Portal 2

Portal 2

Spring Ray
49 Comments
Mattchew  [author] 16 Jun @ 9:30am 
Big thanks Dolphiner!
Dolphiner 16 Jun @ 4:00am 
Very nice flow! Thankfully got through it quite smoothly :D
Mattchew  [author] 25 May @ 12:54am 
Awe, thank you Khan, it makes me glad I was able to give you enjoyment :,)
Khan 24 May @ 11:35pm 
Bro, nobody had released anything good for a while. Thank you for this.
Mattchew  [author] 22 May @ 9:30pm 
Haha I am honored to hear that, thank you Dido :P
DiDo Killer! 22 May @ 8:40pm 
Clean, clever and memorable. This is why I keep launching Portal 2.
Mattchew  [author] 21 May @ 11:00am 
@SHOOD Hehe I seeing appreciate any part of the solving process, congrats on the solve!
SHOOD 21 May @ 1:24am 
So I forgot to hit record... luckily the map took me long enough to start recording a part 2 and I have the last minutes to show for it :D. https://youtu.be/E8M07K0vaaI
Mattchew  [author] 20 May @ 6:13pm 
Thank you so much Libby! Esp for the fav ^^^
Libbybapa 20 May @ 5:58pm 
Excellent!
Mattchew  [author] 19 May @ 8:22pm 
Awe thanks for sticking to the map Jandlml! Glad you figured it out ^^
jandlml 19 May @ 7:58pm 
most excellent map!! figured out what i was missing just popped into my head :steamhappy:
Mattchew  [author] 17 May @ 5:18pm 
Thank you Phoenix, i'm glad you enjoyed ^^
Crimson Phoenix 17 May @ 5:11pm 
Very clever chamber. Classic Mattchew material. Thank you for the chamber. 9.5/10.
Mattchew  [author] 17 May @ 4:58pm 
hell yeah keep at it !
jandlml 17 May @ 4:44pm 
haha well i did it . i got to the door. i forgot i need the cube on the button. more to think about
jandlml 17 May @ 4:38pm 
ok i will keep at it
Mattchew  [author] 17 May @ 4:31pm 
Jandlml Ah, I found the image and see whats going on.

From seeing the screenshot and reading the desc, you are indeed very close! Maybe there's a way to account for the timing ;)
jandlml 17 May @ 4:24pm 
ok i took a pic. i dont know where it went. i think to the steam page. let me know if you can find it
Mattchew  [author] 17 May @ 3:00pm 
Thank you hfmanson, its helps to hear that <:)
hfmanson 17 May @ 1:07pm 
You make awesome maps Mattchew!
Mattchew  [author] 17 May @ 9:52am 
Hey Paulaus333, I will have to delete comment due to some spoilers I.e. saying that you go to exit area twice. But thank you for playing and im sorry you got a lil frustrated with it!
Nobody No-One 16 May @ 10:06pm 
I'd love a Crystar Test-style video of just the entire process of making a map that's not one of those "here's a map in 45 minutes for a video" examples.
Mattchew  [author] 16 May @ 12:44pm 
@E L Y T R O N

It's tricky cause I can't really put down how I do things too well. Maybe I should make a video of me making a map one day.
E L Y T R O N 16 May @ 7:05am 
I can only dream of impressing bullfrog like that. Teach me your ways, Mattchew! Please
Mattchew  [author] 16 May @ 12:09am 
Thank you for the videos Bull, very clean solve ^^
bullfrog 15 May @ 11:47pm 
Excellent puzzle, that certainly took me some time to solve. The first half video 4a took me a while to figure out. Then the sequence, from half way through, up to the start of the final sequence video 4b took even longer. And the final sequence video 4c I had to sleep on! Definite :steamthumbsup: and added to favourites.
Mattchew  [author] 15 May @ 10:41pm 
@NLuziaf In retrospect it makes sense due to your pfp colour. Thank you!
NLuziaf 15 May @ 9:39pm 
You know I love green so much right? This one is exactly that. Green and simple, yet still interesting. Thumbs up.
Mattchew  [author] 15 May @ 7:31pm 
Hey Jandlml! would you mind sending a screenshot of the state you're in? I think I know whats going on but I would like to check!
jandlml 15 May @ 6:43pm 
ok i dont know what im doing wrong. i can hit the portal surface on the fly in order to respawn the cube and get the bridge. but it doesnt change quick enough so i fall to the floor
Mattchew  [author] 15 May @ 6:36pm 
Thank ya Mark :P
mark 15 May @ 6:07pm 
Nice puzzle! Very enjoyable as always :steamthumbsup:
Mattchew  [author] 14 May @ 11:43am 
@Oblivious Owl and @乌云彩彩 Thank you two! Funny enough the first exit move was a major logic break at first. After a couple revisions, I was able to enforce it due to liking the management and ended up killing a move I didn't like. I'm glad it was worth including <:)!
Oblivious Owl 14 May @ 9:26am 
Nice map! For some reason I was trying this map yesterday and couldn't figure out how to get to the exit area for the life of me. Today I was able to solve it with no problem lol. I especially liked the method used for when the player has to get to the exit area the first time.
乌云彩彩 14 May @ 2:50am 
I compared it with the video, and my solution is all intended! It took me a while to figure out the subtle connections between all the elements, and to understand what exactly needed to be done for that crucial step. Truly brilliant idea, faved!
Mattchew  [author] 13 May @ 11:38pm 
@Calimero Thank you very much Cali :D Yeah that final move i'm very much happy with!
小狗不许叫! 13 May @ 10:31pm 
Genius one, took me some time to figure out the instant block by cube dropping from one extended bridge to another. I did not realize this would be one of the moves when the inspiration popped up 0.0
Mattchew  [author] 13 May @ 8:53pm 
@Husky hehe nice catch!

What you described is how the move was conceived and for the longest time, the fully intended method. However, Nobody no-one's play-test showed that this move could be preformed on any 3 surfaces. Me and Mika really thought about it for a day or two, and just came to the conclusion it was a little too technical to be fair. The extra amount of time you gained was overall, very slight. Like I think a second or less in time. So it was decided to fully allow the deviations, since its just a cool move no matter what.

Thank you for playing and the fav dawg ^^
Husky 13 May @ 8:39pm 
Very nice map! I especially enjoyed that both ways of reaching the exit were creative in their own ways, and was quite subtle considering you had to lose access to the exit! The timing coming from the "pull the rug" move was very unexpected, I had simply expected the positioning to be used for getting the cube on the button. Faved!

One thing that my friend pointed out after I solved it was that my solution gave a bit more time to walk to the faith plate, as I walked through the laser portal to get there. That made it so the cube hit the light bridge on the way down and stopped a bit longer; it could be forced if the faith plate was just a bit farther away. Not sure if this is a good idea, as it is potentially more finnicky, but my friend said he liked the logical implications it had. example of it
Mattchew  [author] 13 May @ 4:42pm 
Hey thanks you two! Yeah i'm very happy with the exit reuse lol. I had a lot of struggle getting the second respawn and final sequence stitched together. Seeing that sequence finally completed the puzzle.
Hovering Harry 13 May @ 4:36pm 
Nice to see the exit area reused! Lol
mentallentil 13 May @ 4:10pm 
I really liked that! Cool ending move, I figured I'd have to drop the cube from a lightbridge but damn I did not expect blocking the laser to be the reason. My favourite part was the back and forth on the exit platform to move the portals around. Really impressive how much there is for so little here. Faved!
Mattchew  [author] 13 May @ 1:01pm 
I knew I heard German skirmishes in my walls, I just couldn't prove it.

Also thank you ^^
SpKi 13 May @ 12:59pm 
dude why did i just post this
SpKi 13 May @ 12:59pm 
hai !! :3 good map. also im in your walls. hop in vc
Mattchew  [author] 13 May @ 12:36pm 
Thank u for playtesting Nobody No-One ! glad u enjoyed that bit haha
Nobody No-One 13 May @ 12:22pm 
Very nice map! I was glad to find an appreciative audience among the turrets . Thumbs up.
Dark Rozen 13 May @ 12:08pm 
Fun map, though I found it more on the easy side than medium. The setup where you had to grab the cube from the grating reminded me more of Nerdling's Hardcore than Leaf. Good minimal layout.