Stellaris

Stellaris

Multiple Origins
99 Comments
Kitsune_yandere 12 Jul @ 6:22pm 
Great mod, shame it's Linux incompatible and causes a hang on game launch and neither crashes nor actually makes it into the game
Hivelord 30 Jun @ 2:17pm 
@Estellus ty
Estellus 30 Jun @ 12:36pm 
@Hivelord, mod is currently broken. There's a link to a hotfix for it in the comments back a page or two ago.
Hivelord 29 Jun @ 9:56am 
@rolfey1328 could make it so when I choose evolutionary predators I don't see infinite empty event tabs?
Hivelord 24 Jun @ 2:20pm 
@rolfey1328 could you update this mod?
晨曦 24 Jun @ 8:18am 
作者你这个MOD有问题啊,一直跳弹窗,啥时候能修啊。
Estellus 21 Jun @ 1:21pm 
There's a hotfix linked down-thread, people.
King of Winter 20 Jun @ 8:41pm 
Yep, this IS the one causing the blank event spam. They were all cosmic storms events too, which is a DLC I don't even own. That might be important, IDK. Maybe list any required dlc as required?
Zdavr 20 Jun @ 6:39am 
Zones were changed a bit - Toxic god edict can't make habitat right (fix is easy)
Xzenowulf 16 Jun @ 8:36pm 
I hope you get Primal Calling and Fruitful Partnership soon, i'd love to mix those two most of all.
UncreativeName 16 Jun @ 3:55pm 
i can confirm: i get the cstorm and distar empty event spam too. i hope it can be fixed soon :pray:
Imperator of Rome 14 Jun @ 12:54pm 
@Bjorn_Stormcrow

I have the same issue while playing CK2. Pauses the game and no button to close it out. Temporary fix is to save there, back on to the main menu, and jump back in through pressing Load Game rather than Continue. It always comes back after about twenty in-game days. Problem started after I moved files for a few artifact mods from the mods folders into the appropriate vanilla folders because I wanted to make some personal changes. Never been able to figure out the cause, as the event ID always reads as event #0. There is no such event, so I've just learned to live with it.
Bjorn_Stormcrow 13 Jun @ 12:25pm 
confirming the other reports of empty event spam triggering, cstorms.1520, distar.154 and distar.174. narrowed down to this mod.
which is unfortunate since its one of my favorites.
Yeti Hunters 7 Jun @ 3:09pm 
Paradox change strings: Leader - trait events, all mods that have changed this or used basic event pages should be updated. According to another mod author, this is the issue.
Estellus 5 Jun @ 7:41am 
+1 report, same ID's, chased down to specifically this mod.
542650213 5 Jun @ 6:10am 
更新后不断弹窗
Baaarni 5 Jun @ 5:30am 
+1 report, empty events cstrom and distar ids
CMDR_Kai 5 Jun @ 3:00am 
I would also like to report daily empty event notifications. The debug menu revealed most of them as cstorms.1520, one as distar.154, and another as distar.174.
Talosh 5 Jun @ 1:33am 
Unfortunately I also have the same issue
Next Evolution 4 Jun @ 4:43pm 
Yeah, like the others said. Daily empty notifications that make the game unplayable. It happens even if you didn't pick any extra origins, and the original origin doesn't seem to matter either.
Gabilard 4 Jun @ 9:40am 
I have the same problem as Bird is Crazy.
Main origin : Remnants
Added origin : Evolutionary predators

I don't know for Bird is Crazy.
Bird Is Crazy 4 Jun @ 8:47am 
This mod triggers empty event notifications daily.
masiyi9406 4 Jun @ 5:46am 
This mod seems to cause a bug to pop an empty event notification every day in 4.015
Панимаю 28 May @ 1:35pm 
Combining Knights of The Toxic God and Under One Rule appears to be bugged with most of the Under One Rule events not firing, including the Imperial Proclamation. Knights of The Toxic God situations and events appear to work perfectly though.
Shadow Dragon 22 May @ 8:25am 
Okay thanks.
rolfey1328  [author] 22 May @ 8:22am 
@Shadow dragon yes because you select them in the starting screen
Shadow Dragon 22 May @ 4:11am 
That´s what I meant. Do the traits work when under one rule is selected first?
rolfey1328  [author] 22 May @ 1:48am 
@shadow dragon What bug? The only thing not working are the extra unique traits
FluffyPotato 21 May @ 11:26pm 
Unfortunately it seems to not work on Linux. With just this mod enabled starting the game either crashes at 100% loaded or just stays at 100% loaded forever
Arathaea 21 May @ 11:23pm 
Using this to combine The Chosen One from the Even More Origins mod and vanilla Mechanists works perfectly so far. Adding in Galactic Doorstep gives me the occasional crash, but I only really needed the first two.
霜糖大油条 21 May @ 9:52pm 
Work like a charm! Thank you!
Shadow Dragon 21 May @ 4:44pm 
If I select under one rule as base, will it still be bugged?
Ferrous 21 May @ 1:19am 
@King of Winter
Not a bug
That event fires 6 to 18 months in, it's deliberate design
King of Winter 21 May @ 12:06am 
Nevermind, It happeded about 3 month into year 2? Which is weird but not really a big problem.
King of Winter 20 May @ 11:58pm 
tried to use the under one Rule thing and it didn't start the situation or add the trait to my leader.
It did add the trait to my species though so I'm not sure what's up. The other ones I used worked.
rolfey1328  [author] 20 May @ 3:01pm 
@Eudamon The situation? It shows for me
Cptn Toast 20 May @ 12:06pm 
Arc welders would be amazing!
Eudamon 20 May @ 10:15am 
Choosing Evolutionary Predator seems to give me the Malleable Genes, but the progress bar does not appear. Will it show up later?
rolfey1328  [author] 20 May @ 1:29am 
@Fro Fro this issue should be fixed now. @Hydra yeah should work
Ferrous 19 May @ 8:23pm 
@hydra
it should but if the modded origin is too wacky things might go awry
hydra 19 May @ 1:48pm 
does this work using a modded origin and then adding in vanilla origins?
rolfey1328  [author] 19 May @ 1:23am 
Thanks guys i implemented the fix for mulori.7. Haven't had much tie to work on the mod so will try to fix the bigger issues soon
유판 18 May @ 11:17pm 
@Skalitztroll that's right. I modified it, too :steamthumbsup:
He reads the comments well and responds, so will it be fixed in the next update? :VBCOOL:
Skalitztroll 18 May @ 6:58am 
@rolfey1328 in event code block mulori.7 there lost a "}" in the end of the code, it cause under one rule origin edict invaild, please correct it in the next update.
Fro Fro 18 May @ 12:04am 
So sadly I noticed a small problem with the Evolutionary Predators addition. It itself works perfectly! However the Deathless Dynasty Imperial Authority typically given after the Mutation tree doesn't work right. It gives the bonuses of just completing the traditions as a normal Imperial empire
King of Winter 17 May @ 9:12pm 
for under one rule, you HAVE to add the Visionary trait first, then you can add the others but they're dependent on it.
xkuripuri 17 May @ 3:47pm 
Looking at those bugs about Starlit Citadel, certainly does explain why when I used it with this mod I did end up making contact with basically every single AI at once when I learned to travel through wormholes, huh? Who'd thought!
ZCHE1998 17 May @ 10:37am 
talented!
吐酸泰坦 17 May @ 10:10am 
Dear brother, can you add the origin of synthetic reproduction.