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When playing with the bot, at the last base of the blue side, the grid cannot be automatically generated, causing the bot to be unable to move. Perhaps you can fix it
Changelog:
Significant visual changes to the overall material palette
Added a new dynamic route that opens when first is capped, offering a bypass to the choke entrance to the building (WIP detailing)
Modified some gameplay elements around last
Did a number of small changes over the whole map, streamlining some things
A number of detailing changes all over
Fixed a number of small bugs and issues around the map
Known bug: the elevators currently don't instantly end the game when they are approached during overtime anymore, but can possibly instant end if players aren't on the cart as it re-enables pushing. I'm working on it.
91.109.116.31:27035
Changelog:
Fixed missing kill trigger in the new death pit next to the elevator area
Adjusted lighting to match HDR/ LDR more accurately, there may be a few issues here and there with it, though!
Fixed a significant number of small and large bugs, visual issues, clipping, and various other exploits and jankery (Thanks Midnite, Thompson, Diva Dan, bestest bread, Lecter, Tomfoolery, and everyone else I missed!)
More detailing adjustments to come, this update was just a big pile of mostly gameplay affecting issues I wanted to get taken care of!
https://www.youtube.com/watch?v=QyGI-8qUJ8s
Not the end of the world though as I do suppose with updates the map can start shaping up much better and the issues I currently have will be resolved. I will say, the promotional assets surrounding this, and especially the icon looks great and does the job wonderfully. Overall this is not a bad map and overall I think it's relatively decent. I just feel it needs a bit more time before it's up to the standard I really want to see with this theme. I still anticipate what you do in the future and wish you well on the Summer update and hope the best for you and your team!
With care,
-Seacat
(Part 3)
(Part 2)
(Part 1)
I only have one Problem with it; I tried to edit the navmesh to make it work with bots well.. But after running nav_analyze my game just crashes with "Out of memory or address space. ..."
Only happens on this map currently :/
Fixes the displacement issue below, plus a number of other minor fixes and tweaks, plus some continued optimization
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3475930718