Sid Meier's Civilization V

Sid Meier's Civilization V

Various Refinements
23 Comments
Sundae 9 Jul @ 8:59am 
@zai4z Legend, Thanks mate.
zai4z  [author] 9 Jul @ 12:59am 
@Sundae Much appreciated, I'll see if I can fix it
Sundae 8 Jul @ 7:51pm 
https://pastebin.com/p5B6XXwW

[546.464] Runtime Error: C:\Emu\AppDataParent\Sid Meier's Civilization 5\MODS\d1b6328c-ff44-4b0d-aad7-c657f83610cd (v 102)\Lua\Import\ChooseInternationalTradeRoutePopup.lua:193: attempt to index global 'TradeConnectionTypes' (a nil value)
[546.476] Runtime Error: C:\Emu\AppDataParent\Sid Meier's Civilization 5\MODS\d1b6328c-ff44-4b0d-aad7-c657f83610cd (v 102)\Lua\Import\ChooseInternationalTradeRoutePopup.lua:193: attempt to index global 'TradeConnectionTypes' (a nil value)

Seems to be trying to read from a Windows folder given the C:\

MacOS path would be /Users/USERNAMEHERE/Library/Application Support/Sid Meier's Civilization 5/MODS

Direct copypaste file path: /Users/USERNAME/Library/Application\ Support/Sid\ Meier\'s\ Civilization\ 5/MODS
zai4z  [author] 8 Jul @ 6:33pm 
@Sundae Thanks for confirming, I don't have a mac so I can't test... are you able to check the lua.log for any errors, you will need to enable logging in the config file first

@luke-keen See below
Sundae 8 Jul @ 5:26pm 
@zai4z Can confirm. Various Mod Components breaks it.
If you want any more details let me know. Thanks for the help and for the mods :)
zai4z  [author] 5 Jul @ 5:01pm 
@Sundae Various Mod Components changes the trade route UI, so it might be this
Sundae 5 Jul @ 4:05pm 
@zai4z Done. Sure enough, this mod isn't the conflict.
I'm gonna do fresh install of the game, I think some existing mods never cleared properly. Will update with more info when I can.
Perhaps42 5 Jul @ 8:12am 
Would it be possible to get a version of this mod without the changes to social policies/ideology? One of the mods I really enjoy playing with also changes those things, which has caused conflicts. Only reason I ask is because a couple of the mods I used to use for some of this stuff got folded into this mod, and I worry they may no longer be usable. No worries if not, tho
zai4z  [author] 4 Jul @ 4:54pm 
@Sundae Can you start a new game with only this mod, and see if its the same?
Sundae 4 Jul @ 3:52pm 
I also have the trade route issue on MacOS.
I only have the mods in your essential collection. I'm not sure which one would be causing this.
zai4z  [author] 1 Jul @ 10:00am 
@luke-keen Yes it's likely another mod that changes the UI
luke-keen 1 Jul @ 9:04am 
Might be a UI Crash on Mac?
zai4z  [author] 1 Jul @ 3:57am 
@luke-keen This mod doesn't change anything to do with trade units or routes
luke-keen 1 Jul @ 3:38am 
Playing on Mac, finding that trade routes don't work, I can build/buy Caravans and Trade Boats, but when going over to the ui for trade routes no options are there, also when trying to move the unit to another city, only the second city build is displayed but can be clicked on.
Viss Valdyr 4 Jun @ 1:44pm 
copy that. thx
zai4z  [author] 4 Jun @ 1:43pm 
@Viss Valdyr The relevant code is in "VariousRefinements.lua", at the "Record city locations and teams with satellites" header and below

You can comment out the rest of the file, and all the other files
Viss Valdyr 4 Jun @ 1:34pm 
I had the satellites mod, which worked fine as is. I don't want anything more than that.
zai4z  [author] 4 Jun @ 1:32pm 
"If you would like to disable any of these additions individually, leave a comment"
Viss Valdyr 4 Jun @ 1:30pm 
less is more. Too many changes, sorry.
zai4z  [author] 25 May @ 3:08am 
@rotsenjm95

Comment out all the files, apart from the city architecture part in "VariousRefinements.lua"

Use
--[[ code ]] for .lua
<!-- code -->> for .xml
/* code */ for .sql
rotsenjm95 25 May @ 2:11am 
One mod for only the first change please
☭J.O☪ 16 May @ 7:43pm 
Perfect!
dermanolo 11 May @ 11:12am 
Good one, works perfectly!