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Caribbean Thunder keeps crashing for me but I get it due to the large amount of units. I recommend doing several saves throughout
Nein, leider ist das nicht in meiner Hand ;(, vielleicht probierst du es nochmal von Anfang an.
Kannst du denn was zu dem Fehler der Patrick Air Force Base sagen das Selchu hatte? Konntest du auf den Luftwaffenstützpunkt zugreifen? Das würde mir sehr helfen! Danke dir
The 3rd mission is a tough nut to crack I have to say. Nice work
That issue with the airbase is strange. I ran multiple tests and it was always there, with the flight deck fully usable. It should be located northeast of the Florida Keys. Maybe something went wrong during the mission load? Let me know if it happens again or if you notice anything else unusual!
thanks for your comment regarding the accuracy and atmosphere of Mission 3 — you're absolutely right
The ship is intended to represent the USS Mount Whitney (LCC/JCC 20), a Blue Ridge-class command ship. However, since that specific vessel isn't available in the game, I chose a different class that visually resembles the Blue Ridge-class and renamed it to avoid using mods.
In my test runs with the USS John F. Kennedy and some EA-6B Prowlers, I was actually able to hold up pretty well against the missile barrage from the Russian fleet. Did you actively use ECM to counter the incoming missiles?
Also, pushing the USS Ticonderoga and USS Virginia forward and facing them directly toward the enemy really helps intercept a good number of missiles. The American fleet obviously doesn’t have the same range advantage, but the carrier does offer a significant edge.
I’ll definitely take your feedback to heart and revisit the USSR fleet setup — I’ll look into reducing and optimizing it a bit
I really took your suggestions to heart and have removed units from both strike groups as well as civilian units to make the mission run more smoothly
In my tests, the mission generally performed quite well—except for one attempt. I believe this is an issue that will persist until the game is further optimized during Early Access to better handle larger unit counts.
Thanks for your feedback! I'm not exactly sure why this issue occurs for some players. I’ve removed a *.ini file from the campaign and reuploaded the mission pack.
Please let me know if it works for you now – the missions launch fine for me using the Steam Workshop version.
I really hope you can play the missions now, and I’d love to hear your feedback!
@MajorFluffy:
Thank you so much for your positive feedback – that really helps and means a lot!
I’ve added more civilian ships in Act 01 and implemented some variability so different types of civilian vessels can spawn
Since you're the second person to report this issue, I did some testing and finally found a solution – and it looks like it's working now
Please give it another try and let me know if it works for you this time. I really hope everything runs smoothly now and that you enjoy the missions!
Yes, it does look a bit strange — you need to expand the tab below to see the mission. This is actually my first mission pack, and unfortunately, I haven’t yet found a better solution (or tutorial) on how to assign the .ini files to individual missions when they’re all in the same folder.
As soon as I figure out how to do it properly, I’ll adjust the folder structure so that the subfolders are no longer necessary. If anyone can tell me how to do it, I’ll update it right away.
Thanks again, Mutt, for the helpful support!
Also, thanks for pointing out the issue in Mission 3
I was able to track down a faulty victory trigger in the final mission – you actually did complete it successfully by destroying the Soviet fleet, but the game mistakenly displayed the wrong briefing. I've fixed the issue, and from now on, players will correctly receive a victory for that outcome.
The updated version is already live!
On the last mission, I smashed the enemy fleet, they had a burning wreck of a Kiev and two transports left and I got the mission failed notification. I thought I was doing pretty good with the loss of only 4 aircraft playing Iron hand over Cuba. Other than that well done.
Unfortunately, I'm not exactly sure what you meant—could you please clarify what didn’t work for you? The mission has been running smoothly in all my test runs so far. I’ve double-checked all the triggers and uploaded the latest version again.
Let me know if the issue persists or if there’s a specific step that’s causing trouble!