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so much RP potential its amazing
@FunGaming44 I decided to drop the court positions file since the changes to aptitude didn't seem worth the hassle (it was just to negate the -20 aptitude for "busy ruling" if you have a camp). Only overwrite in this mod I can think of now is for the "Procure Estate" interaction.
- Localisation/minor improvements
- Interaction when unlanded to attend activities that are in progress
I should mention that mods that let you become a knight/commander can work nicely with this mod too (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2861161429)
scope:recipient = {
trigger_event = lopc_event.2440
}
so that the event fires on the character you're switching to. Seems to work perfectly once that's done.
Just did a quick update with the mod you suggested as a template. Still only touches a handful of court positions but I can integrate the rest in the future if you're cool with that. Load yours before and they should work nicely.
I won't be around to update the mod for a week or so but if there's still issues with court positions you can load your mod after this and it should work fine. Let me know if you find anything else.
I think the best way for you to change something on your end would be to add a
"trigger_event = lopc_event.2440" to the on_accept of the "switch character" interaction, and then add an empty lopc_event.2440 event to your mod (which doesn't do anything when fired but can be overwritten by this mod).
Alternatively you can copy my event and just get rid of the lopc_refresh_business and random_list effects to keep the lifestyle_xp every month. You could even copy events 2440-2444 in my (hideously overgrown) events file if you want the handful of random events to be in your mod too.