Darkest Dungeon® II

Darkest Dungeon® II

Mark Token
7 Comments
DarkestCat1d4  [author] 6 Aug @ 4:55pm 
would be cool, but i feel thats a huge time sink for a visual mod
Sovetskaya Rossiya 6 Aug @ 2:00pm 
my friend, can you make mod that changes "combo" mark with the old red one mark?:praisesun:
Moco 12 May @ 2:48pm 
thanks for the example w/ pic explaining the code, huge help
no cake = anal 6 May @ 5:43am 
Oh, i didnt consider mark and combo being together without replacing eachother... yeah that sounds interesting too. nice work!
DarkestCat1d4  [author] 6 May @ 12:29am 
Fixed the look of the token in ui, now it should always look good :)
DarkestCat1d4  [author] 5 May @ 9:59pm 
for sure, at the moment i don't intend to do overhaul mod with mark, but this mod could be used to integrate mark into the base game no problem, i might do something like that, or just do a combo replacement like you said, but personally i think it would be cool to have both mark and combo in dd2.
also to be clear this mod dose not replace combo in any way
no cake = anal 5 May @ 5:50pm 
sick! I think combo as a mark replacement is interesting, but i wish the numbers and abilities had better interactions with it. Like, if more moves applied combo as a side effect it'd be much more worth to actually play around it, since the only combo appliers that are good tempo are like, sharpshooter double tap and weakening curse on big enemies. Also better value for consuming the combo, no stunning blow isnt worth a combo when you could kill the enemy instead of running a 20% chance of stunning them for a turn.
Anyway, sorry for nerding out. This is a cool implementation, hoping to see some ability rebalances with marks in mind!