Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

Her Relentless Crusade [Multiple Endings/11 Levels/Medium-Hard]
68 Comments
Nitroglycerin-RU 27 Jul @ 1:54pm 
The best company in recent times, thank you very much.
Yossarian the Assyrian  [author] 17 Jul @ 6:04am 
@Arctor

It was worth all the work put into the campaign if people enjoyed it. Thanks for commenting!
Arctor 16 Jul @ 10:20pm 
Final mod or not, Her Relentless Crusade was amazing and I enjoyed the campaign. From Cryoablation to L&F and then HRC, the lore took an interesting turn. Parts of HRC gave off Manhunt 2 vibes at certain parts but His Hellish Descent was a blast, took me for a trip.
Yossarian the Assyrian  [author] 6 Jul @ 4:17pm 
@Dobin

Nice work cracking the code and figuring it all out!
Dobin 6 Jul @ 1:02pm 
Im late to the party but im proud to say on my first playthrough , with the secrets , I got to HisHellishDescent in like not even 20 minutes. Let's say I had some experience from L&F.
About to "unlock" the reward. Amazing work as always.
proof that hlm2 modding isnt dead
moskaLuR 9 Jun @ 4:02pm 
best mod:steamthumbsup:
Yossarian the Assyrian  [author] 7 Jun @ 3:38pm 
@Molotov Milkshake

You’re too kind. I’m so grateful for all the support! As tough as this was to make, I’m happy with how it turned out.
Molotov Milkshake 7 Jun @ 2:50pm 
Amazing send-off for someone who deserves a bright future as writer.
Yossarian the Assyrian  [author] 7 Jun @ 10:06am 
@Skelly

I appreciate it, but this has been my final HLM editor/mod project for a while now. Outside of fixes or updates, I don’t intend to make anything else. I’ve been at this for almost a decade now, lol.
Skelly 7 Jun @ 8:47am 
Hope you genuinely make more mods like this:steamhappy:
I enjoyed
Yossarian the Assyrian  [author] 18 May @ 10:55am 
@Thugg Nasty

Nice catch. :squirtyay: Yeah, that was the intent from early on in the project. The resemblance is vague but there. One of the secret documents directly says that Damian had an illegitimate child with a Chinese diplomat.
Thugg Nasty 18 May @ 10:45am 
yoassarian, yossarian.
I recognized some spritework being modified for this. is it by chance our albino prince is the relative to the emo chinese man?
CC209 18 May @ 8:40am 
the level design is amazing:steamthumbsup:
Yossarian the Assyrian  [author] 18 May @ 7:07am 
@DJ Jacket

I'm truly touched that you'd be so interested in it! I'm happy you enjoyed the campaign that much!
Thugg Nasty 18 May @ 6:39am 
love and forgetting 2: polish princess animal
DJ Jacket 18 May @ 6:06am 
This campaign is incredibly intriguing. While it may not be my favorite campaign, it's undoubtedly the most memorable one I've experienced, with a fiercely distinctive style. Shortly after playing, I decided to create a dedicated video analysis. Over the past week, I've completed A Chinese localization patch covering all campaign, bonus campaign, and documents. And make Full Combo playthrough videos for every campaign level and bonus campaign level. If someone need, I'm happy to share the localization files. Keep up the phenomenal work!
非常有趣的战役,推荐大家试试,我做了一个中文补丁,如果有需要可以问我要或是在我视频简介获取
nikita-fly 17 May @ 12:18am 
Great company, but site with artworks is not working, so I couldn't play to secret levels, but maybe my internet is just weak. (привет из России)
Yossarian the Assyrian  [author] 16 May @ 6:24pm 
Thanks! I'll check it out!
Esqueleto Diabético 16 May @ 5:34pm 
nice work in campaign, yossarian.
i made a video playing https://www.youtube.com/watch?v=S23kRX-9ERk
Yossarian the Assyrian  [author] 16 May @ 3:55pm 
@Halbert

I used HLM Wad Editor (not Explorer) to import the larger weapon sprites individually.
Halbert 16 May @ 12:41pm 
HOW, just HOW did you TRANSFORM A PISTOL INTO A RIFLE, the sprite work is unbelivable, please enlighten me on how to do it. Also, "HisHellishDescent"
Freezy 16 May @ 11:54am 
can you release kansas killfest
The chesapeake dripper 15 May @ 1:20am 
Good features such as various endings and different paths, but amount of bugs is bigger than it should be. I got stuck in walls after ending floor like several times through the mod. Some sprites dont match with each other(like dead and alive variant of an enemy). Story is good, i think, but gameplay.. I mean, its hard to spot freaking dogs on that brown colored floor, enemies sometimes even go full stack in corners. and please, im begging you all, stop using damn bear boss, its buggy and most of the time out of place. However, i cant say campaign is bad. It definitely needs more polishing and improvements in level design, but overall its okay
merlot 14 May @ 11:20am 
best campaign ever I've ever played,thank you
shocktop 14 May @ 3:03am 
We have been formed in the crucible of The War Against The Robots In The Dark Future, think you're tough? Our remaining forces will surely win the race against time in this action packed tale!
Päpï_Pärdö.arc 13 May @ 10:17pm 
senti que jugue doki doki literature club, manhunt 2 y hotline miami en una sola campaña.
debo admitirlo, esta campaña me engancho demasiado, solo 2 campañas me han hecho sentir que estoy jugando una nueva experiencia. Se nota la inspiracion en varios aspectos, la animacion de muerte con las tijeras sacadas del manhunt 2, aparte de la obvia historia, la casa de alex y ash en el ultimo nivel xd, doki doki con las mierdas de los archivos. una locura que todo venga de una sola campaña. Lo disfrute bastante.
bizzard 13 May @ 12:30pm 
@Gregory Swan a controversy that involves spriters and stuff but I prefer don't talk about that :/
Gregory Swan 13 May @ 4:18am 
> by the controversy that tainted this campaign’s reputation a few months prior
Controversy? What sort of controversy? This is a genuine question - I haven't so much as touched Hotline Miami 2 as a whole since the Hunter campaigns years ago, I just found out about this campaign from the Youtube trailer
Tone11 12 May @ 3:57pm 
1/6
I have to be honest, that my expectations were lowered by both toad’s and Fus’ comment after skimming through them to prevent spoilers AND by the controversy that tainted this campaign’s reputation a few months prior. Nevertheless, I’ll try to give this one an objective review as much as I can.
- Gameplay
Throughout the campaign the game crashed 5 times, but I suspect all of them were connected to me locking the SHIFT key throughout floor transitions. Not holding said key let me pass through them unscathed.
And while I do like entries, that break the rules on HLM’s visual style and patterns for level design, I have to agree, that giving fat enemies the same body type as regular enemies was uncalled for. Sure, I got used to it, but it was preventable by just keeping the usual shapes.
Tone11 12 May @ 3:56pm 
2/6
On top of that, I found some of the character changing transitions odd, some of them were obvious while others surprised me or were instant. I think it would’ve been nice to make them consistent.
On the positive side though, I very much enjoyed the weapon reskins and the inclusion of the rare weapons for Jun’s levels, like the dynamite and the new glass bottle. While I do agree with Fus’ arguments with the floor sizes and transition placement, I did overall enjoy the gameplay to its core, maybe not as versatile in setting like L&F did, but neat nonetheless.
Tone11 12 May @ 3:56pm 
3/6
- Visuals
While I think the quality of the sprites and characters were acceptable, some places, especially with walls, tiles and rugs, felt rather washed out, and could’ve been nicer to look at with an overall higher color-contrast, both within contradictory elements (like tiles and walls) and on characters (though the paleness can be seen as an artistic choice).
Another nitpick is, that the position of each face sprite was all over the place and could’ve been consistent for at least each character (Damian and Tishina being the prime examples).
Still, as mentioned in the gameplay it managed to show off new places of a fictional world, which I think deserves some props.
Tone11 12 May @ 3:56pm 
4/6
- Story, design
Separating the narrative from its content and its execution on this one. While I liked the secret hunting in L&F, as the results were unexpected and funny to an extent, the secrets on this one felt less rewarding, giving how there was little the “normal route” offered, mainly being a simple transition to the next level right after the main plot points were told. Don’t get me wrong, I liked the enrichment of the characters and the connection to L&F’s universe in the bonus snippets, but I think if someone hadn’t found any of them, they would’ve been left with empty hallways leading to the next level.
And while I can argue against Fus, that most of the “forced” cutscenes are skippable and make them easier to navigate for recurring players, the gun segment felt shoehorned into the campaign, as it had little to no connection with the main characters, unlike in L&F with John and Amy.
Tone11 12 May @ 3:56pm 
5/6
- Story, content
While I think that Alina’s role in the story was sort of predictable , I found the second half of its narrative quite surprising. But like Fus said, the pacing of the first half felt sluggish, considering how the events of the first level were already stated in the description.
Even though I enjoyed the twists and outcomes of each ending, I must say, that no matter how much it was stated, that the result of the events depends on your actions, once I reached all the endings, I first interpreted them as a result of Olga’s forced surgery, which neglects the choices of Tishina herself, relying solely to an NPC (basically RNG?) . Later I realized, that that’s not entirely the case and that Tishina’s choice did matter , but then there were moments like Anton’s fate, of which Tishina had no influence on one ending, like really?
Tone11 12 May @ 3:56pm 
6/6
- Summary
I think with all the negatives pointed out, I want to point out, that I enjoyed the campaign, the secret hunting and the analyzing of the story snippets given overall. Though it was surprising to see someone with your experience to make such shortcomings, that were not present in your previous works. I learned a lot from Cryo and L&F, but here I believe you tried changing the process, which ultimately led to new complications. I hope you know what you can improve on the workflow, be it for this campaign or future projects.
- Bonus content
10/10, peak. Negatives of the main campaign aside, I enjoyed the wit on this one while still playing it off seriously.
Dapper Capper 12 May @ 1:57pm 
Honestly after attempting to play this I think it was rushed out as damage control for the TWL incident, just don't waste your time on this
Yossarian the Assyrian  [author] 11 May @ 1:24pm 
I got no idea. I’ll look into it.
Mr. Orange 11 May @ 1:22pm 
What a hell happend to links? And comment section???
Fusilli_ 11 May @ 5:25am 
This campaign crashed after two levels and frankly, I'm so uninterested that I'm not going to finish it. Here's my review.

-Story-
The story does not need multiple endings, doing so only bloats your campaign with quantity when you should be focusing on the quality of the writing first. On top of this, if I wanted history lessons about guns from this time period then I would Google it myself, shoe-horning it into an HM campaign is a waste of both your and my time.
From what I played, the story lost me almost instantly so the entire draw of multiple endings is immediately made pointless.

-Visuals-
The overall visual style is a mess, with sprites of different styles as well as vanilla game sprites being left in which just breaks the immersion you're going for. Artistic overhauls like this require dedication to make every element complement each other.

1/5
Fusilli_ 11 May @ 5:24am 
Busy visuals concerning the floors and walls, at points the two blend together and make it difficult to tell which is which, like the palace floors and walls both being cream is just bad game design.

Fat enemies share the same body type as normal enemies, I should be able to tell the difference at a glance without having to stare at the sprite's details to figure out what enemy I'm looking at.

-General notes-
I got stuck on a prop before the first level even started because of a bad floor transition, and on multiple occasions I transitioned into rooms at the edge of the level boarders with no exit into the main space. If this was part of the multiple choices aspect of the campaign then it was poorly communicated.

2/5
Fusilli_ 11 May @ 5:24am 
There are numerous aspects that are unpolished, little details like NPCs not sitting on chairs correctly or tile edges/edge corners that don’t connect properly might sound like nitpicking but when you add all these together it makes the "finished" project seem rushed out the door without any real care put into the finer details

-Level 1-
Even though level one is built for the sniper rifle, it is way too open and thus very boring. Forcing the player to cross large distances of nothing after picking off targets without actively engaging them, the weapon choice is pointless anyway because the level design does not attempt to punish baiting enemies meaning the only time I ever bothered with the rifle was to pick off fats

-Level 2-
Floor one being a single room surrounded by a single tile type just looks bad, if it’s meant to represent the roof it should be done through detailed sprite work to sell the visual and not flat tile placement
3/5
Fusilli_ 11 May @ 5:23am 
The overall level design has no flow because you’re constantly roped in different and random directions, there’s no clear direction for the floors to progress in meaning the player is constantly running circles looking for enemies in completely different corners of the map, then having to backtrack to the level transition on the other side. The base game’s levels that do this, such as Take Over, are the worst from a level design stand point because of this.
The last floor has a bathroom idle.

-Conclusion-
I'm not sure if you did any closed/public play testing of this project but it really needed it, even compared to your previous work this is extremely weak. Reading from the comments here that you ignored feedback on multiple occasions is saddening because this could have been something great, but in the end feels like yet another Hunter wannabe with none of the aspects that make the Hunter campaigns so great.

4/5
Fusilli_ 11 May @ 5:23am 
You need to stop forcing yourself to use the entire editor space, the base game has levels which use a fraction of the space but are still harder than 90% of the content on the entire workshop. Bigger does not always mean better and personally I would rather have a small floor with a couple difficult engagements than have to trek across the entire editor space because there's one idle enemy in a closed room in the far corner of the map, the latter is just outright boring level design.
5/5
Apologies for the comment spam, but Steam only allows a 1000 character limit which is just criminal.
Ma11ow 10 May @ 4:25pm 
Thanks a lot, I'll keep on trying to find them
Yossarian the Assyrian  [author] 10 May @ 10:00am 
There are 5 endings in the main campaign and just 1 ending in the bonus campaign.
Marshie 10 May @ 9:13am 
Level Editor wizardly, pleasant gameoplay, unique style and the expansion of Yossariverse... Everything I could have asked for and more.
Ma11ow 10 May @ 8:45am 
how many ending does this campaign, I try to found other ending just like L&F ,But I can't found any link which had different ending level
PronT 10 May @ 8:19am 
I got all of the endings but when I try to access the links, some don't work, is that normal ?
dedsekret 10 May @ 5:34am 
paleetra kwitnących kwiaatów