STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Fall Of The Republic - 1 Credit 1 Second Inf Unit Cap Submod
71 Comments
Hirotrum 12 Jul @ 1:55pm 
Does the Space Unit Selector in GC is broken? It appears some people have the same problem as I do
Thewhiteop 8 Jul @ 10:28am 
Fix Galactic Conquest
pierdolnik 7 Jul @ 4:57am 
please fix the problem with galactic conquest
Cristianmrvzla 2 Jul @ 10:17am 
Please a similar mod or patch for this EaWX: Thrawn's Revenge 1V1S and Infinite Unit Cap,.
DarkPondzz 28 Jun @ 11:54am 
can someone let me know whenever the bug with space forces in conquest gets fixed, please and thanks.
Bonnnetwork | TTV 27 Jun @ 6:41pm 
Yeah you seem to be on top of it. But there is a problem with Galactic Conquest not allowing any Space Units
NoShoesBrad 23 Jun @ 10:03am 
I second what TheGyattFather has said
TheGyattFather 21 Jun @ 4:36pm 
can you make one with "NO unlimited units" and just 1 credit 1 second. so the ai doesnt get to broken spamming giant ships all over
Lansing  [author] 18 Jun @ 11:21pm 
Yeah I'm seeing a lot of reports on this issue. I'll look into it, but EAW Workshop Uploader isn't exactly acting right on my end, it seems so it may be a bit before I can eventually do something
One-Last-Time 18 Jun @ 10:53pm 
Hey, I really like the mod and appreciate the work that's gone into it—but I'm running into a major issue. When I load into Galactic Conquest, all of my ship production options, space stations, and shipyards are missing. I can’t place any new ships either—it’s like everything is just gone.

The mod itself loads and runs fine otherwise, but this issue completely breaks Conquest mode since I can't build or progress.

Could you please look into this? I'd love to keep playing with this mod if this can get fixed. Thanks!
Cristianmrvzla 18 Jun @ 8:06pm 
error in conquest
DappleDualies 17 Jun @ 7:12pm 
the mod does work but unfortunately it breaks conquest cuz you cant get ships or stations
SnIPer 17 Jun @ 12:47am 
i loaded this mods with startup command and cis ships are no longer available neither does the story go forward. the only time i could use this mod was when i started republic campaign without the mods and then later added the mods once the story progressed a little.
"Iron Dome" 15 Jun @ 8:23pm 
I loaded up this mod and couldn't build any ships or stations, the entire space category was empty.
Seraphim 15 Jun @ 2:59pm 
Hey just so you know, somethings happened that is causing the mod to crash the framework of FotR. I've checked the base mod and its fine, but unfortunately at least today it has started to cause issues meaning anything in the political, or ships tabs show up.
Steve Rogers 15 Jun @ 1:28pm 
Fix the Mod.
Nyxlt 13 Jun @ 6:40pm 
The mode removes my Ship production and all my space stations, yards etc and won't let me place down ships, its just gone
Liam the Lime 12 Jun @ 6:56pm 
thank u so much man
GeorgeFloydBGaming 5 Jun @ 6:10pm 
Glad to help
Lansing  [author] 5 Jun @ 5:37pm 
@Ovidio I will bookmark this, much appreciated
GeorgeFloydBGaming 5 Jun @ 2:02pm 
@Lansing I've done some researching for a solution to the crew member bug, I've made a google document so you can see everything. I hope this helps and yes the document is public.

https://docs.google.com/document/d/1x9cmYWq5wP6JDztFo3HVZWNhAiHcyluZIYEnGhnSUDw/edit?usp=sharing
Osirus 4 Jun @ 11:41pm 
did this ever get working for skirmish? literally none of the submods do
Lansing  [author] 27 May @ 6:57pm 
@TellurianTech50 if I can find which files do that yes
@LadiesMan yes. it's actually a better idea to play Skirmish with these submods since galactic conquests tend to turn into a laggy nigh unbeatable mess if you go on too long
TellurianTech50 | trade.tf 27 May @ 6:02pm 
could you also make this mod do away with crew cost or make the cost also 1?
LadiesMan 27 May @ 8:50am 
sorry if this is a dumb question but does this mod work with skirmish? thanks:steamhappy:
pierdolnik 27 May @ 6:51am 
can you make the mod player only? ai keeps spamming with ships and i can`t even reinforce my units
gabribabegdgb 26 May @ 4:57am 
Old Gregg you are the goat
Old Gregg 25 May @ 11:24pm 
i suggest you follow this guide : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2514089452(and make sure to backup all files in a separate folder) also if you mess things up its fines just delete the FOTR folder and resubscribe to it
gabribabegdgb 25 May @ 11:24am 
Old Gregg I could try but I risk messing up the files cause I dont know how to do it, some guy explained to me how to set the population infinite for my faction but I forgot to specify that i wanted the 1c1s feature
Wildman 25 May @ 8:20am 
very glad someone made a updated version of this submod
Old Gregg 25 May @ 2:51am 
gabribabegdgb, it is somewhat easy to do it (if you have notepad++) , but requires you to manually change each file's details for units, rather than addign a script that automatically makes all units 1c1s i think.
gabribabegdgb 24 May @ 12:14pm 
crazy cause every infinite unit cap amd 1 credit 1 second submods that I've encountered dont have a player only effect, it so difficult to do it? Not to criticise anyone's work but for me it would've been better if it was player only, still love this submod and thx for the developer that updated it quickly for 1.5
gabribabegdgb 24 May @ 12:02pm 
and another thing that I needed to specify is that the ai can have the population infinitr but i want everything that cost 1 credit and the increased speed of construction
gabribabegdgb 24 May @ 11:57am 
chriscrushm i dont know how to open the mod forlder cause when i search in the local files (by going to proprierties and then installed files) i cant find a folder that is called mod
pierdolnik 24 May @ 12:53am 
my game crashes every time i try placing troops
mexican't 23 May @ 5:23pm 
Great mod that works as it should, except for some reason the mod doesnt change cost & capacity for ground units. So far ive only noticed this with republic ground units since i dont play hutts or cis, i just wanted to know if theres a way to fix this?
brandon.murphy46 21 May @ 7:15pm 
I'm glad you mentioned me.
Lansing  [author] 21 May @ 4:38pm 
@Ovidio Guzmán López I'm not sure since I wasn't able to replicate that bug or any of the additional ones mentioned in my tests of the previous version of the submod. The update was mainly spurred by the AAT Tanks brandon mentioned which actually was a issue induced by a small update from the base mod made after I first uploaded this which might of been causing other issues.
GeorgeFloydBGaming 21 May @ 4:31pm 
Was the ship bug patched in this update?
brandon.murphy46 20 May @ 1:24pm 
Thanks. People will really appreciate it.
brandon.murphy46 20 May @ 7:07am 
Um, hey. Corey updated his mod to incorporate AAT Tanks back into Skirmish. Your submod is dated back before that update, meaning AATs are inaccessible in Skirmish with this submod. Could you update it?
TheRebelGreaser 19 May @ 8:50pm 
Thank you so much it's going to feel so nice going back into fall of the Republic but if I may could you make a version of this mod for thrawn's revenge including Awakening of the rebellion whenever you have time cuz I know myself and a few others wanted those too.

But overall thank you.
『❀ヅJustHalo❀ヅ』 19 May @ 11:11am 
Could you make a inf cap version only 😁✌️
CommandanteWolf💀 16 May @ 7:17am 
Good thing i have saves before it all goes bananas lol.
CommandanteWolf💀 16 May @ 7:16am 
Or can you make an unlimited unit cap for fall of the republic? the other ones are outdated cause of 1.5 they only have 1.4
CommandanteWolf💀 16 May @ 7:15am 
Love the mod lol but it's all spam and attack, is there a version it doesnt affect the AI?
chriscrushm 16 May @ 12:05am 
2 easy steps, always make sure to save your files to avoid any issues. Works with most other mods, this is the easiest way I was able to explain step by step. I"m NOT responsible for your game to have issues if you spam 1000 units and it crashes your game OR crashes on start-up because you messed up the mod files and didn't pay attention on the instructions.

As an added bonus, if you want endless Mandators or other special Space or Ground units, make sure to look for the lines that say "Build_Limit>3<Per_Player" and Build_Limit>3<Current_Players" or whatever and change it to "Build_Limit><Per_Player. Do that to each line, and you should be able to build as many as you want... DO NOT mess with anything else unless you know exactly what your doing again I'm NOT responsible
chriscrushm 15 May @ 11:56pm 
Step 1: Open mod folder 1976399102 or whatever it is
Step 2: Open "Units" folder
Step 3: Open "Space" folder
Step 4: Open the "Capital" "Frigates" "Cruisers" folders by RIGHT CLICKING and then clicking on "Edit" ( Again based off of memory it could very well be a folder labeled "Republic" I don't know I'm guessing but should open with notepad )
Step 5: Now you can do this however you want but this is the easiest way, HOLD Ctrl and press the "F" key, a thingy will pop that will allow you to scroll using certain keywords, in the search panel in EXACTLY like this "Population". Click on "Next" and the page will jump down to each line in the file that has the word "Population. Now you can change the population value of whatever Republic OR CIS ship that you want, you could set it to "Population_Value><Population_Value" and now that ship won't have a population value, it's basically infinite
chriscrushm 15 May @ 11:55pm 
Step 1: Open mod folder 1976399102 or whatever it is
Step 2: Scroll down to "Factions"
Step 3: Right click and select "Edit" ( SHOULD open with notepad )
Step 4: Scroll down to the faction that says "Republic"
Step 5: Look for the line that says Space_Population>250<Capacity ( Something like that it's an example I'm doing this off of memory )
Step 6: Change it to whatever number you want, for example: Space_Population>10000000<Capacity
gabribabegdgb 15 May @ 12:56pm 
ok I tried the mod and it works perfectly but I wanna know if its possible have this mod only for one faction cause even if I set the difficulty at recruit the cis starts building a lot of ships and it ruins a little the expirience