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jokes aside, point is: no issues worth reporting
thanks again!
thanks for the quick response and the quick fix! 'been having a lot of fun using and making packs for this
https://ibb.co/pjy9C71S
The main reason I created BattleBeats in the first place was to fix issues I had with Nombat and to make pack creation a lot easier. I think there’s already an addon called Action Music that does something similar to what you're describing anyway
i dont think that'd be hard to do at all, just sourcing the stems would be a bit tedious i reckon. there's also a possibility of many stems being made uniquely to fit the music system for the game they're for, so they may not even fit into the mods architecture without too much hassle in the audio editors
is there a way to possibly implement a dynamic music stem system like
Ambient: Instrument1, Instrument2 (just something to fill the silence)
Battle: Instrument3, Instrument4 (minor percussion tracks)
Intense Battle: Instrument3, Instrument5, Instrument6 (More intense tracks)
I don't know any other addons that try to implement a thing like this but if you do let me know
for example, instead of clicking "Force Next Track" until i get the track i want, is there a way to specifically choose, for example, C7 out of a specific pack to play during combat?
Currently when a track finishes or during a switch when the ambient/combat wait timer is passed the system will randomly select a track from any enabled pack, excluding the last played track and any tracks the user has manually excluded.
This behavior also applies to the “Force Next Track” button, it will pick a random eligible track from all active packs
Scenario: You have 3 music packs, all enabled:
Pack 1: “DarkSynthWar”
Pack 2: “EpicOrchestral”
Pack 3: “ChillVibes”
How it should work:
The game starts by playing ambient music from one pack, e.g DarkSynthWar_Ambient.mp3
During combat it switches to the combat track from the same pack, in this case, DarkSynthWar_Combat.mp3
After combat, it returns to the same ambient track (DarkSynthWar_Ambient.mp3), rather than randomly picking ambient from another pack (like EpicOrchestral_Ambient.mp3)
As long as the current ambient or combat track hasn’t finished playing completely, the game stays within the same pack, switching only between that pack’s ambient and combat tracks
Once one of the tracks fully plays through, the game switches to a random different pack (e.g "EpicOrchestral") and repeats the process
Just to clarify, if by “a feature that only plays music exclusively from one music pack” you mean preventing random tracks from other packs from playing thats already possible. You can select a specific pack or even a single track and have it loop if you want.