Left 4 Dead 2

Left 4 Dead 2

Fatigue System (Vscript)
20 Comments
kurochama  [author] 19 May @ 1:55am 
@AL: the useless man , I just finished adding some voicelines on survivors. Some survivors will cough for awhile when fatigue point hits 0.
kurochama  [author] 18 May @ 3:06am 
@Kouga , you can check this for the reinforced door mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3483579011
kurochama  [author] 18 May @ 12:34am 
@Kouga , setting the door to be unbreakable should be possible, while for changing the health for the door, although it's also possible, I'm still not sure if the door will still break in 3 hits by special infected or not. As zombies usually can't open a door, probably locking the door is not really necessary, unless if it's a special door that opens when pushed/ touched. I'm not sure if I will also apply lock feature on the door or not, but if this mod is made later, probably I'll also change the door color temporarily to differentiate between breakable & unbreakable door to make it easier to notice.
kouga 17 May @ 4:27pm 
@kurochama yeah, i do mean that. what about giving the locked door custom configurable health? this is honestly an idea lifted from this plugin i saw on alliedmods [forums.alliedmods.net] but i really just want it as a workshop addon. i have issues getting plugins to work consistently.
AL: the useless man 17 May @ 3:44pm 
Thank you so, so much kurochama! I really hope this isn't a bother for you.
kurochama  [author] 17 May @ 3:07pm 
@AL: the useless man , I'll try to take a look at some voicelines. I think it should be possible to add breathing sounds when fatigue point is below 10 or even hits 0.

@Kouga , did you mean locking a normal door? Normal doors are usually breakable when zombies hit them, so locking them probably won't be useful as they'll break after several hits by zombies.
kouga 17 May @ 10:46am 
@kurochama gotcha, no worries. how about the "lock doors" one as a standalone mod then? 🧐
AL: the useless man 17 May @ 9:14am 
so I saw that in old quack con footage for left 4 dead that the survivors would Breathe and Sigh after running around. I think the breathing sounds are still in the game files somewhere. It would be cool if it's not to bothersome to add that feature somehow to this mod or a seperate one. this isn't a request it's just a stupid idea i thought of.
kurochama  [author] 17 May @ 3:50am 
@Kouga , if it's to build some barricades/ blockades like that in "Let's Build" custom campaigns, probably I can't, for now, as I'm still not familiar with the mechanisms to trigger loading bar when trying to build something. I can spawn objects instantly, but that's probably not what people would want to see about building barricades as they probably expect loading bar to create instead of instantly spawning the barricades.
kouga 17 May @ 1:19am 
great job @kurochama! 👏 do you think you can make a "lock doors" and "barricade doors and windows and walls" mod? for the first one i was thinking you could walk up to a door and press WALK + USE and there would be a chat notification saying the door is locked/unlocked. for the second you could port over the barricade mechanic from Holdout Mutation, just without all of the extra cost system in said mutation.

Actually I wonder if both features could work together as one mod, what do you think? 🤔
kurochama  [author] 16 May @ 7:39pm 
@Unsants , you're welcome. It's thanks to your idea too, as actually the idea about reducing movement speed never came to my mind until you mentioned it :steamhappy: :steamthumbsup:
Unsants 16 May @ 6:39pm 
How great that the mode is now available, thank you very much :steamthumbsup::steamhappy:
kurochama  [author] 16 May @ 4:40pm 
@Unsants , the new mode, "Movement Slowdown" is ready. You can check the mod description on "Fatigue Mode" comparisons.
kurochama  [author] 16 May @ 3:25pm 
@AlfredENeuman , yeah, Coach is older than Ellis, & he eats sweets too much so his stamina is worse, while Ellis is still a youngster so he's still full of energy :steamhappy: . As for Bill, both his old age & his smoking habits greatly reduce his stamina.

@Unsants , I'm not sure about a way to make survivors move faster other than with adrenaline, as I usually only use adrenaline tricks & haven't found any alternative ways. As for a new fatigue mode to make survivor move more slowly when tired, I haven't tried yet, but probably it's possible.
Unsants 16 May @ 11:40am 
Could you add a fatigue mode, where survivors would only walk more slowly when they are fatigued; it would be a slightly less intense negative effect than the others 😅
Unsants 16 May @ 8:01am 
Do you know if there is a mod that makes survivors run faster without adrenaline? Would there be any problem using this mod with one that speeds up the survivors?
AlfredENeuman 16 May @ 7:41am 
This makes sense- a young, probably fit guy like Ellis could run circles around Coach. And Francis could probably spring faster than Bill, not just because of the age and muscle advantages but because Bill smokes.
kurochama  [author] 15 May @ 10:42pm 
@Teneese090 , yes. Survivors can get tired if they keep running & shooting nonstop.

@Jakiy , yes. & recently I added "Crouch" button to replenish stamina faster than just standing still (4x faster), so when fighting zombies, shooting while crouching is the most ideal way to maintain stamina instead of standing.
Jakiy 15 May @ 10:31pm 
Stamina system? Sprinting now will have stamina replenishment so use peelz or adrenaline everytime. It would prevent mindless rushing too. :steamhappy:
D.Toshimura 15 May @ 10:29pm 
so..... basicly like stamina?