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Also it seems like the treasure pool socket doesn't change the item pool for treasure rooms in the alt path. There might be more but that's what I've observed.
...3_dndgame_2928446030/src_cavesncreatures/cncMinigame.
lua:285: attempt to index a boolean value (local 's')
These 3 red text both appear with and without lydia enabled on modlist, if you need more info I can show you my modlist and if you happen to know how I can fix all these red texts aswell I would greatly appreciate it :)
I think there's another error taking place before the crash happens, and the log is only telling us about the exact line where it crashes. Errors can interrupt other mods trying to do stuff afterward, which could be happening here. In this case, it crashes when trying to give Lydia her absorbed Silver Dollar, which is a very simple part of the code.
If you can open the debug console, try running your modlist with Lydia disabled and see if there are any errors with red text. If there aren't any, then that means the conflict is specifically with the Lydia mod.
Also, if you happen to be using any mods that change or interact with the Smelter / Gulp effects, that could be worth looking into.
Feel free to share your modlist and I can try to investigate. You could also do the thing where you disable half of your mods, see if it works, and repeat as needed.
'' [INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata2.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: MBND 0BNK (1471628536) [New, 2]
[INFO] - Lua stack trace:
[INFO] - Caught exception, writing minidump... ''
'' [INFO] - Lua stack trace:
[INFO] - [C](-1): Entity_Player_AddTrinket
[INFO] - resources/scripts/main.lua(856): AddTrinket
[INFO] - ...lydia_3477103456/scripts/characters/LDlydiacharacter.lua(293): ?
[INFO] - [C](-1): xpcall
[INFO] - resources/scripts/main_ex.lua(1226): RunCallbackInternal
[INFO] - resources/scripts/main_ex.lua(1247): ?
[INFO] - Caught exception, writing minidump... ''
There is a bunch of other logs at the top such as Lua Debug for characters, Reading Chunks, Running Lua Scripts, Loaded MOD, Initialize, etc
The crash log is located in <PC>/Documents/My Games/The Binding of Isaac Repentance. It's just called "log.txt".
Also, what other mods are you using?
I would love to play this mod since the card reroll machine and socket/gems ive been finding are such a cool addition, but please add some more mod compatibilities like all other character mods and fix some crash bugs </3
If that's the only message (or if you happen to be running Repentogon or Mod Error Container), then we could rule that out.
Aside from that, is it something that consistently happens across runs? Or did it happen once?
"MC_POST_GAME_STARTED" from "Lydia*" failed: ...aac Rebirth/mods/lydia_3477103456/scripts/meta/LDrng.lua:239: bad argument #1 to 'SetSeed' (RNG seed must be an integer above 0)
Stack Traceback:
in method SetSeed
...aac Rebirth/mods/lydia_3477103456/scripts/meta/LDrng.lua:239: in function 'LydiaInitRNG'
...aac Rebirth/mods/lydia_3477103456/scripts/meta/LDrng.lua:219: in function at line 175
"more gems, less consumables"
The crash log unfortunately doesn't point out any specific line of code for me, so I can't tell what exactly is causing this. Tested with/without Deep Laboratories, and the crash only happens with Fiend Folio.
As for the Greed crash, I haven't been able to replicate it. Just in case, I've added a new check to the code that was highlighted in your crash log, so that'll hopefully prevent anything similar from happening there.
[INFO] - Lua stack trace:
[INFO] - [C](-1): Spawn
[INFO] - ...ds/lydia_3477103456/scripts/characters/LDgemssockets.lua(934) : ?
[INFO] - [C](-1): xpcall
[INFO] - resources/scripts/main_ex.lua(1226): RunCallbackInternal
[INFO] - resources/scripts/main_ex.lua(1247): ?
The crash log is located in <PC>/Documents/My Games/The Binding of Isaac Repentance. It's just called "log.txt".