Space Engineers

Space Engineers

Detection Equipment
21 Comments
Wiki 18 Jul @ 9:25pm 
excellent. what about smaller small grid detector aggregators and the like? as the size of the current ones make it challenging (at best) to integrate them into smaller scale small grid fighters.
(if not I am tempted to just make my own using the base game programmable block as a model or whatever)
Aristeas  [author] 18 Jul @ 9:21pm 
small grid IFF is in the works
Wiki 18 Jul @ 7:21am 
Okay I gotta ask, and I can repost this to the git if needed, but why no small grid IFF reflector? Ya know, for fighters and the like?
AIM-9X 12 Jul @ 11:49am 
I made an issue on your github, it should explain everything much more in detail
Aristeas  [author] 12 Jul @ 6:18am 
will look into it
AIM-9X 11 Jul @ 10:14pm 
This just straight up wont work for me, but it works for my friend. My friend has created a ship that tracks targets successfully, but if I copy it and paste it, it wont work. Is there something that only allows the host to use the mod?
Frosty 11 Jul @ 3:02pm 
As most npcs won't have iff blocks, would it be possible to add faction tag to the iff readout if the grid has an actively broadcasting antenna
Striker 8 Jul @ 10:33pm 
Is there a way to turn this off for AI? When this mod is enabled the AI seems to break because they don't have the blocks to "see" me... Is there a fix for this? thx AI mod used is Delta Rim encounters.
Aristeas  [author] 7 Jul @ 7:27am 
send logs
arasmus2 6 Jul @ 2:31pm 
This mod causes the game to crash for some reason.
Evendur 6 Jul @ 12:33am 
Can it detect me :[
Mastership 4 Jul @ 5:08pm 
I’m a sucker for E-War, but I do gotta ask, what does this do exactly? I understand framework, but I can’t find a mod depending on it yet, any demonstration?
Glue_Drinker 27 Jun @ 5:46pm 
peak
Bomb 25 Jun @ 4:13pm 
vanilla+ compatable??
Aristeas  [author] 25 Jun @ 4:05pm 
this is compatible with weaponcore, and mod.io isn’t a real platform
Bomb 25 Jun @ 1:57pm 
when mod.io?
DJ 25 Jun @ 1:54pm 
can you add this to mod.io?
wingmaster 25 Jun @ 1:15pm 
is this compatible with weaponcore/won't crash my game if im using weaponcore?
joe lasagna 25 Jun @ 10:41am 
Peak
Aristeas  [author] 4 Jun @ 12:08pm 
// ignore zero-size objects
if (obj.PositionComp.WorldAABB.Volume <= 0) return;
BDCarrillo 4 Jun @ 12:00pm 
Can you detect my equipment?