Total War: WARHAMMER III

Total War: WARHAMMER III

Yukino's Cathay Caravan & Chaos Dwarf Convoy Mod
101 Comments
Oh_Man[TFE] 31 Jul @ 6:11pm 
I have been waiting for this mod since WH3 first came out. Thank you!
ωうさぎωニャω  [author] 31 Jul @ 3:23am 
@round pp
(English)
Right! The units you obtain can only be used by the caravan (for now, this is the case. New features will be updated later: allowing you to place the obtained units in a new recruitment pool, and enabling the army to obtain them)
round pp 31 Jul @ 3:19am 
For example, if the reward unit is a Helstorm Rocket Battery, is it only available for the caravan?

例如,如果奖励单位是地狱风火箭炮,那它只能用于商队吗?
ωうさぎωニャω  [author] 31 Jul @ 2:19am 
@round pp
(English)
What do you mean?

What are the rewards given by the authorities to each caravan for its first arrival at the destination?

If so, it might be on the part of the caravan governor; if not, then I have no idea (this mod does not add or modify the reward items).
round pp 31 Jul @ 2:13am 
Only the caravan will get the reward unit? I cant find the reward unit on my main army
ωうさぎωニャω  [author] 19 Jul @ 3:55am 
@还我河山
(Chinese)
他的特长是英雄容量,所以把它招募出来你可以不使用它;
(你也可以仅跑商1次也行,只要他这个商队活着就会给你加1个英雄容量…如果强度不够的话…下次改成所有部队容量额外+1)
还我河山 18 Jul @ 11:31pm 
反映一个问题:发现了混沌矮人商队招募“退役恶魔铁匠”特性的队长时,鼠标预览时能显示加强后的商队队伍,但招募后依然是原版的商队队伍,望解决。
zzhyxykkk 5 Jul @ 10:43pm 
我找遍了都没找到能一键平均分配奴隶劳工的MOD,一个行省一个行省手动太痛苦了,不知道大佬有没有兴趣整一个?:steamthumbsup:
Fear 25 Jun @ 7:59am 
Another idea for cathay mechanic mod, for zhao Ming could be spawning waves of skaven that storm the warpston desert for obvious reasons. And after winning against, zhao could unlock special alchemy building to boost units stats but lowering leadership, something like that
ωうさぎωニャω  [author] 23 Jun @ 7:42pm 
@Maxwise
(Chinese)
我已经拿到旧世界商队的授权,我正在给帝国、巴托尼亚、矮人制作更强的配兵和事件以及遭遇的敌人;之后我会把mod发布出来。

这样你只需要兼容我就行了,无需原版旧世界商队的兼容考虑了!

补充描述:我不知道什么原因……原作者把基斯里夫与旧世界商队的内容分开,所以我不能打包票能把基斯里夫的商队 加到进这个里面哦!
ωうさぎωニャω  [author] 23 Jun @ 7:39pm 
@小川
(Chinese)
有没有可能是你运气不好,这有2成概率你能遇到比你强的敌人:cinnamon2:
惊不惊喜意不意外?开不开心!:azuki2:
小川 23 Jun @ 4:15pm 
14回合打对方17兵牌,敌人都这么强吗
Maxwise 23 Jun @ 1:06pm 
请问这个和旧世界商队兼容吗
ωうさぎωニャω  [author] 22 Jun @ 3:09am 
@jab_ra
(English)
The current game version is not affected, so you can continue to use it normally.
jab_ra 21 Jun @ 11:41am 
Update?
ωうさぎωニャω  [author] 15 Jun @ 6:52pm 
@Krakenous
(English)
You need to look for mods that can make major changes, such as SFO, etc.;
Their modifications are better because after we make these changes, they might not be compatible with ours!
Krakenous 15 Jun @ 3:52pm 
Yeah so, I was wondering if you would consider increasing it again? Apologies if there was a mistranslation.
ωうさぎωニャω  [author] 15 Jun @ 2:19pm 
@Krakenous
(English)
CA deducts the value of the caravan - 500% of the post-war plunder income
So this is why the value of the caravan was not high, and it was no different from a normal military unit.
Krakenous 15 Jun @ 7:54am 
Is it possible for this mod to also increase the actual cargo value of the AI for the sake of raiding caravans? I miss being able to attack/kill caravans and get a decent amount of loot from them. Otherwise, great mod!
ωうさぎωニャω  [author] 14 Jun @ 11:17am 
@半面妆
(Chinese)
你只用SFO不带其他影响商队的lua表格的mod那就兼容!:cinnamon2:
半面妆 14 Jun @ 10:29am 
SFO兼容吗
ωうさぎωニャω  [author] 14 Jun @ 3:40am 
EnumaEllis
(English)
Neither I nor my friend could understand the Lua code structure of the other (old-world caravan) author.

So we were unable to provide his caravan with a larger and stronger military force configuration.
:steamfacepalm:
EnumaEllis 14 Jun @ 3:33am 
Gotcha. Up to you to make them compatible. I think having caravans for more factions makes it a lot more fun. You can reuse the same mechanics for a fair few of them, if you want.
ωうさぎωニャω  [author] 14 Jun @ 3:22am 
@EnumaEllis
(English)
I haven't tried whether other old-world caravan mods
would be attacked by my newly added enemy types,
so I can't guarantee that my newly added enemies will be a completely new challenge for his mod!

For example:
The Empire, the Batonia and the Dwarves, as well as the Caravans of Kisriff
Can they encounter the newly added hostile forces I have added (it's unknown)
ωうさぎωニャω  [author] 14 Jun @ 3:18am 
@EnumaEllis
(English)
For example:
I set the minimum as obtaining the Warrior Long and the Warrior Shield Crossbow, and the maximum as obtaining the Jade Dragon Horse Knight and the Dragon Guard (This special event: I did 12 of them, divided into 2 groups, so it's 1/6).
I will obtain the corresponding units (Due to its mechanism, this probability event will become very low)
If you are (the original version) and use my mod, you will definitely trigger the process of reaching the target and obtaining the unit. However, after using his mod, this no longer has a 100% trigger probability...
ωうさぎωニャω  [author] 14 Jun @ 3:17am 
@EnumaEllis
(English)
There might be some issues with certain parts, for example:
(His mechanism will override part of my content)

Let's take an example:
He will give the special event to the player's 3rd team Dragon Guard troops (reverting to the original version)
While mine will give you 3rd team elite Dragon Crossbows, along with the trigger probability (reducing the probability of obtaining the troops as I have set it).
EnumaEllis 14 Jun @ 3:09am 
If your mod works by itself without touching other factions, it's fine. But if it breaks the inherent mechanic itself for Caravan of the Old World, then I can't use it together.

I just wanted more clarification whether if it still works with them.
ωうさぎωニャω  [author] 14 Jun @ 3:07am 
@EnumaEllis
(English)
Sorry, I am a novice author who creates Lua scripts; I don't understand the caravan mod mechanism of the other author.
So I can only update the caravan system for (Cth) and (Chd) :(
EnumaEllis 14 Jun @ 1:45am 
So this is completely incompatible with Caravans of the Old World? Because I love caravans, but I would LOVE to see more factions getting them as well.
Lemon 9 Jun @ 11:45am 
will you add hero skill tree for caravan encounters?
没有秘密 6 Jun @ 4:43pm 
哇,这些特性我都想给带队领主了
ωうさぎωニャω  [author] 5 Jun @ 5:28am 
@Thy ubeer
(Chinese)
是的与龙同行的商队与我有冲突,我非常肯定;因为我的朋友它直播的时候试过,他们也修改了商队内容
Thy ubeer 5 Jun @ 3:29am 
我把caravans of the old world相关的都取消订阅了,还是一样,没有用。我还用了与龙同行和火药之路。这些会有问题吗?
ωうさぎωニャω  [author] 4 Jun @ 8:44am 
@Thy ubeer
(Chinese)
回答:应该不兼容导致的,因为我们修改的是同一个表;它的表优先权比我高,把我的mod内容给顶替了……

补充描述:你可以尝试把我们的mod放在它前面,看看能不能兼容!
Thy ubeer 4 Jun @ 8:40am 
请问下,用了mod之后震旦的商队招募只有带头的领主一个,其他兵都没了是什么情况。只另外用了caravans of the old world这一个mod
ωうさぎωニャω  [author] 3 Jun @ 2:51am 
2025/06/03:
(English)
Today's update content:
Fix the issue where certain bandits cannot be encountered, and redo the chaotic dwarf train fleet with overly high similarity;

For more of our wonderful content, please refer to the introduction or the modification description at the top right corner!


(Chinese)
今日更新内容:
修复无法遭遇部分劫匪问题,以及重做相似度过高的混沌矮人火车车队;

我们的更多精彩内容,请查看简介或者右上角的改动描述!
ωうさぎωニャω  [author] 2 Jun @ 3:19pm 
(English)
If you don't re-subscribe or start a new campaign during the next update, it's okay. You can first complete the current save game, then re-subscribe or start a new campaign.


(Chinese)
如果下次更新时,你们没有重新订阅 或者 你们没有重新开新的战役不要紧;

你们先可以把当前存档结束后,再重新订阅 或者 重新开新的战役
ωうさぎωニャω  [author] 2 Jun @ 3:16pm 
@epic meow
(English)
Please wait until my next update, because I am currently working on resolving the issue of not being able to encounter some enemy troops!

After each update, players need to start a new campaign from scratch!
epic meow 2 Jun @ 1:47pm 
does this work in the realms of chaos campaign?
ωうさぎωニャω  [author] 30 May @ 6:27pm 
@Rolheiser-TR
(Chinese)
那没有办法的,因为我们改的是相同表格,除非你改动mod排序:cinnamon2:
比如说 :你把我mod放在它前面试试看?
Rolheiser-TR 30 May @ 11:45am 
大佬,这mod跟兵戈天下不兼容,一招出来的兵都不是显示的那些
Murranji 30 May @ 2:50am 
@Kaizer - I have investigated, the land encounters mod uses a listener for dilemma choice made that should not be interfering with these scipts. This one datacores the default caravan scripts while land encounters uses a new script that sets up a separate listener. However if you are able to provide me a debug log I can check further to confirm. You need the debug activator mod on steam and can send the text file to me through discord at murranji, you can find my account through the official total war or modding discords.
ωうさぎωニャω  [author] 26 May @ 3:22pm 
@Kaizer
(English)
Next time we update:
We will fix the issue you mentioned. Thank you for your feedback!
Kaizer 26 May @ 9:46am 
When I get the event to fight a battle, it simply ignores it and nothing happens. I suspect the Land encounters mod is the culprit?
ωうさぎωニャω  [author] 26 May @ 6:50am 
@Pork Chop Sandwiches
(English)
Perhaps you used someone else's caravan mod, and the incompatibility caused the game to crash?

Our mod merely replaces the official Chaos dwarves' caravan with that of Cathay's merchant party. Enhance the troops, intensify the encountered events (obtained troops, and even the enemies you encounter are more numerous and diverse)

That is to say, it's possible that the Old World Caravan mod has conflicted with our mod (this is a very likely scenario. For example: We can be certain that large mods have a very serious conflict with us. If this mod doesn't modify the relevant caravans or convoys, then there would be no conflict and the game wouldn't crash).
Pork Chop Sandwiches 25 May @ 5:18pm 
I'm not sure if you're already aware of the caravan bug introduced in 6.14 that broke several mods that added caravan system to the other factions. I also encountered this crash bug even with no modded faction with caravan enabled. Not 100% sure if this mod related to that but disabling this mod allows me to continue playing without crashes. Just reporting an anomaly. Thanks for this wonderful mod.
Tyronis2054 22 May @ 2:29pm 
cool thanks!, then ya should be pretty compatible with SFO then I will find out for sure for my next game when I play Cathay !
ωうさぎωニャω  [author] 22 May @ 9:44am 
@Tyronis2054
(English)
We haven't added any new units. This is just a mod for a Chaotic Dwarf caravan & Cathay caravan: D
Tyronis2054 22 May @ 9:35am 
Thanks!, there is currently no sub-mod for SFO for this mod, so I would just be using the base mod when I'm ready to play it. I was just wondering if this mod adds any new units? Because that's usually the stuff that needs to be balanced around SFO and would usually require a sub-mod for.
000  [author] 22 May @ 9:19am 
@abcd312
(Chinese)
工坊内有与你描述完全相同的mod,你可以直接订阅,与此mod完全兼容的。