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I am the mod author of NeedBarOverflow, I will add the dust bunnies to the default list of excluded pawns in my mod. Let me know if you think there's a better fix but you can consider the mod compatibility fixed on my side!
just to let you know:
When you use dust bunnies together with need bar overflow, they eat until 1042% hunger bar (and probably higher). because they can't vomit like normal pawns, they don't stop which is in itself hilarious. I fixed this by excluding dust bunnies per need bar overflows options. it's probably possible to add them with a patch too.
It is funny and I don't think someone will complain about it.
I also tried tweaking their hunger, but it wasn't working too well so I've switched them to rough vegetarians for now.
So they'll eat grass when starving and you'll be able to tame them with veggies!
is it possible to make dust bunnies stay on the map longer? I have 2-3 when i start a new run but they leave the map because they're hungry before I get to making kibble.
So, if you could tune down their hunger rate and up it when they're tamed, that would help a lot. I haven't had a trader selling them either
I Don't know, if this is creepy or cute.
I gave my Dust Bunnies the "baby giggling" sound.
Now they roam my gravship like ... happy bunnies.
Is this weird?
I used alpha animals amoebia (those semi-transparant slime ceatures) before and they were... not very helpful.
I like to play with Hospital (Hospitality series) and keeping those clean can be a hassle. Do you think the bunnies can help or would they starve? I'm a bit relactant to try them but they're really cute. Much cuter than Sims4 dust bunnies.
•1.5 now uses the new MapComponent logic, reducing lag.
•1.5 now has all Mod Options available.
•Dust Bunnies now only eat Kibble and FIlth
•Dust Bunnies will now spawn in smaller numbers
•Dust Bunnies now breed less Dust Puppies.
•Improved cleaning code by using a MapComponent instead of relying on individual checks.
•Removed Debug Text.
Don't forget to unsubscribe and subscribe to update.
Having them not eat anything was my original idea from the start, but I was afraid they'd starve too easily but I'll try it out and see if it's feasible.
Would it be better to increase their eco weight so not so many would be on the map at the same time?
Do they actually sustain themselves off filth if they find some? If so, wouldn't it be best to have your call for the cleaning but change their diet to None or at least OmnivoreRoughAnimal so they'd eat live plants and possibly not my food while I'm trying to get started?
If they eat food can I just change the mtb from .2 to something higher for their cleaning?
•Kill All Bunnnies
•Kill Only Wild Bunnies
If you have way too many in your map, simply click one of those and the problem will be taken care of. Don't forget to unsubscribe and subscribe for the update, the button is available on both 1.5 and 1.6
I don't have access to Anomaly for now so the bunny multiplier test will have to wait, do let me know if it's bugging out tho!
I'm working on a fix right now.