STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Fall of the Republic (1.5) - Better Persistent Damage Submod
6 Comments
Greene7z  [author] 9 Jun @ 10:18am 
@HighKnight

Why yes it can with the update that Petroglyph provided, you can track individual unit ID's both in tactical and galactic modes. It's possible to make a system where you can upgrade units and heroes after a condition is met.

As for myself, I don't have interests at the moment to create such a submod.
HighKnight 8 Jun @ 7:29am 
say... could the mechanics use for Presistant damage, also work to let some units 'level up' like in other rts?
Greene7z  [author] 28 May @ 5:56am 
@Shadow 0-1
I removed the build limit on the unit XML data found in the files.
To do this yourself, go to the following path:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1976399102\Data\XML\Units
Then find: Republic_Space_Units.xml (Make a backup of this file when you want to revert the build limit)

Look for `<SpaceUnit Name="Mandator_I_Dreadnought">` in the file and inside its ship data, find <Build_Limit_Current_Per_Player> and <Build_Limit_Lifetime_Per_Player> then either set to a higher value from 1 or delete the line.
Shadow 0-1 27 May @ 11:01pm 
@Greene7z how did you get more than one dreadnought in fotr?
Greene7z  [author] 9 May @ 4:33am 
Thanks @Secutor
Hopefully now that this submod has been brought to life.
Time will tell.
Secutor 9 May @ 3:38am 
That's actually good idea and it should be integrated with the next FoTR/Trawn's/Revan's Revenge patches.