Total War: WARHAMMER III

Total War: WARHAMMER III

Hydra Species - WH3
28 Comments
Chase Mate 2 Aug @ 7:21am 
is this good to use in radious?
Horus 31 Jul @ 10:41am 
If Asur can have three types of dragons why the druchii cant not have more hydras right
FrogChamp 18 Jul @ 2:15pm 
idek what to say other than thank you c:
hamletsdead 28 May @ 5:28pm 
More hydra variations for the dark elves, I'm down with that thx mucho!
TdizzleGod 18 May @ 4:47pm 
actually, i had the issue as well Empyrealite. make sure to contact the Steam support and submit a ticket. provide screenshots of the collection, including the name and the exact problem they fixed mine this morning. mine was out for about a week
Empyrealite 15 May @ 10:36pm 
Hey, is anyone else having trouble editing collections, or is it just me?
Dino 15 May @ 7:35am 
Thank you for Explaining Sir.

You look for Units that make it more interesting. Creative thinking Indeed. Yes yes.
JvJ  [author] 14 May @ 4:46pm 
The Hydras Ogres use are just normal Hydras, the same ones found in all the known worlds mountainous regions. The reason dark elves have additional "Species" is because they breed, train and augment them to be more than they're standard selves. The only other Hydra id be willing to make is the Chaos Hydra. I guess Ogres could have Feral Hydra's but they'd be untamed and wouldn't provide anything interesting.
Dino 14 May @ 3:29pm 
Sir how creative does the Idea Sound to you..creating one for the Ogres?

If the Personal demands allow it.
JvJ  [author] 14 May @ 1:29pm 
Unit Capacity, these units are limited and you have to increase their capacity to use more.
Veggies 14 May @ 1:20pm 
What does Cap mean?
JvJ  [author] 14 May @ 1:44am 
I don’t play SFO but anyone is free to make a submod for it.
Edeinawc 13 May @ 9:20pm 
Seems pretty awesome.

Do you have any intention of making an SFO compatible version, or would you give permission for someone to do so?
JvJ  [author] 13 May @ 7:48pm 
Dark Elves
ComradeDuck 13 May @ 5:32pm 
What factions can use this mod?
Diggy G 13 May @ 8:12am 
Thank you very much for your work
JvJ  [author] 12 May @ 2:50pm 
Should be. I can't see any reason why it wouldn't be.
TdizzleGod 12 May @ 2:22pm 
is this savegame compatible
sobaku 12 May @ 7:25am 
Honestly, that looks awesome!
JvJ  [author] 11 May @ 2:53pm 
I just looked that thing up, Jesus that’s horrific.
Squeeks(baxibestboi) 11 May @ 2:32pm 
and now we need a false hydra :p
Deathbringer 11 May @ 12:26pm 
@JVJ Thank for the lore. I wonder it would effect it attack animation as well its kill sync.
JvJ  [author] 11 May @ 11:36am 
The Spellthirster’s are the sires of Daerlythe, a hydra with innate magical resistance which was then experimented on by Morathi which enhanced its magical properties but physically weakened the Hydra. They are often depicted with three or four heads so I decided those are heads they lost in battle. You can read the units descriptions and abilities for more information.
Deathbringer 11 May @ 11:14am 
@JVJ I enjoy this mod and its content. I have question why do some of your Hydra units have missing heads? The whole point of a Hydra is a insane regeneration and that with its heads. So How come you choose to remove heads for some of your created units.

What the lore behind the design?
JvJ  [author] 11 May @ 7:35am 
That mod adds the same units, it would work fine but I'm not sure why you'd want to use both.
Warvaka 11 May @ 6:51am 
Work with LnS Hydras, Hydras, Hydras!!! ?
mcsuppe 11 May @ 6:39am 
Nice to see some mods get ported over again!
JediMasterDraco 10 May @ 9:52am 
Awesome to see this mod make the jump from Game 2 to Game 3. Hopefully it gets all the attention and praise it rightfully deserves.