Stellaris

Stellaris

Eusan Origin
36 Comments
Melonarche  [author] 30 Jul @ 3:52pm 
I inyend on making more origins next summer. If you have any ideas for that, go ahead!
Krahe 26 Jul @ 12:50am 
Fun stuff. Would be nice to also have a premade close-enough copy of space GDR, but that was all around a nice experience
Melonarche  [author] 12 Jun @ 12:29pm 
Steam didn't let me post my long comment so I posted my reply on Discord. If someone else wonders the same thing, I'll post that message in two parts here!
potato 12 Jun @ 3:47am 
I'm kinda new to Stellaris so I don't know if this is possible, but I feel like Replika should be able to be specialists, so we can make our police force composed of Replikas
Melonarche  [author] 9 Jun @ 6:08pm 
No problem! Hopefully we'll get a Replika portrait pack one day!
Chloecore 9 Jun @ 4:36pm 
Oh, I see! I was mistaken then, everything works fine. I thought there was a species portrait, ah well. Thank you!
Melonarche  [author] 9 Jun @ 4:13pm 
If you looking for a Replika race at the empire creation menu, sadly there isn't a Replika race. I don't have the talent & knowledge to draw enough replika portraits and SIGNALIS doesn't have enough Replika portraits for this.

Replika species make up a portion of your pops when you set Eusan Origin as your origin. They have their own set of traits and they are considered as robotic pops (they must be produced, they don't populate like organic pops.).

IIf you did select Eusan Origin as your origin, Replika pops not spawning on Heimat and Vineta is a huge problem. Also, Replika pops use the same portraits as your main species, so I advise looking at the species tab to see how many Replika pops you have.
Chloecore 9 Jun @ 11:23am 
Where is the replika species? I can't find it to save my life
balaholic 4 Jun @ 12:26pm 
replika species............. oh....... oughh....... auooughhh..................
Not a Tomato 27 May @ 2:00pm 
'Thank you.'
Not a Tomato 27 May @ 2:00pm 
I had the exact same idea for a while now, but I don't have the modding knowledge to realize it.
I suppose I should thank you, I will definitely follow this closely.
Melonarche  [author] 24 May @ 2:34pm 
Imperial Update will probably release this summer.

Preset empires, I'll think about that!
RBSniper 24 May @ 2:31pm 
Cant wait for the Imperial Update.

Also, would kill for Preset Empires for the two sides.

promise
n gaming (real n) 23 May @ 8:20am 
ACHTUNG!
Wayfaring_crow 20 May @ 4:25pm 
Achtung indeed
Дарвин Арарат 19 May @ 9:03am 
ACHTUNG!
Tcgirl8 18 May @ 11:42am 
I love this
OctolingGrimm 17 May @ 7:22pm 
SIGNALIS STELLARIS MOD THIS IS NOT A DRILL I REPEAT SIGNALIS STELLARIS MOD
alikastle 17 May @ 11:46am 
We keeping our promise with this one
Archemyre 17 May @ 11:18am 
ACHTUNG!
Clownpeace 16 May @ 3:52pm 
ACHTUNG!
Smokehouse03 16 May @ 1:23pm 
3.14 version would be amazing
Ariane 16 May @ 12:25pm 
Love the mod.
Melonarche  [author] 16 May @ 11:12am 
Also funny little thing about species, initially I was planning on adding Gestalt and Replika as new species but the original game didn't have enough Gestalt or Replika pictures for this.
Melonarche  [author] 16 May @ 11:02am 
Currently, not compatible with 3.14
However I can easily release a 3.14 version as everything code-wise was done in 3.14
Kurt 16 May @ 9:49am 
WOOOHOOO YIPPPEEEEE YAHOOOO
Dath 16 May @ 8:48am 
Compatible with 3.14?
Shadow Kitteh 16 May @ 3:15am 
Quite a unique mod! It's a pretty cool breath of fresh air and the care given to it is fairly visible. I do wish we had some signalis species to use alongside it though
Ellie | LSTR-512 15 May @ 2:59pm 
Extremely cool mod! My only suggestion would be that the planet you're sent to at the end of the archaeology chain should be Proxima Centauri B, as this is the most likely candidate for the Penrose crash site in the game (based on the alternating twin-white-stars and single-red-star seen in the sky)
Melonarche  [author] 15 May @ 9:33am 
Did some small changes to code, the mod should be updated soon.
Since I don't have anyone to test this in multiplayer, I can't really test until I fix it. Hopefully this small change fixes the issue!
Cheesy 15 May @ 8:37am 
Event ID 93 & Event ID 92 are blank and causes my game to become unplayable with constant spam from events :sob:
Arthur cat-boy Morgan 14 May @ 2:54pm 
Sesbian Lex
⚵juno 14 May @ 2:33pm 
some planet name ideas:
Westritt
Ostritt
Walpurgis
Seeadler
Mauser
Geyer
Kreuzfahrt
Melonarche  [author] 14 May @ 8:46am 
Updated some minor stuff and since Steam workshop is a little funky you might need to reinstall the mod for the changes.

Changes:
-Crash bug fixed
-Namelist not showing up
Dragunov 14 May @ 6:49am 
peak is here
Iscariot 12 May @ 3:18pm 
Glory to the Nation <3