Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ts I say when I forget guns kill irl
When I have a late game and get killed by a bunch of dudes who lynch me to death it typically kills my morale since I so easily lost a character to firing squad. My idea is this; A knockout feature.
If you get killed by a bandit your same character with the same stats often wakes up without their gear somewhere else like a bandit base. Examples include being K.O.'ed by Cannibals and waking up in a butcher/freezer, getting knocked out by slavers and waking up in a cell/camp, getting knocked out by looters and waking up in a ditch(Not a base but still implying they looted you and threw you into a pit), Etcetera. Its like the knock-out mechanic in Sons of the forest essentially. It would offer a second chance that comes with a lot of risk and danger and I think it'd be pretty sweet
支持Frockin 很喜欢
If you're just looking for the weapons, I would assume Firearms is enough.
If you don't really want either, I don't think you're going to see any changes.