RimWorld
Vehicles Wrecks Expanded - Part Two
13 σχόλια
explorer.n11  [Δημιουργός] 20 Μαϊ, 3:06 
@AKEKHQ I was thinking about restoring, for example, Roadkill, would give access to a branch of tanks for the production of all this type of vehicles.
But so far I have no plans to change anything.
AKEKHQ 19 Μαϊ, 23:59 
Wouldnt it be better to use a system similar to VVE tier 3, where insted of techprints you need to restore vehicle to build it yourself?
explorer.n11  [Δημιουργός] 18 Μαϊ, 1:06 
@cralis7 Thank you, glad people likes it.
cralis7 17 Μαϊ, 18:45 
this is awesome! thank you so much! it just makes so much sense that you would have to research the vehicles before you can rebuild them
UyTheo 17 Μαϊ, 17:20 
ok
explorer.n11  [Δημιουργός] 17 Μαϊ, 15:45 
@UyTheo Nah, there is too much content for me to patch, sorry.
You can do it by yourself, it`s not actually hard. Easier than drawing a textures, just alot.
UyTheo 17 Μαϊ, 15:36 
Just wanted RimThunder to have techprints like these
explorer.n11  [Δημιουργός] 17 Μαϊ, 15:07 
@UyTheo Probably no, i don`t have any plans about Rim Thunder at all. And Alpha vehicles doesn't have modern vehicles, so it just wouldn't make much sence nether.

Are you about the projects placements or there is something more?
UyTheo 17 Μαϊ, 14:39 
Would patches for RimThunder be possible? Specifically Core, Lake Ladoga, Cold Front, Roaring Tiger, Flying Chariot, and Liberty of Delivery? Maybe also Alpha Vehicles?
explorer.n11  [Δημιουργός] 15 Μαϊ, 1:17 
@cralis7 i already done, you can see in description. But for some reasone the steam wont load recent update. But i think its just need to wait a bit.
cralis7 15 Μαϊ, 0:42 
That is understandable and would be great. Thank you!
explorer.n11  [Δημιουργός] 14 Μαϊ, 14:12 
@cralis7 it was main idea. I can separate this patch for two pieces, but not today.
cralis7 14 Μαϊ, 11:35 
Why are vehicles removed from the overworld? Could this be a mod option instead of hard coded? I like the rest of the mod but I still want vehicles to spawn in the world....