Escape Simulator

Escape Simulator

The Alien District
19 Comments
Finale 3 Aug @ 6:27pm 
What is the source of the ending music?
SuFx  [author] 26 Jul @ 2:29am 
The briefcase should open after solving the "phase 2" planet puzzle. if it didn't open after that, its a bug.
minehavas nomon 25 Jul @ 12:54pm 
Weirdly, the briefcase never opened for me. But even with the alien name initials sequence from the walkthrough, I cannot, for the life of me, make out any numbers on their portraits, no matter in what angle I look at them or what I might interpret as counting as a number (the window squares as "4"?). It never corresponds to all the numbers from the walkthrough. As such, without the solution from the walkthrough, I would never be able to find the launch code and hence could not finish this room.

Is this a bug? Or what am I not seeing here?
ripotoo 11 Jul @ 8:22am 
Full of AI slop
Chikara 10 Jul @ 2:13pm 
I always ask when rooms are marked with "horror" :) I would take the horror tag off it, since I know it scares some people away (me included) and I don't think there was any horror in it. Great room, a wonderful setting, great mix of logic puzzles and paying attention to your surroundings. A lot of content, was great fun! :)
golgoth.panda 8 Jul @ 12:55pm 
Awesome room. Everything is perfect.
Thank you SuFx.
SuFx  [author] 8 Jul @ 12:25pm 
no jump scares
Chikara 7 Jul @ 3:51pm 
Are there any jump scares?
xKill 29 Jun @ 9:38am 
If Einstein, Newton, and Hawking threw a wild, intellectual rave and somehow had a lovechild, it would pale in comparison to the galactic brain-power unleashed creating this escape room map. My life had no meaning before playing this extraordinary masterpiece, thank you, Lord SuFx, may your genius forever thrive!
aqae 16 Jun @ 1:43am 
this was really fun, i enjoyed it a lot. great job!
Boo! 13 Jun @ 9:43am 
Loved it!
SuFx  [author] 12 Jun @ 3:16am 
@RonJonJovi Thanks for the feedback. The indicator was the name of the lock, which is "very weak and rusty". ill update the dark part to be a little brighter. thank you.
Squid 11 Jun @ 9:03pm 
WHY IS IT ALL AI
RonJonJovi 11 Jun @ 8:53pm 
Excellent room! My only real feedback is that the dark is a bit TOO dark , especially when looking for the changed puzzles . Also, the only puzzle I actually needed help with was figuring out the hammer. I found no indication that the combination lock was breakable and not actually solvable . Other than those two minor things, this was a very fun room!
Monkey_Chicka 10 Jun @ 10:36pm 
Great room!
Ikantek 10 Jun @ 10:05am 
Good job, it was pleasure to play it! :)
SuFx  [author] 8 Jun @ 2:45am 
right, thank you for the feedback, will update the hammer as key
Astro 8 Jun @ 1:23am 
Solid map, only feedback would be having all items marked as key items but the Hammer led me to believe it didn't matter due to the presence of many other unmarked items
Gunslinger 7 Jun @ 7:26am 
Great map. Is it getting a sequel? Very interesting setting and atmosphere.