Darkest Dungeon®

Darkest Dungeon®

Wildlanders Backport
60 Comments
Stingu  [author] 6 hours ago 
@8B L0vecraft well both mods use same names and such so yea it would override the difficulty and stats also the mod itself adds a vet and champ missions so you most likely encountered mine not the original invasion dungeon.
8B L0vecraft 9 Aug @ 4:54pm 
does this mod override the difficulty of Invasion Wildlander? Invasion Wildlander came up as veteran instead of champion. does it change the stats of the trinket trophies?
Stingu  [author] 22 Jul @ 5:14pm 
@Sgt. Skeleton i am a nice person, they do not destroy anything


@Patricida thanks for the report, I blocked them for the tutorial ruins but somehow missed doing it for weald, should be fixed now
Patricida 15 Jul @ 12:22pm 
Hi!
Just wanted to let you know that wildlanders party can attack you while doing a tutorial quest with Reynauld and Dismas. Ngl that my ass wasn't ready for that beating :D
Sgt. Skeleton 14 Jul @ 7:35am 
Does ignoring the event for either of the bosses in this mod cause building damage or can they be attempted at any time once the event unlocks them?
Stingu  [author] 12 Jul @ 3:01am 
Fixed the issue with hyena summon dying
Stingu  [author] 27 Jun @ 8:58am 
Huh i need to see if its something with that mod or something else
V de Verguetta 26 Jun @ 7:12pm 
I'm having the same issue as below
rekireki 26 Jun @ 6:24pm 
Killing the summoned hyenas causes consistent crashes.
Stingu  [author] 26 Jun @ 1:46am 
I increased the chances for them to appear, if it feels like they are a bit too often let me know
The Life Extinguisher 24 Jun @ 11:19am 
What about introducing a quirk similar to the Talon Brigades "Marked by the Flock"? These guys seem to show up so rarely, I usually forget I even have them installed.
Shikiki 5 Jun @ 11:11am 
Had a crash caused by killing the hyenas summoned by one of the initial hyena mobs. Seemed to be caused by something in their death animation? Killing the regular hyena didn't cause an issue, just the summoned adds.
Stingu  [author] 3 Jun @ 8:44am 
@Nao yea both use same things, that backport is a proper one for all of the mobs so yea it should be in general easier/better and probably better to not be used with invasion.
Nao 1 Jun @ 7:09am 
This backport mod seems to overwrite the Wildlander Invasion Mod (Same monsters and trinkets) and vice versa depending on the load order. The first invasion boss (Warhawk Matron) felt like hell when placing the Invasion mod above the backport (Both boss files overwrite each other with the invasion boss having the Champion stats). After swapping the load order, it is easier.

It also seems to affect the first two trophy trinkets (the helm and the cannon) with both effects stacked, but the tooltip will only show one depending on the load order (not complaining though, because the trophy is now OP).

Overall, it is a good mod. Balanced boss and enemy fights :steamthumbsup:
Blimberry Juicy 29 May @ 9:48pm 
The Warhawk's Electrum Besieger grants 20 Ranged Accuracy and 10 Ranged Crit instead of what it says on the trinket's tooltil (+8 and +4, respectively).

Actually goated mod
HKR31 27 May @ 8:04am 
Any plans to backport the flayed boss from black reliquary in the future?
Stingu  [author] 25 May @ 10:43am 
@HKR31 yea that one move and something from Steelpath dont wanna work for some reason that i can't figure out right now
HKR31 23 May @ 11:28am 
Ripperkin's move 'Feed the Beast' didn't have sound effects
XIII 16 May @ 5:04pm 
And loads Larval Munitions from the Troglodyte Munitions, it's all screwed up.
XIII 16 May @ 5:03pm 
Also, the Warhawk boss loads her gun with Floral Munitions from the Levantine Mutions, should be from the Troglodyte Munitions, I presume.
XIII 16 May @ 4:44pm 
"Reveal the weaklings" has no sound on my end, anyone else having this issue?
Stingu  [author] 14 May @ 12:44pm 
@I. AM. JAHD! oh right they are conditional and without block that requires tutorial one to be done they will spawn, I will fix it.
Mike 13 May @ 5:22pm 
Anyone else have the issue where these guys replace the fucking tutorial enemies
Mobutt | Glitchwood High 11 May @ 10:58pm 
disclaimer: unsure if this mod adds the warhawk matron invasion but I don't think any other mod I have installed does so w/e.

Pretty cool backport, although even if the comments below are salty, the Boss really does come off as unfair. I've never seen a boss that actively punishes you for trying to move it by shuffling the entire party...and then shuffling the party again with some of her other skills...and then healing?

This fight feels weirdly uninteractive? You can't move her because she'll move 3 spaces back immediately and shuffle you while she's at it. Her attacks are AoE so Guard strategies don't work, and they can't be riposte'd so Riposte strategies don't work. She hangs in the backline almost all the time so frontliners don't work. Three actions per round so mark doesn't work. Sky-high resistances so statuses don't work. I'm genuinely really curious what the intended strategy for winning is
Яндекс.Warhammer 11 May @ 9:55pm 
Any chance for Levanti or vegetation?
Stingu  [author] 10 May @ 2:10pm 
@The Life Extinguisher they can appear on app, they should be around 5% chance to appear
The Life Extinguisher 10 May @ 10:16am 
Are these guys Vet quests and above? Started a new game, 30 weeks in still doing green quests, haven't run into them yet.
HKR31 9 May @ 11:44am 
Awesome mod
Rozu 9 May @ 7:15am 
How will this mod ever survive without it being installed by dregor :(
Dregor 8 May @ 8:21pm 
dw i uninstalled it cheap trash gimmick
Stingu  [author] 8 May @ 9:57am 
@Dregor well it is the same fight as in Black Reliquary just without the adots and lower numbers, riposting the cannon shot could be quite hard.
Nobody 8 May @ 3:29am 
have you considered not bringing a riposte team to a fight that ignores riposte, Dregor, that might help.
Dregor 8 May @ 1:23am 
oh i forgot she also SHUFFLES YOUR WHOLE TEAM every 3 turns :)))
Dregor 8 May @ 1:21am 
YOU CANT RIPOSTE THE BOSS fucking lost a full team as my 2 front liners were riposte heavy ffs and i had no damage to out damage her 70+ heal nice troll btw having the boss have 90% resist to everything and 35% prot and 35 dodge :)
Shocksze 7 May @ 9:07pm 
Is this save game compatible or recommended on a fresh start?
Stingu  [author] 7 May @ 12:15pm 
@Oh hell no. Degenerate of yore its fixed now


@HKR31 um its very likely that they are the same so it would most likely depends on whats higher in the order
Imaginarysheep354 7 May @ 11:41am 
Who'll be next, if at all, the trgolodytes? Or maybe the Levantines?
HKR31 7 May @ 9:19am 
Are the boss trinkets the same as the hamlet invasion mod?
Would they conflict?
question: is it just me or does the wildlander helion not have any sound?
Stingu  [author] 7 May @ 8:48am 
@Krasnal idk, wildlanders were part of challenge theres only 1 group of enemies that I wanted to make from the start next to lost legion so might do these ones eventually.


Also 2 bosses are now in the mod, have fun
Krasnal 4 May @ 10:45pm 
Troglodyte group will be next?
Stingu  [author] 4 May @ 11:07am 
@This_Guy well it should? But I assume the names for the files and such will be the same so the balance of the monsters would depends on which mod is higher (and im slowly working on adding bosses and their quests)


@W0lfZKiller343 right now only hyena one, but with bosses their trophies would be in too
W0lfZKiller343 4 May @ 8:56am 
It has trinkets or something?
Edifier 4 May @ 4:41am 
really cool like it
This_Guy 3 May @ 8:39pm 
Does it work with the wildlander town invasion mod?
Kan'Tarr 10 3 May @ 7:58pm 
I say only one word. Wow.
mha4735 3 May @ 5:18pm 
Great job.
Verllero 3 May @ 4:38pm 
I´m goint to give a try. Thank you.
PhantomFiend 3 May @ 3:28pm 
Awesome. I can't wait for the Cactonids and Levantine backports as well. Let's throw in the Yngolian too. Gonna be fun.
superAnteenee 3 May @ 3:16pm 
thank u so much:steamthumbsup: