RimWorld

RimWorld

Compressed Raid Continued
75 Comments
Salvoxio 1 Aug @ 2:20am 
Hey, does Compressed Raids support or work with shamblers? I’m getting raids with well alot of shamblers at once, and it's a lot to handle. Not sure if this has been asked before, but just wondering if there’s a way to make them compress too.
Dango Dango Dango 30 Jul @ 5:05pm 
I am running this mod alongside MIM (warhammer mod) and Rimdark.
I've had raids where female primarchs spawned (Primarch impossible to spawn, let alone having female primarchs according to mod/genes) and one where I had like 3 living saints (very very rare gene to have according to mod settings)
Could this mod be the one toying with genes that pawns get at raids?
Ionfrigate12345  [author] 17 Jul @ 1:34pm 
@Khorne Flakes Plz check the legacy mod page, the original author explained how the settings work
elĐeve 16 Jul @ 8:23pm 
thanks bruv!
Khorne Flakes 14 Jul @ 2:09pm 
So if I just wanted to use this mod to set a hard cap on raid pawns, would I just need to disable Main Enhance Function: Enhancement by "Compressed Raider" Hediff ?
6r4ch_443 14 Jul @ 3:27am 
谢谢大佬
Ionfrigate12345  [author] 13 Jul @ 9:37am 
@Gárulf I made a small fix, check again now
Gárulf 9 Jul @ 10:51pm 
@Ionfrigate12345 the issue I descibred happens on my one and settlement. No other maps or pocket maps active.
Ionfrigate12345  [author] 9 Jul @ 5:37am 
@Gárulf is your map temporary non-settlement map?
Ionfrigate12345  [author] 9 Jul @ 5:37am 
@鱼不爱吃酱 你的地图可能是临时地图?
鱼不爱吃酱 9 Jul @ 2:19am 
成囚犯后还是有压缩加成@Ionfrigate12345
Gárulf 8 Jul @ 1:19pm 
The new feature adds a buff to already existing enemies in a raid, even if the original raid is below the max number of enemies. And the buff numbers for some reason is pretty huge.

It happens when you load a saved game with enemies already in the map.

It is a nice feature but this bug makes the feature kind of broken.
NOT SUGAR 1 Jul @ 6:47am 
作者是国人,mod设置有救了,可以看懂含义了
Ionfrigate12345  [author] 28 Jun @ 7:52pm 
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雾梦 27 Jun @ 6:42pm 
我想问下这个mod可以锁蹒跚怪上限吗
Ionfrigate12345  [author] 23 Jun @ 12:12pm 
@mz 我不玩米利安不清楚。
mz 22 Jun @ 9:46pm 
不是 就是据点的米利安集群 都带着buff
Ionfrigate12345  [author] 22 Jun @ 9:51am 
@mz 你是不是在你自己的据点外的临时地图?临时地图生成时出现的敌人有另外的算法和设置
mz 22 Jun @ 7:39am 
三十万财富 的米利安集群怎么也会有buff 我明明设置的压缩到500人 他50人不到都有加成啊
Ionfrigate12345  [author] 21 Jun @ 1:58pm 
@れPURE い.億KiotheCloud四 No idea, I dont use that mod
How does this mod work with combat readiness?
Ionfrigate12345  [author] 17 Jun @ 7:08pm 
UPDATED to 1.6
Plz check if it has any problem
ZebraRabbit 5 Jun @ 4:32am 
I just realized by default this does not affect allies, they dropped hundreds of pawns and my PC is exploding.
白金trigger 2 Jun @ 11:23pm 
@Mhdss 异常怪物压缩逻辑就是拿蹒跚怪测的,你这个情况应该不存在,可能你开了阿尔法基因这种会改变攀山怪生成逻辑的mod,因为两个代码都是Patch的同一个方法,导致他们的修改覆盖掉了我写的。
Mhdss 1 Jun @ 2:39am 
我这边蹒跚怪没有压缩成功,一样直接冒200个出来,不知道为什么,其他异常怪物正常压缩,比如设置只出10个确实只出了10只血肉兽之类
SpaceLatency 28 May @ 2:34pm 
cherry picker works as a band-aid but is there a way to make it check that the bionics body part efficiency is at least 100%?
Ionfrigate12345  [author] 28 May @ 8:17am 
@SpaceLatency Not sure, it'a large revamp. Maybe use CherryPicker?
Ionfrigate12345  [author] 28 May @ 8:15am 
@白金trigger 已更新你的pull request。谢谢。
SpaceLatency 27 May @ 11:05pm 
can you add bionic and drug effect blacklists, i keep getting raids entirely using bionics that are negative
白金trigger 27 May @ 10:09pm 
我看了一整圈代码,我觉得吧,自己单独搓个mod不划算,大部分代码都是复用的,我能不能直接在你这个项目里加新功能啊?我不坑的,有空加个steam好友商量商量。
白金trigger 27 May @ 9:57pm 
兄弟,我刚给你的分支提了一笔代码,加入了对异常DLC袭击的压缩处理逻辑,包括蹒跚怪,吞噬兽,血肉兽等袭击,有空看看代码能合不 https://github.com/Ionfrigate12345/Rimworld_CompressedRaidContinued/pull/1
Ionfrigate12345  [author] 27 May @ 6:22pm 
@白金trigger 如果你有兴趣做新模组当然可以,代码我可以用,你也可以。原模组的代码我没改,多数异常袭击还是适配的。
白金trigger 27 May @ 6:20pm 
我能不能直接用这mod的代码搓一个新mod啊?反正作者也不维护了,代码是开源的。顺便告诉你,如果你要适配异常生成的袭击,你需要给 IncidentWorker_EntitySwarm下的GenerateEntities写一个新的HarmonyPatches.
condottiere 27 May @ 6:29am 
Thank you! I was bummed when the original stopped updating and started throwing errors. Looking forward to using this again.
Ionfrigate12345  [author] 26 May @ 8:23pm 
A small bugfix:

Previously when loading a save, all enemies will have CR Powerup hediff from new feature.
This is bcz loading a save will also trigger map generation.
Now after loading a save only hostile pawns without CR Powerup hediff will get one.
Ionfrigate12345  [author] 26 May @ 8:22am 
@与成 那你只能自己在模组选项里把敌人加成调低
与成 25 May @ 5:14am 
就是因为给了敌对小人,敌对小人一攻击我就造成了成吨伤害。
Ionfrigate12345  [author] 23 May @ 7:55am 
@与成 这个模组只是给敌对小人属性加成,开打后卡顿,倒地,衣服消失和本模组没什么关系。

我不玩修仙,米莉拉这类模组,没法帮你
与成 22 May @ 4:29pm 
有bug,400w财富,10w财富上线袭击,来了10w袭击,修仙小人或者其他强度小人一接触就卡了,然后倒地,只剩下5%的生命,身上衣服消失;又或者遇到米莉拉镰刀群攻,10个站一起小人全死了;
Ionfrigate12345  [author] 20 May @ 1:12pm 
@✪ Homura 上限我没改过
白金trigger 19 May @ 7:07pm 
牛啊
梦里何曾说梦 18 May @ 7:39pm 
赞了:steamhappy:
Ionfrigate12345  [author] 18 May @ 8:43am 
@lostormisplaced I haven't touched these old problems yet.
lostormisplaced 18 May @ 8:39am 
Is this finally compatible with ve deserters?
Ionfrigate12345  [author] 18 May @ 8:39am 
Update again:

Now the new feature fully works for SOS2 enemy ship crews. Previously it had some issues.

Remeber that if you use Sara Spacer as storyteller, "RICHEST" SETTLEMENT will still be selected but has no impact since the wealth will be ignored by this storyteller fully based on your tech progression. You'll still need ANY player settlement to trigger the CR power up, player's orbital ship map included.
Ionfrigate12345  [author] 18 May @ 7:22am 
@Virone It's a bug in the calculation. Should be fixed now.

I forgot to divide by 100 for percentage calculation, making it actually working as:

For each X raid points in richest colony, increase 100% enhancement

Instead what it supposed to be is:

For each X raid points in richest colony, increase 1% enhancement

---------

给中文玩家解释下:

注意之前版本有个计算bug。我忘了除以100,导致每X点最高财富的殖民地袭击点数转化为100%新地图敌人加成,而不是设计中的1%。

已修正。
Virone 18 May @ 12:17am 
Great concept and works well in general, but I ran into 50+ buffed shamblers during a distressed signal event — super fast and tanky like Train to Busan zombies. Way too OP 😭
Not sure if this is intended or a bug, but had to remove the mod for now. Hope it can be tweaked!
Ionfrigate12345  [author] 15 May @ 8:33am 
@玄学MASK 我的新功能会强化一切新地图生成时预设的敌人。无论是原版还是模组生成的地图,甚至SOS2每次飞船战时的敌船也算。

我加了新功能的中文说明
Evono 14 May @ 4:21am 
thanks for reviving this much needed mod and working on it , i know its kinda a hard mod to make and balance and likely also to make compatible
玄学MASK 14 May @ 2:03am 
我明白了,新功能就是说把袭击别人据点的敌人也按财富计算的压缩了,远行队大冒险的可以压缩吗