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[General] ERROR: Unit vessels/jmsdf_ddh_haruna.ini was entailed but no corresponding name in language_en/vessels_names.ini was found. in UnitMetadataProvider.cs: GetIniNames (line 920)
Is the mod failing to patch that .ini?
TF 17.1 loads correctly.
TF 17 only loads Mount Baker, Gridley, and Paul.
Love the mission file!
1. I understand this, I will move TF17 about 15-20 nmi away west and update the mod, I've seen gameplay videos and people do rearranging oftenly, so good point for you.
2. I feel I made the reaction time against TU-22s too tight and difficult, I'll mark a circle to around where the TU's will be and include the range you mentioned. I originally didn't because you could just go to Unit Reference and search for the AS-4 ranges and then mark on your own map, but for less complications I will do this too.
Thanks a lot! My next mission will be better :)
I only suggest to move TF17 further from enemy subs. Reason: player love to rearrange ship, ship start move to new stations with full speed => instadetection => salvos incoming.
There is difference between player fail to ASW himself and fail by fault of units stupidity. And there is no strategy when you just see infinite stream of missiles.
Second problem i got. Is any chance player can intercept TU 22 without knowing exact location (in first try) ? I moved f4 on max speed. Did spread. But manage intercept only empty 22's. For some miracle my ships intercepted missiles with 0.03% chances according to log (thats probably was reward from god of random for spoofed 13 of 16 my harpoones earlie).
Maybe problem can be solved by noting in message (that tell you about 22s) what the range of that missiles. And player will know how far away he need to establish CAP.