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Thanks,
NOM
exploding blocks are not currentlly an issue but can be resolved by line of sighting friendly turrets. as those temporarily target friendly blocks on server boot when that bug occurs.
I'm not hating or anything, I'm just dissapointed that you won't be finishing this mod because what I feel are bad reasons.
I havnt been enjoying the game due to these specific reasons, i play multiplayer, thats just what i enjoy, things got dull after recent updates and when servers (australian) would usually have 15-30 people online now only have 4-6 people as the others are just waiting until things get a little more stable.
until shit stops randomly combusting, disappearing and corrupting themselves i just dont see my self wanting to put effort into the game.
i might end up finishing/polishing these mods or i might not, it all depends on wether keen plans on finishing their game because this "alpha" for a game that is reportedly "fully functional" has been going for a awfully long time now.
Not to mention constantly reverting to backups every time the game updates trying to scrounge what remains of a map file after certain blocks stopped working, asteroids disappear, ownerships reset.
You notice a whole lot more when your the person people come to when they have problems in the world/map they most commonly play.
or more specifically do something like "25mm (name of gun) Turret"
obviously, the larger version should be labeled something different from the smaller one.
things that need attention:
+hitbox is not right; i can jetpack right through it in certain places.
+sound cuts out randomly
+better more descriptive labels for both weapons and ammo; there are A LOT of "autocannon" mods out now and it can be very confusing which ammo is needed for each gun
on the positive side:
+i really like the gun model
+when the sound doesn't cut out, it sounds good
+i don't mind the size of the turret because it seems like a fair trade off for the better accuracy and more damage it can put on a target than the standard missile or gatling turrets respectively.
I'll try to investigate what messes with the AI.