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I poured a lot of love into creating the room, so it truly means the world to me to hear that you and your friends enjoyed it.
Hope you’ll have just as much fun with the other rooms too – and thanks again for your kind feedback! 💛
We were both in the Ballerina Puzzle Area, and not in the Downstairs Area.
I’m really glad you were able to finish the room. ☺️
In multiplayer, both the upstairs and downstairs sections are kept loaded, but only rendered when a player is present (using visibility activators). So if you’re in different sections, it may strain performance - or cause issues if those activators aren’t working properly on your setup.
I’m considering a design change: possibly moving the number plate box upstairs and closing off the downstairs section entirely during that part of the room to avoid potential lag.
That said, I haven’t personally experienced lag in the ballerina area in multiplayer, whether hosting or joining. ☺️
Thanks again for all your feedback and your kind words about the series so far - it really means a lot! 😊
We were able to finish the map, and as per the last map, it was amazing.
I still would like to note however, that during the Ballerina Puzzle Area, The game kept trying to crash, but would eventually try to crash, then eventually recover. It took about 10 extra minutes in that area to complete the map due to that problem.
I’ve just posted a new patch that should prevent the strange glitch where starting the room with the recap from Chapter One in rare cases would block progression into the actual escape room section.
I’ve also looked into potential lag issues in one area during multiplayer and made some changes that should help improve performance. 🙂
We were playing the latest patch, and the ballerina puzzle was causing the problems listed below.
Super happy to hear that switching who hosted the game solved the visibility issues and that everything now shows correctly. 😊
About video 1: I noticed the piano melody plays twice, which is definitely odd. The ghost visibility is triggered after the melody plays, so it’s strange that it doesn’t activate correctly in your case.
Video 2: I assume this is where Player 2 could see the dev test buttons – one of those removes the nanny’s room, so that explains the sudden disappearance. 😊
Video 3: That animation running in reverse for Player 2 is super weird. I can’t explain why that would happen.
Lastly, for the ballerina hallway: I’ve found the cause (a custom model) and have fixed it in the latest patch. That section should now run much more smoothly. 🙌
When we switched who was the host, it fixed a lot of the problems, which was weird since the original host had better hardware, and internet than the 2nd player, but we did find another problem with the recap which can be seen in this Video [medal.tv] where the ghost was not spawning correctly for the 2nd player.
We also kept experiencing the a repeat problem when we got to the Ballerina Puzzle where Escape Simulator would basically put the host into an infinite spiral of trying to reconnect to the session, and then crash both player's games.
Part 1:
The latest patch seems to have caused a weird problem with the recap as you can see in this Video [medal.tv] where the Ghost just doesn't spawn, and the map can't continue. This can be worked around however by spam restarting the map.
After messing around with the same person being the host, we found a button (Not pressed by me) that straight up removed the majority of the map as seen in this Video [medal.tv] which was kind of funny.
I’ve reached out to the community to ask if anyone else has experienced this issue. In the meantime, could you try adjusting the following graphics settings before loading the room?
• Textures → Half
• Custom Textures Compression → Fast (Low Quality)
• Community Room Lighting → High Quality
Hopefully we’ll get to the bottom of this. 😊
It definitely looks like all the Visibility Activators set to "Disable → Active on Start" are being ignored entirely for you as Player 2. And likewise, any visibility changes triggered by "Disable" activators don’t seem to apply for you either. Really strange behavior.
If you host the game instead, do you then see everything working correctly, and does codijayrobot become the one experiencing the issue?
https://youtu.be/mE2OLSc7JHM
Again no anger on you my friend, the map itself is amazing, but bugged.
Hey Superfriiz, this is what Codi and I mean btw.
And have you tried unsubscribing and then re-subscribing to the room to force the latest version to download?
I tested it again with a friend, and it all worked smoothly on our end - so I really hope it’ll run fine for you too now. Let me know how it goes! :)
I’ve located the issue causing lag for some players in the upstairs hallway (ballerina puzzle) .
It was due to a custom 3D model, which has now been optimized in Blender. This should result in noticeably smoother gameplay in that section.
I just tested the room again on my end in multiplayer, and everything seems to be working as intended – all players are properly teleported from the lobby, and visibility is synced.
Did both of you see the game lobby when loading in? And have you tried switching who’s hosting the session?
From what you describe, it actually sounds like one of you might still have the very first version of the room – where only one player was teleported, which could explain the visibility and interaction issues you’re seeing.
Could you try this: Unsubscribe from the room, restart Escape Simulator, and then re-subscribe to the room to ensure you have the latest version. 😊
Fingers crossed this solved the issue! 😊
I’m really glad to hear you were able to complete the room and had a fun time playing. That means a lot – thanks again for sticking with it!
I’ve made a few small changes that should help reduce performance drops, especially during that part of the room. Hopefully it’ll run more smoothly now!
Hope you’ll give it another try (please make sure both players have the latest version of the room)! 😊
And @codijayrobot – thanks so much for the kind words! I’m really happy to hear you’re enjoying the Evil Nanny series. 😊
Overall, It's an amazing series, and I can't wait to complete the room with my friend.
I’m so sorry to hear you got disconnected right near the end - that must’ve been frustrating.
Just to help me track down what happened: do you remember if it occurred while you were in separate areas - for example, one of you downstairs while the other was doing the ballerina painting puzzle upstairs? If so, the game tries to render both sections simultaneously in multiplayer, which can sometimes cause slight lag.
When both players are in the same area, the other section is hidden to help reduce lag. I tested this in multiplayer on my end and didn’t experience the game closing, but I’ll definitely look into optimizing things further - and I really appreciate the heads-up!
Thanks again for your kind words and for playing! :)
Thanks so much for letting me know about this - that was super super helpful! And I’m really glad to hear that you and your bf enjoy my rooms! <3
I’ve just patched an update that fixes the issue where only one player could load into the room in multiplayer. Please try again and let me know if everything works as expected now. Thanks again for your kind words! :)