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Since this planetary mass would technically be a limited resource, dumping it all into one planet minelessly wouldn't be optimal outside of a hyper-tall empire build, and would still take some effort to achieve.
Big planets are powerful, and should thus be hard to get. Otherwise we go down the power fantasy route.
You don't want fully upgrading a planet to get easier for the player, but instead have them keep considering if they really want to keep expanding to get better value later, or if they need to leave the planet at it current size to get value out now.
- Tech "is rare = yes" | this was causing issues in testing. tech is now regular tech and can be researched by all empires.
- Updated Weights and AI Settings. AI should be able to research and build the building. needs further and extensive testing though.
- Update is compatible with all regular 4.0.X Savegames
I think
do you know if AI uses thoses functions or is it strictly Player only. Thanks