Team Fortress 2

Team Fortress 2

Dune [A/D]
19 Comments
Padre Snowmizzle  [author] 15 Jun @ 12:22pm 
So basically the TFBots I use can use different weapons, cosmetics, can randomly change class and difficulty level. That sorta thing; there's also a lot of tfbot configs that are changed as well, generally just to make 'em a bit smarter.
wii TANK!! 14 Jun @ 9:59pm 
Improved bot support? What’s that mean?
Padre Snowmizzle  [author] 14 Jun @ 7:15pm 
That has the map on it as the default map btw.
Padre Snowmizzle  [author] 14 Jun @ 7:13pm 
Hey, so I run a vanilla+ server with some improved bot support! If you wanna give it a shot, 'ere is the server: 98.142.1.208
wii TANK!! 14 Jun @ 6:59pm 
Do you have or know of any vanilla servers that play this map? I want to try it out for myself
Padre Snowmizzle  [author] 20 May @ 7:24am 
Thank you! Figured the new addition to the first area looked pretty cool (that and it *really* helps performance now, lol). Glad you offered the feedback. :winter2019happysnowman:
❄ FrostyHoneyJuicy ❄ 20 May @ 2:05am 
The thumbnail looks a lot better now. Good job! :2016weiner:
Padre Snowmizzle  [author] 19 May @ 7:37pm 
1001 Arabian monke's
greenu!! 19 May @ 6:16pm 
not enough monke's
Padre Snowmizzle  [author] 16 May @ 9:45am 
Ey thanks, I appreciate the feedback. I'll poke around with the thumbnail and screenshots with this patch coming out later today!
❄ FrostyHoneyJuicy ❄ 16 May @ 6:22am 
When it comes to the thumbnail, I feel like it doesn’t quite showcase what makes the map unique. The buildings in the shot are a bit plain - not very eye-catching. Some of the locations you’ve shown in your screenshots actually look a lot more interesting and could make for a stronger first impression.

Additionally, the dark bottom section with the "DUNE" title occupies a considerable amount of space. A more minimalist approach might allow the thumbnail to stand out more effectively. Furthermore, the current font feels a little too cartoony for the overall tone of the map - something more cohesive could be a better fit.

Hope this helps!
Padre Snowmizzle  [author] 15 May @ 8:14pm 
1001 Arabian Mercs, thank you
wii TANK!! 15 May @ 6:42pm 
Why are we in 1001 Arabian Nights?
Padre Snowmizzle  [author] 15 May @ 12:07pm 
Would you have any suggestions? I'd love to hear from ya.
❄ FrostyHoneyJuicy ❄ 14 May @ 8:29am 
I really like the look of this map! Just a small suggestion: the thumbnail could be more eye-catching to help it stand out more. :2016popsicle:
Padre Snowmizzle  [author] 7 May @ 9:39pm 
Heck yea, glad you dug it! Wanted to capture the warmth that older TF2 had, and to a degree, classic Dustbowl in TF or Dust2 in Counterstrike.
Serge Ivanov 7 May @ 4:57pm 
Really like how warm this map feels, also the little robo medic in the oil was a nice touch.
Padre Snowmizzle  [author] 4 May @ 7:06pm 
Yeah, I always did consider that, I may! Was worried that it might take away from the wasteland sorta vibe I was going for, wanted all the attention on the inside of the map.
Razoldon 4 May @ 6:31pm 
Looks decent. If you can, try adding some details in the skybox in a later patch. Maybe a few palm trees with some water, more rocks, etc