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but good mod
This enables Episodic behavior which in turn adds jalopy emergence headlights and rearlights. I have edited buggy model to set their attachment points out of bounds to hide them.
I'll look into it
Hey, man. I've fixed this issue. EP2 maps should no longer crash. Btw if you want to load HL2 map with func_tank on it, you have first type "hl2_episodic 0" in the console. Loading into such maps from map transition should work normally, there's should be no issue with mounted machine guns but dynamic fire glow will still be disabled in hl2 maps with mounted machine guns(func_tank) becuse they are completely broken if episodic behavior is enabled.
Thanks for reporting this issue. This was due to hl2_episodic 1 concommand breaking mounted guns in HL2 campaign. I've updated it but in turn it broke ep2 maps with antlion workers in it because they spawn while hl2_episodic is set to 0. I'm working on a fix right now.
+Fixed Dynamic Fire Glow disabling episodic behavior in Episode 1 and 2.
Dynamic Fire Glow will now work on episodic maps without issues, fixed Alyx and other episodic behavior on Episode 1 and 2 maps.
I've uploaded such version but currently it's unlisted. Can you accept my friend request?
How about creating a version of this mod, that assumes func tanks are patched in maps themselves ? Because, I'm working on a mod with lighting enhancements and bugfixes where maps are recompiled https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3437059847 . If you don't mind, I could try making and posting such version myself.
Did you install this mod first?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3367265657
If so this has to be issue with other Script MultiLoader script mods. Try to disable them to find which one conflicts with this mod.
I haven't found any way to fix stationary machine guns with cfg scripting other than diasbling dynamic fire glow on any map that has them. I also removed EP2 car lights from HL2 buggy.
Fixed AR2 alt fire combine ball not playing any sounds.
Disabled Dynamic Fire Glow on any map that has "func_tank" present on map to fix emplacement guns no longer working in HL2 campaign.
Removed EP2 buggy headlights and rearlight by placing their attachment points out of bounds.
No thanks. Why not make a separate mod ?
Causes a bug where the ar2 turret emplacements don't leave behind a bullet trail.
No problems, thanks for reporting crucial issues