Half-Life 2

Half-Life 2

Manual Weapon Pickup
30 Comments
The LAMBDA player 28 Jun @ 11:27pm 
breaks the citadel sequence where they take away your weapons,also other sequences that might have something related to weapons
rabbit203 9 Jun @ 12:28pm 
would it be possible to do this in black mesa? i feel like this makes the game much more immersive
the weapons arent taken off at the citadel when using this mod
Hds46  [author] 1 Jun @ 10:45pm 
Type this in console:
bind e +use
sinicinegor03 1 Jun @ 7:38am 
The creator can't use the doors.buttons. and even objects? After removing the mod.
Hds46  [author] 22 May @ 11:31pm 
Type "bind JOY3 +use_plus" in console without quotation.
After deleting the mod you'll have to return use key manually by typing "bind e +use" and "bind JOY3 +use"
awchris11 22 May @ 10:47pm 
Extreme nitpick, but I'm playing this game on controller, and when I hit the square button, it's not picking up the weapons. Instead I have to manually hit E on my computer. I have no idea if there's any way you can fix this or not, just wanted to let you know.
Hds46  [author] 22 May @ 5:28pm 
You're using MMOD right?
This wasn't scripted for MMOD but for Half-Life 2 instead. MMOD maybe has different pickup system for weapons.
8oromir 22 May @ 4:51pm 
Thanks. Pretty good guess, a fresh manual install of Script Multiloader and all your script addons to custom folder / game cfg folder directly, have made it work. However, it now happens that after a period of around 120 seconds I can't pick up any weapons at all...

And dismounted TauCannon is now unusable for some reason...
It will also display a hint like for example: 'Press "unbound" to dismount Taucannon', regardless how many times I rebind my 'use' key to 'e' :buzzed::bms_headcrab:
Hds46  [author] 22 May @ 4:04pm 
@8oromir
My guess is Script MultiLoader is not updated by workshop automatically. Try to resubscribe to Script MultiLoader. It works properly for me with a lot of my script addons installed alongside.
8oromir 22 May @ 2:36pm 
Breaks if used with "Serverside Ragdolls". Any fix for that?
Conscript 21 May @ 12:58pm 
This is an incredibly cool addon. It makes it super easy to avoid weapons that I do not want to use and helped me through the "Anticizizen one" chapter. I managed to keep the very first rebel you encounter alive throughout the entire chapter
DorrarViskingar 21 May @ 11:34am 
for some reason its not working for me. I keep pressing E but I cant pick up the weapon
Serial_Designation_M 20 May @ 12:49pm 
my game isn't loading when i activated both dynamic projectile lights (i think that's name) and this i turn both off still isn't loading
Jariner 20 May @ 9:39am 
trying to play campaign maps in gmod is just jank as hell in its own regard.
Sure you can get some addons to try to make it work, but you can tell it's just not ment for it, as it IS ment to be a sandbox game afterall.
sunbearingCats 19 May @ 7:42pm 
@Vorts of the void because playing hl2 in gmod is jank as all hell and comes with its own issues
The LAMBDA player 18 May @ 3:27pm 
why is this dude asking for vmanip just boot up gmod,install some vmanip addons and play on the hl2 campaign,its already possible,also i love that more people are using script multiloader,its great that we are finally seeing some interesting mechanics pop up cuz before i aint see shit using it,script multiloader is great for loading simple stuff but you cant just straight up port vmanip
Own Doing 18 May @ 11:18am 
Hey there. A very niche request, but do you think you're able to make a mod where you're able to pick up alyxgun by just touching the gun instead of pressing E?
Snow_Brλwl 18 May @ 8:23am 
literally new to base hl2
NoEZgames 18 May @ 8:04am 
Nothing new
lvl 100 crime lord 18 May @ 5:29am 
Now if only someone could port vmanip.

sadly it might not be possible :steamsad:
(λ)Dood 18 May @ 4:58am 
Do you have any idea how happy i am?
Hds46  [author] 18 May @ 4:36am 
@SJTHEGAMER
Sorry, not techincallly possible
SJTHEGAMER 18 May @ 4:35am 
Is it possible to make one that's not for ammo?
Spicy_Jam 18 May @ 3:32am 
PEAK! PEAAAK!
Snow_Brλwl 18 May @ 1:16am 
gordon finally got hands
LrBenjhamin#004 17 May @ 2:08pm 
Hi friend, I would like to know if you can make it so that when changing weapons they do not reload automatically.
"GUN SHIP!!"- Rebel HL2 16 May @ 11:48pm 
+rep Hds46, u should do this ?
meeqah 16 May @ 6:34pm 
Alright, now I just gotta wait for a drop weapons mod just like in Entropy Zero 2
CJTech01 16 May @ 6:40am 
Finally Playable!