Sid Meier's Civilization VI

Sid Meier's Civilization VI

Medical Quarter
21 Comments
一只大河豚 29 Jul @ 11:31am 
做的还是相当不错的,但是加成太少了,希望可以增强一下。还有一点就是为什么我的相邻加成会有浴场和姆班赞,一般的文明用不了,有待改善
Fenragon 10 Jul @ 4:44am 
@Lolek_ups
Civ 6 has indeed an asset limit which is sadly unavoidable.
One way to "make room" for more assets is disabling DLCs.
A better way (imo) is disabling the game from loading leader animations.
The latter can be done following this guide: /[ https://forums.civfanatics.com/threads/tip-to-expand-the-asset-limit-and-use-more-asset-mods-in-civ-vi.674122 ] Tip to expand the Asset Limit and use more Asset Mods in Civ VI [/url]
悸动战士  [author] 6 Jul @ 6:41am 
You've used too many mods with models. Civilization 6 has a limit on the models
Lolek_ups 6 Jul @ 4:50am 
Hey Friend, the Imperial Academy of Medicine building has an issue, when built, the visuals for woods, rainforests and resources around the city disappear. They are still there, gameplay wise, but they are not visible, even after reloading.
Kilkakon 24 Jun @ 6:35am 
Is this powerful enough? It's fairly expensive for a little bit of food. Might be fun to have some extra effects on the buildings, like amenities :)

Does it get bonuses from Leylines and Government Plaza? Any policy card ideas?

I also noticed a "placeholder" tool tip on mousing over the food adjacency bonus
發芽馬鈴薯 16 Jun @ 2:06am 
改科技 模組衝突拉大佬
悸动战士  [author] 14 Jun @ 5:20am 
医疗相关的政策卡在我的另一个mod中世纪扩展里有一些,这里就不打算再加了(
發芽馬鈴薯 6 Jun @ 2:36pm 
能加些對應的政策卡嗎(區域有建追加效果或綁區域)

屍體研究 +科學-幸福 啟蒙主義前有效
草藥貿易 +目的地食物/起始城黃金
藥典 科學區+科學 劇院區+文化(有醫療區翻倍)
醫療保險 +食物+增長率但花錢
公共醫療保障 +食物+增長率+幸福但花爆炸多錢(純氧鯛珉)
剝削性醫療(黑卡) -食物-幸福-增長 但給一堆前和科研
~~會員制餐廳~~ +114514金金金金金(別鬧)
悸动战士  [author] 25 May @ 7:49am 
回血效果可能放某个udub吧,现在医院区设计只是个单纯加食物的
悸动战士  [author] 25 May @ 7:48am 
没发现问题,你可能只是mod太多模型炸了
Potecas·D·Ace 25 May @ 6:15am 
建造太医院会导致模型冲突
DonaldMichael 24 May @ 7:08pm 
医疗区考虑给本城单位提高回血能力吗,比如在医疗区所在城市每回合+50回血量
松饼节 23 May @ 10:33am 
医疗区居然没有回血的功能吗
Memes 22 May @ 11:40pm 
图三那么多房子是模组冲突了吧
annabel.99 22 May @ 6:28pm 
Thanks for creating new content! Great mod! There is an old mod here – https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=882993242 – that’s outdated. Would you consider making something similar? Maybe a 'Luxury District' with gold adjacency bonuses and different buildings for things like textiles, jewelry, and cuisine. That would be amazing!"
DaniAngione 22 May @ 4:37am 
Would it be possible to make it so units heal faster when in cities that have a Medical Quarter? I think it could add a cool strategic layer to the mod

Otherwise, great stuff, as usual!
Petrus Aurelius 21 May @ 11:13am 
Something like this should have been in base game. The devs forgot modern medicine existed. Great work.
Nightmare576 20 May @ 4:54am 
I don't think the Norway herbal hut is accurate, though I'm not entirely certain which civilization would make more sense to get it, as many different people made use of herbal medicine. I would need to look for a more specific term and herbal practice
tinfoil_tophat 19 May @ 10:22pm 
What bonuses do the Apothecary, Hospital, and Medical Lab buildings grant? Also, JNR's Urban Complexity mod for the neighborhood district has hospitals, will this conflict?
悸动战士  [author] 19 May @ 4:02am 
做伟人太累了优先度不高(
imgeek621 18 May @ 3:29am 
会考虑推出大医学家之类的mod配合这个区域的玩法吗?