Sid Meier's Civilization VI

Sid Meier's Civilization VI

Worship Buildings Enhancement
6 Comments
omega 13 14 May @ 1:19am 
GODDDDDD
I guess ur right, on seconf thought it's more a civ problem then the mods' balancing; stll great mod!!
wayyanzhi  [author] 7 May @ 6:25am 
@James III, Vampire Killer 2K1 It's not too overpowered—just around +2 more yield on average compared to before.
Really like the concpet, but i think some balancing is needed, wat and meeting houses are way to powerfull for any playstyle
Nightmare576 3 May @ 7:43pm 
Why does the synagogue provide a great merchant point is that just some "edgy" bullshit
ranma_hf 1 May @ 3:33pm 
Yes! thank you! Its just enough to space things up. Perfect! Gonna give it a shot today.