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- Overtime no longer uses the ugly game_text.
- Added new Mobster voice lines for the following events:
- Throwing the Money Bag
- BLU attacking the point without the VIP
- Surviving a backstab
- Getting soaked in Jarate
- Starting Rock-Paper-Scissors
- Added Soldier and Sniper voice lines for calling the Mobster a Spy.
- Added goal descriptions.
- Fixed a rare crash on Linus related to shader materials.
- Fixed the Typewriter having a passive reload due to a bug.
- Fixed the Lead Pipe not bending after dealing damage.
- Various performance improvements and code cleanups.
It might take some servers some time (an hour or two) to update the map.
- **Taken measures against camping the Mobster Transformation Pickup.**
- The Typewriter's damage was reduced by 18%.
- The Typewriter's spread and damage fall-off were rebalanced.
The Typewriter used to be extraordinarily strong at close range, very weak at mid-range, and had precision higher than you'd expect from such a weapon. Hopefully, these changes will fix the problems.
- Added briefing description.
- Added garlic bread.
- Adjusted Mobster's hat (thanks Sam).
- The Mobster now comes pre-packaged with a cigar and no longer needs to taunt to obtain one.
- Added animation to the deployed Money Bag.
- Changed the hit sound for the Lead Pipe.
(1/2)
- The Typewriter's reload animation now better matches the actual time of the clip refill.
- Fixed Typewriter's Shove not working under certain conditions where you'd expect it to work.
- Mobster's weapons now glow under crits in first-person.
- Fixed Shortstop appearing for the Mobster in first-person while ubered.
- Restored Money Bag's jigglebones.
- Fixed Overtime activating during Waiting for Players.
- Fixed the Mobster receiving unintended extra damage knockback.
- Fixed the Black Square of Doom, for real this time (thanks Ficool2).
- Reverted the Typewriter's firing speed reduction. It's now as fast as it used to be.
- Increased the Typewriter's clip size from 40 to 50.
When a teammate highlights the Mobster when calling out spy, the class attempts to tell him to turn around/watch out/warn him, etc. instead of the normal generic spy call.
Another thing I would suggest is when a teammate is on the point, let their "help" call trigger the "help capture the point" call, even if its not active. theres been plenty of times where a Mobster gets lost in the moment and forgets their required to cap. heheheh
- Updated the Mobster's textures. Special thanks to Everik and Sam for their improvements to the textures.
- Fixed that major screen rendering glitch, aka the black square of doom. It was caused by TF2's bug related to loading custom shaders from compressed maps.
- Slightly reduced the Typewriter's firing speed.
- Slightly increased the Typewriter's damage.
- Slightly reduced the Typewriter's bonus damage against buildings.
- Fixed being unable to use Typewriter's shove while reloading.
- Fixed A-posing related to becoming the Mobster while revved-up, using the Thermal Thruster, etc.
- Fixed the Mobster dropping his current weapon when switching teams.
- Fixed the Spy not seeing the damage indicator upon backstabbing the Mobster.
- Fixed BLU sometimes losing the round during Waiting for Players.
THE UBER FLOGH PYROS ARE EVERY WERE
OR YOU USE THEM TO PUSH OR YOU GET KILLD BY THEM
ALLSO FIX. THE GOD DAMM MAPS, TOO CRUPT AND ITS FULL OF SPAM
now someone said that i had to make sure i downloaded everything.... but i made sure to download all the maps... so what went wrong?
He's just like me...
There's 2 things we'd like to improve soon: making bots go after the Mobster powerup intentionally, and making the Mobster bot go after the capture point more aggressively.
Fortunately, there's several servers populated with players, reducing the need for the bots.
One fresh experience for every 1425345463636:th koth/cp map wont hurt anyone.
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