ZERO Sievert

ZERO Sievert

12g Flechette ammunition
9 Comments
Csupi  [author] 21 May @ 1:10pm 
Try it out ingame, it supposed to be a high pen alternative to buckshots, it's not a slug ammo.
KPG - Arturo 21 May @ 11:49am 
35 pen, same as AP slug
-5%
-120% accuracy
+5% recoil
dur.burn 0.200

idk, unless i'm missing something, this feels like a worse version of normal slug, can't even get them early when slug are reputation locked
buckshot->flechette->slug->AP slug
Csupi  [author] 10 May @ 8:59am 
Look it up, it's supposed to be a more ap version of shotgun shells.
Chernov 10 May @ 7:39am 
i mean on this page, i dont know its stats without using it
Csupi  [author] 10 May @ 4:02am 
Why? The rest of the ammos don't have item descriptions...
Chernov 9 May @ 7:24pm 
item description? maybe?
ichigoice3000 5 May @ 3:41am 
@bionicdivine420
It might be from the "Expert Armorsmith & Cultists" mod.
check the comment for this mod's. There should be the way to fix.
Csupi  [author] 4 May @ 2:39pm 
Umm, I have no clue how to fix this, my mod doesn't try to create a faction called "Cultists" this has gotta be something with their mod, maybe it's not compatible with other mods?
bionicdivine420 4 May @ 12:57pm 
There's a interference between mod Expert Armorsmith & Cultists And Yours

___________________________________________
############################################################################################
ERROR in action number 1
of Create Event for object obj_player:
Code failure in: "init.script"

Mod "12g Flechette ammunition" tried creating a faction that already exists, "Cultists"

at gml_Script_mods_trace_error
############################################################################################
gml_Script_mods_trace_error (line -1)
gml_Script___MODS_FactionCreate
gml_Script___katspeak_expr_call_1__ (line -1)
gml_Script___katspeak_expr_block__
gml_Script___katspeak_expr_if__
gml_Script___katspeak_expr_block__
gml_Script___katspeak_function__
gml_Script_mods_object_perform_event
gml_Object_obj_player_Create_0
gml_Script_player_create (line -1)
gml_Object_obj_player_room_spawn_Create_0