Garry's Mod

Garry's Mod

UI .OBJ Loader with physics
32 Comments
Monkey Freeman 12 Jul @ 12:29pm 
LOL
pcjerry 7 Jul @ 11:42am 
AMAZING!
Mr. System Error 1 Jul @ 2:07am 
Epik
evoL 21 Jun @ 12:10pm 
If I were at all decent at modeling software I'd be over the moon, great work
Mr.Heisenberg official 21 Jun @ 11:10am 
Amazing, Perfecto
дядя MOSFET 16 Jun @ 7:01am 
URL support would be great
Alexandrovich  [author] 5 Jun @ 3:46am 
@albertlolek46 Thanks!
albertlolek46 1 Jun @ 1:19pm 
THIS IS GREAT!
Alexandrovich  [author] 25 May @ 12:43am 
@filz0 Thank you
filz0 23 May @ 12:13pm 
Very cool!
Alexandrovich  [author] 10 May @ 4:41pm 
@Arthedo It could be possible in the future
Arthedo 10 May @ 10:47am 
can I work in ragdoll physics?
Alexandrovich  [author] 10 May @ 8:41am 
@Ragnar Steam/SteamApps/common/Garry's Mod/garrysmod/data/models
Ragnar 10 May @ 6:07am 
garrysmod as in GarrysMod from steamapps?
Alexandrovich  [author] 10 May @ 5:41am 
@Ragnar garrysmod/data/models if folder does not exist create it
Ragnar 10 May @ 4:30am 
can you give the full file directory on where im supposed to put the model?
Not Chris 9 May @ 10:44pm 
Bro you can make a mod playing Garry's mod now!:steamthumbsup:
Alexandrovich  [author] 9 May @ 6:54am 
@AhmedMake400 I tried but don't know how to make it work properly and don't have time to fix it
AhmedMake400 9 May @ 3:53am 
>> author
Ok great work, but can't you make it work server side so we can grab it with anything like a prop?

Also, an error occurs when I modify the size value or when I change from number 1 to any higher number:
[UI .OBJ Loader with physics] lua/autorun/client/cl_objloader.lua:847: bad argument #1 to 'SetModelScale' (number expected, got userdata)
1. SetModelScale - [C]:-1
2. OnEnter - lua/autorun/client/cl_objloader.lua:847
3. unknown - lua/vgui/dtextentry.lua:79
🕊 Peace&Death ⚰ 7 May @ 1:33pm 
емать имба!
БаранOnline 6 May @ 7:06am 
:steamhappy:
Alexandrovich  [author] 5 May @ 2:24pm 
@reikerdude Yes, create a new folder named models inside the data folder
reikerdude 5 May @ 1:56pm 
I’m in garrysmod/data but I don’t see the models folder do I just make it?
reikerdude 5 May @ 12:48pm 
Make sure we have code back ups
SourceStick 5 May @ 6:39am 
Hey, if you need help with developing this, it could be worth it to open-source it via GitHub if you can!
That way other developers could come help you out to make this the best it can be!

Sadly I'm unable to do anything else than just recommend this :P
Alexandrovich  [author] 4 May @ 11:29pm 
@Doritodude77

:)
AMOGUS 4 May @ 7:32pm 
this needs to be in the front page for at least a month :steamhappy::steamhappy::steamhappy:
Doritodude77 4 May @ 5:31pm 
I have no idea how this is possible without a baked-in mdl writer, but props (no pun intended) to you
Squad17_Kang 4 May @ 4:43pm 
I know its confusing
If anyone wanted any models from blender source to port to gmod or like adobe fuse port gmod models quicker.
I wish there is a tool you can port it quicker
Crispy Toast 4 May @ 2:50pm 
HOW IS THIS POSSIBLE?!?!
joel 4 May @ 2:15pm 
cool, i do hate mdls