ZERO Sievert

ZERO Sievert

Cyberpunk 2077's Malorian Arms 3516
7 Comments
AriDen 12 Jul @ 7:14am 
Maybe something regular like flashlight or laser, maybe a supressor even if the original weapon hasnt got any.
Csupi  [author] 12 Jul @ 6:11am 
I mean there aren't really any attachments for it in Cyberpunk, what do you think of?
AriDen 12 Jul @ 6:01am 
Can we have some attachments for such a cool weapon? Thank you so much!
Csupi  [author] 3 May @ 6:36am 
Yep, my bad, tried to get the shooting sounds to play in a not intended way, updated a fix for it.
It''s found on the barman, if you can't see it immediately wait for a restock!
MrDerpppy 3 May @ 4:26am 
I think i found the problem, if you add other mod after this mod , it will fail and jump the fail log
BooKoo 3 May @ 1:39am 
mod great but who sell this gun bro
MrDerpppy 3 May @ 12:51am 
fire weapon will cause error
############################################################################################
ERROR in action number 1
of Step Event0 for object obj_player:
Code failure in: "init.script"

Mod "Stackable repair kits" does not have a sound named "fire"

at gml_Script_mods_trace_error
############################################################################################
gml_Script_mods_trace_error (line -1)
gml_Script___MODS_SoundPlay
gml_Script___katspeak_expr_call_1__ (line -1)
gml_Script___katspeak_function__
gml_Script_scr_shoot
gml_Script_player_action_shoot
gml_Script_scr_player_state_move
gml_Script_player_execute_state (line -1)
gml_Object_obj_player_Step_0