Stellaris

Stellaris

4.0: A Hotfix Odyssey [V.0.5] // 08.06
73 Comments
Tendertail (Synge) 30 Jun @ 6:27pm 
The crash seems to be related to hive mind district specialization after a chimeria authority naturally terras a world. If you click the special field it takes you to desktop.

The compatibility patch with PD and Real space frontiers seems to be the culprit, if you disable it the disctricts seem to work again and becoming propper hive clusters instead of all being the default one.

Gonna check again today but turning it off last night seemed to be a work around, though it did cause a buncha slots to vanish from my space stations
Dr. Sinclair 30 Jun @ 7:15am 
Thank you for this one. Not too bloated and pretty stable, besides a single crash i was unable to reproduce.
Tendertail (Synge) 27 Jun @ 8:24pm 
I seem to have run into a crashing problem


[23:06:07][trigger_impl.cpp:1193]: Script Error: Invalid context switch [species] from Her Rest [planet], common/scripted_triggers/01_scripted_triggers_jobs.txt:221 @ in scripted trigger is_lithoid at file: common/pop_jobs/ethic_other_jobs.txt line: 98, Scope:
type=planet
id=16785854
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
from=
{
type=country
id=0
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no
}

[23:06:09][eventwindow.cpp:369]: Triggered Event gpm_survey_precursors.200 has no valid options!
[23:06:17][3dicon.cpp:539]: Trying to change sprite to unknown sprite 'GFX_leader_'
[23:06:40][persistent_name_custom.cpp:249]: Malformed sequential format in SYNGE_defense_dree

In game clicking a district to special causes a to desktop crash.
Omnius 17 Jun @ 9:04pm 
Hi, I have been looking for a new modlist to play since 4.0, and this one looks awesome. Thanks for the hard work putting it together.

Looking forward to 0.5.5.
Hex: First to Die 17 Jun @ 4:09pm 
kinda sad this requires ALL dlc as a broke gamer and a stellaris lover i wish i could use this qwq
Nick127  [author] 16 Jun @ 12:23am 
I went down from Captain before the AI changes to Ensign (no inherent Bonus) and seems managable. Im currently 55 years in and im on Par with 3 Ai's
Xenoxi 15 Jun @ 4:30pm 
i have another question also. trying to work out how each game the half the AI empires economys is on steroids and how to balance it
Nick127  [author] 15 Jun @ 1:26am 
Universal Zones doesnt work anymore since the 13.06.
the great Alan posted a Temporary fix. please use this mod for the time being instead
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3499504383
Raitlor 14 Jun @ 1:59pm 
@Xenoxi It looks like Universal Zones Patch is still part of this collection, I had this issue when Paradox dropped the patch changing zone logic and removing it fixed the issue for me.
Xenoxi 14 Jun @ 11:51am 
the list is empty apart from on specific unique planets
Xenoxi 14 Jun @ 11:32am 
i only have whatever is in this collection rn i dont think i have the mod you mentioned
Raitlor 14 Jun @ 6:48am 
@Xenoxi If you still have Universal Zone Patch, remove it. Paradox changed how zones work and that is now obsolete/broken
Xenoxi 12 Jun @ 7:17pm 
Im unable to build specialized districts on any normal planet. i can on things like ancient ruin planets etc. noticed this with multiple collections its just empty where it usually gives u the list of what you want to turn it into. anyone know whats causing this?
Succubus 10 Jun @ 7:21pm 
starting a new game as a hive mind and now the game keeps spamming an event without nothing on it ( https://imgur.com/a/kggT8pa ) i let the game run and 3-5 of this alert shows up, unplayable right now, last version
Muzikferret 8 Jun @ 11:56am 
Had the weirdest glitch to end my run on V4. Had 3 systems on same spot, the transit from one system to another had 3 names written on top of each other. LOL. Over 4100 hours and never seen that before. Great work by the way.
Nick127  [author] 8 Jun @ 11:37am 
Latest non Beta Version
Muzikferret 8 Jun @ 11:33am 
Which game version? Still rollback to 4.14?
Nick127  [author] 8 Jun @ 11:29am 
@Nycix head over to the bug section and provide more Details please
Nycix 8 Jun @ 10:25am 
Hmmm I can't get it to work, crashes consistently at 100% when loading the game (not a save).
Nick127  [author] 8 Jun @ 7:21am 
Forgot to add those to the Changelog and Collection. fixed now. Cheers :D
-KoTrT-Sir Balin 8 Jun @ 6:55am 
just downloaded the new version of the modpack and when importing the modlist it says 3 mods are missing
behemoth fury tweaks
bpv more building slots 10 city slots
bpv more building slots city 4 zone
Nick127  [author] 8 Jun @ 6:22am 
Update 0.5 is live, tested for about 20 Years now and seems to be stable. Enjoy :D
Nick127  [author] 8 Jun @ 4:41am 
Merging now the 0.5 Update for final Testing and unless something horribly breaks should be Exported later Today. (Begone Event spam! :D)
Nick127  [author] 3 Jun @ 11:15pm 
Im back my fellow Xeno's with good news, Check the Announcements.

@Stairway appreciate it, debuggin is troublesome to say the least. Best way is to just nuke Mods out of the Collection and trying it again until you find via Trial and Error the general issue between Mods. Other than that you can try to look ingame if you find the FILE ID for the Thing thats not working and lookup what files they correspond to. Stellaris Modding Den has some great ressources on that.
-KoTrT-Sir Balin 3 Jun @ 7:57am 
@grimalkin there is a settign for giga that requires you to use a material called supertensile materials, if you don't have them or not enough the building won't progress
Stairway to heaven 3 Jun @ 5:30am 
Hey just want to say thanks for creating the collections and doing the hard work for us, im having some trouble with a conflict between Giga and something else. What would be the best way to go about debugging this?
Grimalkin 2 Jun @ 11:14pm 
@Terrel78 You can remove them in game once you change your economic model policy to anything but "free market"
ForgotPants 1 Jun @ 12:20pm 
Silly question incoming, why is my Ship Designer not working? I started the game without any combat ships or combat ship designs so I cant build any warships.
Grimalkin 1 Jun @ 10:56am 
Thanks for the Modpack! My construction ship doesnt progress when trying to build a megastructure, do you have any idea?
Terrel78 1 Jun @ 4:04am 
Awesome collection! I haven't played in a while so don't know if this is a base game change or a mod, but what generates the incredibly annoying private commercial zone blocker?
Goober 30 May @ 5:01am 
Holy moly, keep up the good work! And best of luck with your interview!! :steamhappy:
Nick127  [author] 30 May @ 3:10am 
@Southheim maybe? depends on the mod you intend to add, check the compat. notes and files that it overrides
Southheim 29 May @ 1:30pm 
Would this still work if I replaced plentiful traditions with some other tradition mod? I don't like the traditions it gives you.
Succubus 29 May @ 1:13pm 
removed the two mods you've said and now i'm able to play, the first time i did this did not work, but now it's working idk why
Nick127  [author] 29 May @ 11:34am 
Just a quick Info im changing internet providers and probably wont have Internet from 31. to 04. and also have an upcoming Job Interview on the 3rd. so could take a while till i can start working on this again. Looking into more Bugs to fix when im back and then working on 0.5 with more major Stuff
PBMKZXY 29 May @ 3:54am 
Somehow opening a planet window dropped my fps from 60 to 2. I only removed Fatherland before merging
Nick127  [author] 29 May @ 1:21am 
@Succubus, @Igniswolf cant do much with that info. Working for me and bugfixing some actual issues. Head over to the Bugs Discussion and provide some more Info if you want help.
Igniswolf 28 May @ 11:11am 
More like day 6 for me weirdly
Succubus 27 May @ 8:54pm 
still crashing on day 2
T0asty 27 May @ 2:33pm 
Oh yeah I can imagine its a rough time, especially with some of the community. I myself was wondering "Why game no work" after I installed extra mods into it, lesson learnt. lol
Either way, I'm here for it. You're doin a great job so far.
Nick127  [author] 27 May @ 12:44pm 
appreciate it and to be honest its quite a lot more than expected and taking more time than i thought, especially with the rate of paradoxes and Mod Updates that get pumped out :D
T0asty 27 May @ 12:12pm 
Hey, just wanted to say thanks. Its a little jank sometimes but I've been having a blast.

Same issues everyone else has had evidently, glad they're all being ironed out!
Nick127  [author] 27 May @ 10:44am 
Removing Shrouded regions was reported to me a fix for a persons day 2 crash. Try That
Nick127  [author] 27 May @ 9:54am 
@Snus heard something similar by having the game unpaused before chosing the left side of Kasakos Mod Menu. Pause game ->> chose left Option --> Resume it lags for like 10 secs than it should work as intended
Snus Abuser 69 27 May @ 4:46am 
When i start the game everything is okay. So i create a game and still everything is fine. after the game has loadet and im done with the mod configuration and press start it crashes on the 2nd day
Nigel From Yorkshire 26 May @ 9:46pm 
gebura lobotomy corporation......
The Key Maker 25 May @ 9:37pm 
Any ideas on a gestalt hive mind having a shroud based beginning? I'd love the idea but seems basically impossible atm. Not sure if there are any mods out there that give that ability for 4.0.
Nick127  [author] 25 May @ 12:42pm 
@DerElky can you head to the bug thread and provide more infos please.
DerElky 25 May @ 11:47am 
i reload an old autosave and running into the same freeze behavior some month after loading