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\content\108600\3479505015\mods\DJG_BoundMaterials\media\lua\shared\Translate\RU (as I understand it, this is for B41)
to ANSI encoding, then the problems with incorrect display will go away. At least, this is what I did on the B41when I had display issues.
Also can you tell me which version of the game you are running 41/42?
Thank you everyone for your input.
Was it intended that way?
Only things we really need - roped metal bars.
Thx for great mod. Again.
I remember there to be a similar mechanic in hydrocraft, where you could even combine multiple binds into a pallet. Is that something you would consider, too?
I've found one of the reasons behind the unavailable recipe but there seems to be another problem. I'm working on it.
About the tooltip: I would rather keep the mod as simple as possible and avoid dependencies between mods. This way if one day I don't have enough free time to mantain the mod and things change the base will still be solid.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3482806134
Quoting from the original Inventory Tetris mod:
"Inventory Tetris automatically examines items from other mods and determines what size they should be."
So theoretically the mod should not have any issues with Inventory tetris.
I suppose the size is based on encumberance but I'm just guessing.
I've been working on the translations to several languages lately and I just updated the mod. Currently available languages are: Russian, Spanish, Italian, German, French and Portuguese (and English of course).
Let me know what you do think or if you speak a non-available language.
You can actually already bind Wooden Logs together ingame, no mod needed! You need 2 ropes instead of one and they do indeed significantly reduce the incumberance once bound. You can bind 2, 3 or 4 logs together.
If i musunderstood what you mean and you are not referring to wooden chopped logs let me know! I'm sure we can improve the mod with the right input.
Turns out it was a copy-paste slip, not a bug in the actual logic. Fixed it now. I've retested the recipes, and everything should be working properly in both versions 41 and 42.
Really sorry if this messed with your playthrough, totally on me.