RimWorld

RimWorld

GHJ's Grenade Pack
23 Comments
Great Hero J  [author] 16 Jun @ 7:27pm 
@GanjaMan [NL]
The satchel charge is an unfocused explosion that relies on the sheer explosive mass involved to brute force its way through an armoured enemy. This is accurately accounted for by the absolutely massive damage but modest armour penetration.

Meanwhile, the AT grenade is based on an RKG-3 in design, and has a shaped charge HEAT warhead that delivers a focused superheated jet through armour. This makes it much more efficient at penetrating armour, even with a much smaller payload. IRL, variants of the RKG-3 are capable of penetrating anywhere from 125-220 mm RHA (rolled homogenous armour).
GanjaMan [NL] 16 Jun @ 5:12pm 
shouldn't a satchel charge have more armor piercing capabilities than a small AT grenade?
dr_rockzo 13 May @ 8:04pm 
Hell yeah! Bundle grenades, and hooch poppers!
Salt Jake City 12 May @ 7:32am 
epic
Tal'Raziid 10 May @ 11:38pm 
Ah, unfortunate but understandable!
Great Hero J  [author] 10 May @ 10:51pm 
@ Tal'Raziid both the precision charge and satchel charge are thrown just like the other grenades, instead of being placed or installed like an object. I mainly did it that way because it was the simplest way to do it.
Tal'Raziid 10 May @ 10:45pm 
Installing now, but is the breaching charge placeable? If it is, can the satchel charge be placeable too?
Great Hero J  [author] 10 May @ 9:53pm 
After a brief bout of testing, the mod has been updated to include 1.4 support. Please report any bugs in the designated Bug Reports Discussion.
Great Hero J  [author] 10 May @ 9:00pm 
@Butcherj1 Hmm, sounds reasonable. This is my first mod, so I might be a bit slow, but I'll take a crack at it.
Butcherj1 10 May @ 4:49pm 
@Great Hero J I use version 1.4 of Rimworld due to some mods I love not being updated for use with 1.5. I think this mod is awesome and would love to play with it. Could you please allow this to be compatible with Rimworld v1.4? Thank you
Dragons 10 May @ 3:05pm 
our colony's main goal is to blow things up, and act like we don't know nobody
Great Hero J  [author] 10 May @ 9:21am 
@ZX Zero they all use the vanilla Bomb damage type, which inherently has a damage multiplier against walls and other structures/objects. For example, despite 190 base damage, the precision charge can one-shot every wall except for plasteel.

The damage types page on the Rimworld wiki explains it in further detail.
ZX Zero 10 May @ 5:49am 
some of these grenades do more damage on walls?
Latex Santa 10 May @ 5:46am 
Outstanding.
I'm definitely adding this to my next mod list.
~waterochka~ 10 May @ 5:02am 
Does this mod works on build 25807?:deadweight:
Vilespring 10 May @ 5:01am 
I'd talk about how VFE (For Project Zomboid) is going but this is not the place. :spoteye::spoteye:
MiTHRiL 10 May @ 4:56am 
@Vilespring
go back to zomboid, you crazy gamer:bleach:
Scout Gaming 10 May @ 4:55am 
Love your sprites by the way, you should totally make a gun pack mod :D
Scout Gaming 10 May @ 4:54am 
This is actually pretty cool, hopefully CE team will patch this soon, personally never patched grenades before. Maybe I should tbh
Hiraeth 10 May @ 1:58am 
Is this compatible with Stellaris 4.0 yet?
Great Hero J  [author] 9 May @ 9:48pm 
No, use VFE instead ( • .•)
Vilespring 9 May @ 9:46pm 
Is this compatible with Britas?
tehswordninja 9 May @ 9:29pm 
:spoteye: