Garry's Mod

Garry's Mod

half life source npc kill reaction fix
15 Comments
idiot  [author] 26 Jul @ 10:54am 
idk man guess some addon's conflicting with dis
idiot  [author] 26 Jul @ 10:41am 
that is pretty weird
TERENCEATBORDEN 25 Jul @ 6:25pm 
i have neither, what happens for me is that no matter how many scientists I kill in front of any number of barney's nothing happens, they just blankly stare into my eyes
idiot  [author] 25 Jul @ 3:10am 
idiot  [author] 21 Jul @ 8:00am 
have you tried killing a scientist infront of 10 barneys
idiot  [author] 21 Jul @ 7:58am 
@TERENCEATBORDEN i think you are, because the mod works fine for me
TERENCEATBORDEN 21 Jul @ 2:44am 
Am I doing something wrong or does this just not work?
idiot  [author] 21 May @ 1:18pm 
if the issue still persists, then you should probably resort to downloading Half-Life Resurgence: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2548809283
idiot  [author] 21 May @ 1:16pm 
@robercooinnbarrera perhaps your map doesn't have AI nodes (navmesh doesn't work for HL:S npcs)? also i have made the script i was talking about earlier, i rushed uploading it so don't ask why the thumbnail's weird, hopefully it solves your issue: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3482995808
robercooinn 18 May @ 7:16pm 
@blanmoyherreal Yes, I deactivated all the mods and also uninstalled the game and reinstalled it, but after investigating so much I discovered that this is how the hecu AI is in gmod, only its AI does not work on random maps, only on official HLS maps, the HL Co-op and HLAZ maps, why do they use the HLS content as a base? But I'm satisfied that you fixed the AI of how much you kill an ally, with that I'm satisfied, at least I found a mod that adds the hecu NPC that does use the grenade launcher and it is this one
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1641197993&searchtext=AR+Grenade+Grunt
idiot  [author] 17 May @ 6:12am 
also i should've asked this earlier but did you try disabling all your addons to see if any of them conflict with the grunts' ai?
idiot  [author] 17 May @ 6:09am 
@robercooinnbarrera about the grenade launcher, there's this addon to spawn the cigar grunts who use the mp5's secondary attack

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1533588778
robercooinn 15 May @ 6:45pm 
@blanmoyherreal if it seems that the ia is fine but it has an ia that makes me attack the rebels and others I combined but if it changed to bad I combined it they no longer attack it and its ia is half repaired but if you replace the model with those of the hlabsolute zero map mod, its ia is completely repaired so it can use the grenade launcher and I lost help if there is more than one hecu on the map while those of the base gmod cannot do that if not, for example, you only put 3 hecu and you only have one, the first thing it will do is hide and then attack but it will not ask for help, if only one saw you, only the one who saw you will attack you while the repaired ia has to see you ask for reinforcements and attack instantly and not hide yourself. You can try entering an official hls map and then enter a random map since in the official maps its ia works as it should but in another random map it does not and sorry for the large text
idiot  [author] 15 May @ 3:55am 
@robercooinnbarrera i don't really get what you mean by that but i guess i'll make a lua script that turns the HECU soldiers "bad" on spawn
robercooinn 11 May @ 5:32pm 
Could you create a mod that fixes the AI ​​of the Hecu soldiers since for some reason it doesn't work as it should in Garry's Mod, but for some reason if you changed whether they are good or bad with the extended menu or changed the model of the hlAbsolute Zero maps mod, it works as it should again?