RimWorld

RimWorld

Tasty Armory - High Medieval
110 Comments
Guarwo 1 Aug @ 9:14am 
You hit subscribe and then if you don't use a mod manager enable it in game. Make sure to get Tasty Armory - Core also cause it required.
shavimtz10 1 Aug @ 8:49am 
can someone explain me how to downlad the documents needed to use the mod?
I cant find how to do it propperly
Serina  [author] 24 Jul @ 8:14am 
ye, i hate stuff getting unnecessarily bundled
Guarwo 24 Jul @ 8:11am 
Thank you for updating this and the samurai mod to 1.6 it's cool to use your mods when do neolithic play through but what's cool about it you don't force new materials or some dumb overhaul like a lot of other medieval mods. But it's cool can make like a knight order colony without the annoying mechanics.
Serina  [author] 24 Jul @ 3:09am 
what? the 14th-15th century visored helmets? those are in the 14th-15th century equipment mod of course
Avokant 23 Jul @ 6:15pm 
@Serina, Just curious on what made you get rid of the lifting helmets?
dr650cp 23 Jul @ 6:51am 
1.6 pls
Geneva 16 Jul @ 7:08am 
okay <3
Serina  [author] 16 Jul @ 6:54am 
in a bit, okay?
Scionin 15 Jul @ 12:25pm 
1.6?
dr650cp 14 Jul @ 6:29pm 
1.6 pls
oscarmdsh69 11 Jul @ 2:05pm 
1.6 update coming?
Baconielm 11 Jul @ 7:16am 
Thank you for the suggestions!
Serina  [author] 11 Jul @ 1:24am 
@CloakerM8 not an item in Vanilla (I really should mark these clearly on images, damn)
Serina  [author] 11 Jul @ 1:23am 
Wouldn't say I'd recommend, especially not making clothes textures...
as for graphics programs, RW modders mostly use vector based graphics (far more reuseable), Adobe Illustrator is the most capable in this niche, there are some compelling ethical arguments for avoiding it, main alternatives are Inkscape (freeware, really didn't like it's interface last time tried), Affinity Designer (one time purchase, haven't tried) and Krita (freeware, mix of vector and raster tools, haven't tried but heard it's good)
CloakerM8 11 Jul @ 1:17am 
What is the coif called in the dev menu? Can't seem to find it.
Baconielm 10 Jul @ 1:54pm 
What program do you use to make your textures? I was considering getting into modding.
Some Cossack Fetus 25 Jun @ 11:51am 
Oh ok, thanks for answering my question, i like your mods very much, rn im making a through the ages kind of run and your mods fits perfectly.
Serina  [author] 25 Jun @ 11:33am 
shield draw is just fucked at the moment sadly, haven't checked 1.6 yet for if they've added the fix i need for em to work how i'd actually want em to
Some Cossack Fetus 24 Jun @ 11:27am 
Hey, there is a reason for my shields not to show the designs? In the inventory they apear with the design but in the hands of my colonists they are plain
Serina  [author] 23 Jun @ 8:40am 
The "relatively thin" is in context of textile body armor .

(apologies in advance for tired explicatory vomit, no personal aim)

Is my vanilla balancing lazy? Absolutely, I haven't played vanilla since long before I've gotten into modding. I did check a few major similar mods and they had similar numbers for similar items. (ok, stuff that has legit absurd numbers might likely be a typo but who the fuck knows with this game)

My actual honest answer is "the game's physics is fucking garbage and every minute spent on thinking about it is a minute wasted, use CE and we can have productive discussion about balancing then" which admittedly sounds rather arrogant and not a fair expectation to have towards the average player, alas, these are our circumstances.
Empowered fat activist 23 Jun @ 7:16am 
Not sure if this is already common knowledge but the Aketon has crazy unbalanced stats for a "Relatively thin form fitted jacket worn under armour" - otherwise great textures, thanks!!
Serina  [author] 15 Jun @ 10:03pm 
not save-compatible so do it on new run
cyu4770 15 Jun @ 9:02pm 
Hi! Thank you for these mods, they are amazing! I'm a little confused, I have the "depreciated" versions of these mods. Do I just subscribe to the new ones, move them to my mod list, and then remove the old ones? I'm new to modding
Yatoro煜 10 Jun @ 9:55pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3496956232
Made it, all of tasty armory mods have been patched, you can check some variants unfit.
Serina  [author] 10 Jun @ 3:47pm 
for player, you can select them with the, what i falsely assumed was well readably linked, mod for it, for NPC tho, ye, unfortunately can't be specified.
If it's just an issue of stuff not being centered the same, that's solvable, will be a bit til i could get to it tho.
Yatoro煜 10 Jun @ 12:19pm 
Or make some regional style in tasty armory core, to contain variable apparel and weapon, if their stats are basically same, some of these variants looks good, but they are completely random and unchoosable, sad.
Yatoro煜 10 Jun @ 12:12pm 
Can you make weapon variants have independent def? Such as Messar or Falchion, use parent name to copy a new thingDef just change texture and name. I was making melee animation patch, but i found there are random weapon textures you can't choose, and their hilt or blade is not totally overlapping, which is making it unfit...
Serina  [author] 10 Jun @ 4:05am 
fixed texpath, it'll have melee animation patch when someone makes it...
Yatoro煜 9 Jun @ 5:24pm 
TA_NasalCombi wornGraphicPath lose a "T", it tried to find A_NasalCombi but can'T.
By the way, really cool mod, will it have melee animation patch? I have seen light and cannot tolerate darkness......
Moxie 8 Jun @ 1:36pm 
yeh
Serina  [author] 8 Jun @ 1:04pm 
ooh, rights, the famous "the Archotech mod", the mod made specifically to add the archotechs, archotech mod... that mod?
Moxie 8 Jun @ 11:29am 
You know, the one with the archotechs
Serina  [author] 3 Jun @ 12:20pm 
...the hwat?
roach farmer 2 Jun @ 3:30pm 
Can this work with the Archotech mod?
Serina  [author] 28 May @ 9:32am 
The only thing i can think of that might concievably mess with multiplayer is the dll used for the 3rd position of the cloak, which it still shouldn't be a problem, certainly not something to fix on my end.
I'm really not sure what do you exactly mean by "doesn't want to download certain files". If steam downloader is being spotty again, to be safe you can manually install them from provided github link.
Pigfisher 27 May @ 11:11pm 
Hey @Serina i know this probably isn't high on your list of concerns but there seems to be an incompat with multiplayer, for some reason it doesn't want to download certain files. No big deal i just figured with how active you are on here id mention it. happy to provide screenshots and logs if you do want to peak into it :) anyways thanks for your mods they are fantastic
HIVEMIND 27 May @ 6:10pm 
Q: Where the rest of the old mod!?
A: Held at ransome, mod part 2 with working title "In Shing Armor", content must bloat!

i knew it .'D <3
Serina  [author] 26 May @ 10:15am 
can't see anything why the vanilla patch would be failing (yes, I patch in vanilla armor values)
Malkin 26 May @ 7:56am 
Update on previous comment : values are fine when i use combat extended
Malkin 26 May @ 7:09am 
Hi ! I don't know if it's meant to be that way but the Aketon has a really high armor value (60% sharp 100% blunt) despite being only like a piece of clothing
HIVEMIND 25 May @ 1:55pm 
I feel like you are cooking something that will include it <3

Serina [Autor] 24. Mai um 17:45
oh, yeah... haven't added it back yet...
Serina  [author] 25 May @ 4:55am 
the problem is, VE uses different texutreset for shields, I miight be able to set them up to work with currentt textures, i don't know, haven't got to testing that.
condottiere 25 May @ 1:49am 
No pressure, just wondering if your VFEM2 patch will make your shields and/or other accessories compatible w/o CE.

I've seen all the tired jokes about "CE compat when?", but I'm a non-CE player who's run into too many CE incompatibilities for the mods I've grown attached to. I almost feel like I'd have to run a completely separate installation of Rimworld dedicated to the CE ecosystem.

But not a dealbreaker either way! Your stuff looks fantastic.
Serina  [author] 24 May @ 8:45am 
oh, yeah... haven't added it back yet...
HIVEMIND 24 May @ 7:28am 
sorry to ask again, but did you forget to add the carriage basket to any of your mods? it used to be in the Medieval European Armors
i miss it <3
ty
Serina  [author] 23 May @ 1:45am 
That'd be the most practical way, yes, but there is dev command for it too. Dunno either why Character Editor is not listing them.
j2 22 May @ 11:07pm 
quick question for anyone who can help, how do I use the different sword models? I only get the top one when using character editor to add the item in, and even if crafting,

do I need to use the craft with colors mod? thanks!
Head 21 May @ 8:18pm 
VFEM2 overhaul sounds great :) are you gonna modify the clan faction too or just the kingdom?
Serina  [author] 21 May @ 1:21am 
ye, was thinking of that, but it's just kinda not meant to be worn with other stuff ontop of it