Project Zomboid

Project Zomboid

[B42] Bandits Expansion Pack
30 Comments
Sensor 13 Jul @ 9:27am 
thats such a good idea, it gets a little annoying sometimes
WalWin 28 Jun @ 3:02pm 
Can I decrease range of guns for Bandits? They kill me from outside of my screen!
Gingu 14 Jun @ 1:04pm 
CJ weaponpack please?
:steammocking:
BloodContact 14 Jun @ 4:05am 
I'd kill for the same idea but with the CJ weapon pack 🥺
۵camXO۵ 13 Jun @ 5:40pm 
@elijahhouck1102

Ts I say when I forget guns kill irl :spiffo:
Dr. Quackers M.D. 1 Jun @ 11:57am 
@SANTEX MULTIPLAYER "NPC's"!!!!
tpxge 1 Jun @ 11:42am 
greastest idea ive heard
TaikaJamppa 1 Jun @ 11:41am 
@I Eat Homeless People Would love this as vanilla gameplay too!
Five Guys One Cup 30 May @ 11:57am 
@I Eat Homeless People fucking fantastic idea. I'm all for it.
XiaoGaming 17 May @ 8:26pm 
New Gun On NPC And Clothe Is Good. Not Bad
I Eat Homeless People 16 May @ 8:33am 
I have an idea for a game mechanic that could be awesome if pulled off but might be too much work.
When I have a late game and get killed by a bunch of dudes who lynch me to death it typically kills my morale since I so easily lost a character to firing squad. My idea is this; A knockout feature.

If you get killed by a bandit your same character with the same stats often wakes up without their gear somewhere else like a bandit base. Examples include being K.O.'ed by Cannibals and waking up in a butcher/freezer, getting knocked out by slavers and waking up in a cell/camp, getting knocked out by looters and waking up in a ditch(Not a base but still implying they looted you and threw you into a pit), Etcetera. Its like the knock-out mechanic in Sons of the forest essentially. It would offer a second chance that comes with a lot of risk and danger and I think it'd be pretty sweet
Thunderkiss5000 8 May @ 1:46am 
how i stop bandits from taking all gun in gun store. they are there as soon as game startes and leave no guns
Slayer  [author] 7 May @ 11:37pm 
Bandits have their own shooting system. Not every aspect of integrated weapons is transfered to the npc. Also guns that are very strong like m60 are given only to the good guys in week one and day one.
elijahhouck1102 7 May @ 10:59pm 
The problem with integrating gun mods into something like this - is that those gun mods arent made with balance of pvp in mind more often than not. Yall will have to balance your guns accordingly, or you might find yourself with very OP bandits. Tbh, idk why you would use bandits unless it was a hardcore playthrough anyways lol. it's not all that balanced as is.
Santax 7 May @ 9:35am 
How is this mod possible ? version 42 does not have multiplayer
RayPlayST 7 May @ 12:12am 
非常好!
支持Frockin 很喜欢
Ssssssss 5 May @ 8:02pm 
Nice!
:steamthumbsup:
Wrath of the North 5 May @ 12:18pm 
@McLets I'd assume it does if you want bandits wearing the Frockin' Splendor clothing.

If you're just looking for the weapons, I would assume Firearms is enough.

If you don't really want either, I don't think you're going to see any changes.
西西弗斯 5 May @ 3:29am 
The bandits in this one are too strong, and they are often killed by the squad with guns in the early stage, but unfortunately another mod that can recruit NPCs is not perfect enough, and it can't be defeated if recruited. If there's a switch that can set the number of bandits with guns, the switch that becomes more with the game time is very awesome.,I hope the great god has time to perfect it.,Thank you.。 Really love your mods
McLets 4 May @ 7:11pm 
does this absolutely require frockin splendor?
TheDIEbetus 4 May @ 3:04pm 
Will there be support for Sir doggy last of us mod? would love to see it work with your bandits / week one mod.
tyrus 4 May @ 12:09pm 
had a stroke trying to read this
EggsWithBacon 4 May @ 11:26am 
Yea it says it right at the top McLets
McLets 4 May @ 10:27am 
Is this compatible with Week One?
klimothy splinge 4 May @ 3:42am 
aw no b41? :(
Slayer  [author] 3 May @ 12:51pm 
Sure thing!
GanydeBielovzki 3 May @ 4:59am 
Hey thanks for the shoutout and the integration! Big fan of your Bandits series, I’m glad to see interactions between our mods.
Slayer  [author] 3 May @ 4:48am 
yes
F1tgal911 3 May @ 4:19am 
Can this be added to a ongoing savegame?
Lobo Sagaz 2 May @ 3:05pm 
lol !