Dwarf Fortress

Dwarf Fortress

Tekkud's Farmstead
10 Comments
Tekkud  [author] 26 Jul @ 7:31am 
@lhjkf1, Yeah the mod completely removes vanilla plants and rewrites them. It will this remove and rewrite a mod's plants if they have the same name as vanilla. That is the RAW entry name, not in-game name.

Looks like advanced agriculture might have also added sugar cane, too. Unfortunately due to the nature of RAWs and the comprehensive scope of both this Farmstead mod and Advanced Agriculture, they are almost certainly unreconcilable. I'll add Advanced Agriculture as a conflict.
lhjkf1 23 Jul @ 6:00pm 
Just for record. Some other mod seem to be conflicting with this mod. Probably Advanced agriculture. Error message was "Duplicate Object: plant SUGAR_CANE"
Tekkud  [author] 4 Jul @ 1:08pm 
@MindlessTofu, all products should have a preference string, allowing them to have a preference for any added item (i.e. "likes pickled muck root for its gritty texture"). If I missed any, let me know.
Tekkud  [author] 4 Jul @ 1:06pm 
@상자, Chocolate is valuable for trading and can make meals very valuable, and the process will result in more than one product (i.e. chocolate, cocoa butter, and cocoa powder), increasing the value of cacao pods.

Coffee is valuable and fulfills the need for alcohol, allowing you to have a sober fort. Not a big reward for most but some will appreciate this.
MindlessTofu 2 Jul @ 12:14pm 
Question: does this mod also add these new items to the dwarf preferences? For instance, will people see a dwarf who prefers to consume coffee when possible? Or one who loves hot sauce?
상자 27 Jun @ 9:32pm 
I like every single change in this mode! I love farming!
But I also wonder if there are more rewards for complicated processes, like coffee or chocolate.
I'm gonna try this right now
leonardodiasm 13 Jun @ 6:31pm 
This mod is indeed what I once expected from what is already in the game. It gives food and agriculture relevancy and complexity, without being overwhelming. I just wish I had more time to test it thoroughly... Keep up the good work.
Tekkud  [author] 21 May @ 5:44pm 
Indeed, Alyfox, this mod is intended to only add new food options for existing (except a few) plants, with an emphasis on making above ground plants farmable, working properly, and not so stupidly powerful. Some additions are taken straight from Tarn's RAW file notes, and material values compare fairly with existing options. I don't want to make new experiences with this mod, I just want fulfill reasonable expectations for what's already here...and maybe offer a few more complex production chains for the industry nuts like myself.
Alyfox 11 May @ 6:11pm 
Mmm... new agriculture mod. Will have to play around with it and see how it compares with Advanced Agriculture. This one seems like might have its fingers in fewer pies, which I hope will make it more compatible with things/easy to tweak
尘玉枢 10 May @ 8:43pm 
nice!