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I've had raids where female primarchs spawned (Primarch impossible to spawn, let alone having female primarchs according to mod/genes) and one where I had like 3 living saints (very very rare gene to have according to mod settings)
Could this mod be the one toying with genes that pawns get at raids?
It happens when you load a saved game with enemies already in the map.
It is a nice feature but this bug makes the feature kind of broken.
Plz check if it has any problem
Previously when loading a save, all enemies will have CR Powerup hediff from new feature.
This is bcz loading a save will also trigger map generation.
Now after loading a save only hostile pawns without CR Powerup hediff will get one.
我不玩修仙,米莉拉这类模组,没法帮你
Now the new feature fully works for SOS2 enemy ship crews. Previously it had some issues.
Remeber that if you use Sara Spacer as storyteller, "RICHEST" SETTLEMENT will still be selected but has no impact since the wealth will be ignored by this storyteller fully based on your tech progression. You'll still need ANY player settlement to trigger the CR power up, player's orbital ship map included.
I forgot to divide by 100 for percentage calculation, making it actually working as:
For each X raid points in richest colony, increase 100% enhancement
Instead what it supposed to be is:
For each X raid points in richest colony, increase 1% enhancement
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给中文玩家解释下:
注意之前版本有个计算bug。我忘了除以100,导致每X点最高财富的殖民地袭击点数转化为100%新地图敌人加成,而不是设计中的1%。
已修正。
Not sure if this is intended or a bug, but had to remove the mod for now. Hope it can be tweaked!
我加了新功能的中文说明