Arma 3
Hypoxia Mod
21 Comments
Hugh Mungus  [author] 10 May @ 8:37am 
@Zsombi This is KAT and ACM supported.
Zsombi 10 May @ 5:51am 
is this in kat, or is it kat supported?
Hugh Mungus  [author] 9 May @ 8:46pm 
@RookiePirate Still in beta, but we'll get there eventually
RookiePirate 9 May @ 8:15pm 
Mungus when the JOB APPLICATION and FUNCTIONAL MEMBER OF SOCIETY mod is cuming
Hugh Mungus  [author] 9 May @ 4:53pm 
@BakedBeans Stay tuned…
BakedBeans 9 May @ 4:47pm 
mr Mungus, when can we expect the Arma 3 sex mod compat for this?
Hugh Mungus  [author] 9 May @ 4:21pm 
@marcosjuega707 Yes, I’ve tested it, and it works with KAT Medical.

You’re right, and if you check out the discussion I posted titled “Configurable Unconscious Time,” you’ll see the rough roadmap I have for the mod.

To go into more detail here: I plan to add more modularity and features over time. Users will soon be able to specify a fixed time before a player becomes unconscious from hypoxia (e.g., 30 seconds). The default will remain at 0 seconds, similar to the current implementation.

There will be a toggle in the settings to choose between using a fixed time or calculating the time based on altitude. I also plan to include a scalar value to allow even further adjustment. Additionally, I’m looking into reflecting hypoxia effects in the ACE SpO2 values for added immersion.

I’m also considering adding visual and possibly sound effects to enhance immersion, with the option to toggle them on or off in the settings.

Thanks for your feedback!
marcosjuega707 9 May @ 2:52pm 
you could make the SpO2 lower the higher you get or the longer you are on the air, or just get instantly unconsious to not make unesesary code that might get broken with KAT updates
marcosjuega707 9 May @ 2:49pm 
hey, does it work with KAT medical?
Hugh Mungus  [author] 9 May @ 1:19am 
@Basil I’ll definitely look into it. Thank you for your suggestion!
Basil 9 May @ 12:44am 
Can I suggested making this a pull request on the ACE Github? I feel like the ACE team would actually be all good with this becoming part of the mod.
Hugh Mungus  [author] 8 May @ 11:48pm 
@Nuclear Python Always gotta be prepared :steamthumbsup:
Hugh Mungus  [author] 8 May @ 11:47pm 
@Xeno I’m very happy to hear it!
Nuclear Python 8 May @ 11:33pm 
was in a unit ran by the guy that made this, taught me the importance of having a kit premade for certain types of missions
Cpt. hammarsmark 8 May @ 8:50pm 
Immersive mods always keep arma 3 a great experience thanks
Hugh Mungus  [author] 8 May @ 4:17pm 
@gregjlanders Thank you very much!
Hugh Mungus  [author] 8 May @ 4:17pm 
@Seathre, I appreciate it!
gregjlanders 8 May @ 3:55pm 
I don't use ace but I'm still going to say this is clearly a very good mod, thanks!
Seathre 8 May @ 11:55am 
Surprised ACE doesn't do this already. Very cool.
Hugh Mungus  [author] 8 May @ 10:16am 
@nanner, thanks a lot man!
nanner 8 May @ 8:38am 
Nice!