Stellaris

Stellaris

Trait Diversity 4.0
40 Comments
eqN 11 Jul @ 12:14pm 
How goes the update? :P
NOS482 3 Jul @ 3:06pm 
Thanks!
Artemys Symetra  [author] 17 Jun @ 3:04pm 
Yes, i will try to update and fix bugs before end of this week. thank you for yours returns
Draconia Empire 13 Jun @ 12:51am 
@Artemys Symetra could you try and bring it up to date?
LauraTons 8 Jun @ 12:51am 
I also noticed that i dont have working livestock traits.
Lava 5 Jun @ 4:42am 
None of the livestock traits work
Link3000XD 1 Jun @ 3:41pm 
seems like there are still too many bugs to adress. but its a start~
孤海彡影 30 May @ 5:17am 
The replicator trait of the mechanical gestalt will be fixed at a population of -15 per month
选择了机械格式塔的复制者特质会固定每个月-15人口
Auspician 22 May @ 9:16pm 
@Precursor Likely a mod incompatibility, as I'm having no issue with this mod through year 2400.
Precursor 20 May @ 5:12pm 
honestly this is broken with almost every start for me crashing a month in game
Nutterbutters 18 May @ 1:56pm 
@intrepid maybe you had the precursor traits mod. Gives traits that give -2 points and traits that give varying years of lifespan up to 1k or 5k cant remember
Antlantas 18 May @ 4:37am 
The trait Abominations is not giving the Tomb World Habitability is is suppose to.
Intrepid 18 May @ 1:22am 
There was a trait that gave 1000 years leader lifespan and now its outright missing from the options and all my games. Maybe it was from another mod but this was my only trait mod.
Frenchiest Fry 16 May @ 12:00pm 
all traits taht adjust the age of leader recruitment pool are broken
Lava 16 May @ 7:22am 
Currently just crashes my game when i launch it, it does say incompatible and im on the up to date version of stellaris
Only used this mod but did start with evolutionary predators if thats possibly what caused it?
Frenchiest Fry 15 May @ 6:46pm 
Precious is broken
Lastaul 15 May @ 5:07pm 
Wasn't having factions form with this mod on while using Parliament System.
76561198021466435 15 May @ 5:53am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3479732400
I created a patch what add tags to traits for evo predators origin.
I'm not good in stellaris modding so it's entire mod with updated files, you should use only it
Sellen23 14 May @ 6:05pm 
i thought this is stable already. Until i read the description.
TrueWolves 14 May @ 6:02pm 
**Every** mod that adds non-aesthetic content will not be achievement compatible. Any mod claiming to do otherwise is lying to you.
Amroth 14 May @ 12:44am 
Can you do the submods? Like the one that gives extra points?
Maxi 13 May @ 7:36pm 
Is this Ironman Mode compatible?
Ugly Hamster 13 May @ 9:59am 
There seems to be a hidden compatch within with Plentiful Traditions 4.x that causes some traits to provide bonuses to Livestock such as +energy or +metal when both mods are enabled but those modifiers dont work in 4.0 cause Livestock were nerfed into the ground and can only provide food now.
JustaTheoOnTheInternet 12 May @ 12:33pm 
wait no, turns out it was caused by another mod mb
JustaTheoOnTheInternet 12 May @ 11:35am 
I love this mod as the traits seem to be very cool. But I can't use them. If I attempt to create an actual save, the game reliably crashes. I have found zero fixes. Please help!
Nicholas 11 May @ 4:06pm 
Are the Mod traits pulled from in the Evolutionary Predators Origin? Biogenesis
Holarula 11 May @ 6:33am 
In version 4.0, I really love this mod to the point of madness
LIKE_TITU 11 May @ 3:24am 
i can rp as the qu thanks man
ulriquinho 11 May @ 3:24am 
@76561198021466435 I sent you a steam friend request.
76561198021466435 11 May @ 3:17am 
I have no idea how to use discord properly.
Do you have email?
ulriquinho 11 May @ 3:10am 
And what I did, I mostly looked up listed opposite traits in vanilla to learn the tags as I went using a split screen until I had those tags memorized and then it got faster and I had the tag list also open for reference. Sometimes I noticed I was making mistakes and choosing the wrong tag and had to manually search those and fix it (production versus pop_output was one of those).
ulriquinho 11 May @ 3:01am 
Are you on discord? so I can send screenshots? If so, find me there under the same username. You can use that tool, sure, but you actually have to learn what the tags do who gets what tags. Some are tricky. So for example a lithoid who produces rare crystals simply for existing uses the tag "production." But a worker producing resources uses the tag "pop_output." So I don't know how "mindless" the tagging is for the tool. Then there is the "interesting" tag that makes the hive mind fallen empire interested in your trait. That one requires some creative decisions. I did it manually so that I could figure it out based on what the trait does. You'd also want to add the portrait exceptions for the plantoid and lithoid who get all of the humanoid traits and for the two fungoids who get all of the mammalian traits.
76561198021466435 11 May @ 2:53am 
Simple python script to add tags, but the problem is - I have no idea how to add race tags automatically.

https://github.com/MiningOrca/mindless_stellaris_tags

@ulriquinho how did you add race tags?
ulriquinho 11 May @ 2:51am 
@76561198021466435 I volunteered and did it for Species Diversity. It was a pain in the a** and took me two full days to do it. This mod has way more traits, I would say either be patient or volunteer to do it, because yeah, it's rough. I would volunteer *if* I didn't want to take my day off to actually play the game today and didn't have to go back to work tomorrow.
76561198021466435 10 May @ 4:42pm 
Hello. Can you please add tags for Evolutionary Predators origin compatibility?
StrangeSpeeder 10 May @ 4:10pm 
Personally i've been easily out pacing my friends in multiplayer that use Evo when i'm using Clones.

The early lead isn't to be underestimated, its compounding.

Anyway, cool, good to see more traits!
Ulthar 10 May @ 11:45am 
I love this idea, because with all the genetics, I feel like there should be super/ultra versions and I feel like there should be more mutually exclusive branches.

I am just a little gunshy because I can't imagine the testing required to ensure this all works, especially with evolutionary predators, which imho is now so OP that it makes clone solders look like butthole soldiers.
Doze14 10 May @ 4:47am 
Does this work with Evolutionary Predators origin? :)
Artemys Symetra  [author] 10 May @ 12:39am 
if you put it after, i think, but this interface was created for 1920-1080p minimum
Zeizei Pumpum 9 May @ 5:39pm 
UI Overhaul compatible?