XCOM 2
[WOTC] Rebel Weaponry Replacement
13 Comments
MechaSpaceCaesar 6 Jul @ 7:51am 
@Kageno I've tried my own ad-hoc fix right now in the Weapon Replacement config file by duplicating the Assault Rifle replacement's code and replacing all references to the Xcom assault rifle to the 3 variants of the militia rifle. I'll report back if it works.
[AOC] Kageno  [author] 5 Jul @ 1:38pm 
@MechaSpaceCaesar well thats bad, i will fix it when i have the time.
MechaSpaceCaesar 4 Jul @ 7:19am 
Can confirm that this mod *does not* replace the Resistance Militia weapons, which are still using the vanilla rifles and ballistic ammo.
[AOC] Kageno  [author] 20 Jun @ 12:51pm 
@Argent Ancilla thats a commen issue which I myself sadly cant fix. For some it happens for others not
Argent Arbiter 20 Jun @ 12:43pm 
I see the blaster skin, but the gun shoots normal bullets.
LLCoolZJ 8 May @ 7:53pm 
Does this replace the weapons of resistance fighters if you use a mod that changes them like the one that turns them into Clone Troopers?
TITANMASTER25 7 May @ 1:41pm 
Dang, alright, thanks!
[AOC] Kageno  [author] 7 May @ 7:03am 
@TITANMASTER25 No it wont work if you enable both at the same time
TITANMASTER25 6 May @ 12:31pm 
Awesome mod! Can I use this with your other star wars weapon re placer? For the republic weaponry?
[AOC] Kageno  [author] 5 May @ 9:51pm 
@LLCoolZJ Yes, it should work mid campaign
LLCoolZJ 5 May @ 8:01pm 
Is this safe to use mid-campaign?
[AOC] Kageno  [author] 5 May @ 7:06am 
@armbarchris
1. Yes
2. Yes
armbarchris 4 May @ 9:26pm 
I haven't messed with the skin replacer, will I still be able to give individual soldiers other blaster types if I want? And does this affect the Resistance fighters?