Tabletop Simulator

Tabletop Simulator

The Lord of the Rings: Fate of the Fellowship [Scripted]
50 Comments
Zeromus 1 Aug @ 6:16am 
Since this mod currently isn't being updated, there is another FotF mod out there. It is not scripted, however.
CrazyPigi 1 Aug @ 3:12am 
Every time shadow card is moved over the discard pile it spawns a troop. Including when reshufling and even in cases where it is not supposed to spawn. Would be better to just remove this part of the scripting.
HalfAsleep 23 Jul @ 5:02am 
Just tried to create a game, and the "skies darken", "event" and "Region" cards are not loading correctly?
im_robertb 8 Jul @ 1:07pm 
It seems like reshuffling the Shadow cards adds troops to the board? Probably because the cards are passing through a zone that has that trigger?
Zeromus 25 Jun @ 12:35pm 
Hi! Found an issue with harder difficulties. With six The Skies Darken you're supposed to split the draw deck into 6 piles and shuffle one into each. Currently it just shuffles two into the top pile? That makes things very difficult. =-)
Malixx  [author] 4 Jun @ 2:00am 
Objective setup is done, the corresponding characters and troops should now be drawn and placed automatically.

So beware if you're playing 1-2 player and need to swap an objective, make sure to remove characters or troops that have already been placed.

And thank you all for your feedback!
Dodge Landon 3 Jun @ 6:04pm 
I noticed when resolving the enemy deck and putting a card over to discard it would on occasion randomly add a troop automatically. Otherwise this has been fantastic! Good work and thank you!
Malixx  [author] 3 Jun @ 1:28pm 
Nice one! I will add them when I can
Zeromus 3 Jun @ 8:36am 
Link removed for whatever reason, but they're in the Board Game Geek forums.
Zeromus 3 Jun @ 7:06am 
Here's all of the objectives!
{LINK REMOVED}
Angello 1 Jun @ 6:51am 
I was watching how to play video by Watch It Played and noticed that there are two player reference cards which are double sided. Actions 1/2 has rolling a search on the back and actions 2/2 has rolling a battle on the back.

The mod currently has one card with actions 1/2 front on the front and actions 2/2 front on the back.

Link: https://www.youtube.com/watch?v=OhCfFQVlT7M
Timestamps:19:02, 30:56
reamonntiu 30 May @ 2:45pm 
When you load a save it will still automatically shuffle the shadow deck. Any way to stop this?
Zeromus 28 May @ 1:11pm 
Played the game today. A few suggestions. I think you should remove the counters from the resource tokens. They are limited by the components, which is hard to keep track of if you are incrementing counters. It also makes them hard to pick up.

Similarly, you might want to remove stacking on the shadow units and maybe the friendly units too. Because shadow units can be dropped in the bag stacked, you can lose count of how many are in there if you aren't careful. And then when pulling one out to add, you might pull out a stack accidentally without noticing.

Again, great mod! Everything else worked wonderfully.
Korrent 27 May @ 10:46am 
I supplied the text for Yurembo's images. 19 of the objectives were visible in one or more Youtube videos, but since a quality screenshot could not be taken from the video, we manually typed up the text. Some of the text in videos was very blurry, but I believe it is all correct One of the objectives (Arwen Unfurls the Banner) has been seen in Ukrainian language only. Comparing the picture to the text as translated by AI, I think the text is correct, but it's not fully confirmed and of course the real English version might have some differences in wording.

While I do not expect the remaining objectives ever come to BGA, I'm sure someone will eventually be able to scan a physical copy or at least provide the text.

I have been working on a table for this as well but I did not share in the workshop yet. It has some nice features (scripted to draw the shadow cards and highlight the paths/locations on the board for each one drawn) but no scripted setup. Perhaps we could combine efforts.
Zeromus 27 May @ 10:02am 
Not sure if you could contact one of the reviewers that got an early copy of the game for the missing objects. Great mod. =-)
Rew 27 May @ 5:12am 
As communicated by the official website before launch, the BGA version will be exclusively limited to 10 characters and 4 objectives. Therefore, it's not expected that the remaining content will be added.
Call Me Mer 26 May @ 5:40pm 
Just an appreciation post. This is a lot of fun. Thanks for bringing it to TTS :d20:
Malixx  [author] 26 May @ 12:44pm 
As tuboshu47 mentioned in this thread, they might release the Objective Cards on BGA in June, if that's the case I will update the mod then :)
Swaggerman 26 May @ 12:35pm 
Are there plans for updating the objective cards beyond their current scans? The images from Yurembo have text and content differences from the other cards
Malixx  [author] 26 May @ 8:59am 
Indeed, Objective Cards don't have scripted setups yet, I will do it when I get the 4 missing cards
Entrox Licher 26 May @ 8:24am 
Just a heads up: when using the random scripted setup, it will automatically set up characters, but not take into account characters required by some objectives (requiring manually putting away a character and replacing them with the required one)
Malixx  [author] 26 May @ 5:44am 
I've added all Scenario and Difficulty setups. 4 Objective Cards are still missing, so some scenarios remain incomplete.
Malixx  [author] 23 May @ 6:35am 
And thank you Yurembo!
Malixx  [author] 23 May @ 6:33am 
@Boresight Right click > Scale > Scale Up but it will mess up some scripting, anyway I made the tokens stackable so I don't think the size is an issue here

@H2G It is planned, along with all other difficulty levels
Yurembo 23 May @ 6:28am 
Hey Malixx,
May I offer my help with the mod? I’ve redrawn 16 cards originally taken from the Korrent mod.
Feel free to use these cards in your mod: https://steamusercontent-a.akamaihd.net/ugc/13128354338043910042/039D5D2573225C01D1B4379A3AC0A89921AB9FD9/
H2G 23 May @ 3:35am 
Would it possible to add Introductory setup mode?
Boresight 23 May @ 3:19am 
Is there a way I can scale the map to make it bigger (instead of zooming in and out)? The one complaint I've heard about the physical game was that the map was small and congested.
Malixx  [author] 22 May @ 5:13am 
Done ;)
Charles 22 May @ 4:29am 
Was thinking you could add counters for the tokens (valor, stealth, ...) to avoid having to move them around constantly.
BRO GOIN 💀 22 May @ 3:49am 
Acturally amazing that you added them! Thank you very much for yor awesome work!
Malixx  [author] 22 May @ 2:13am 
New objectives added, I will update them later in better quality. And for the moment you will have to set them up manually.
Malixx  [author] 22 May @ 1:24am 
Corrected!
timonberkowits 22 May @ 1:02am 
Love the mod and looking forward to see the extra objectives! Tiny little feedback/request though; setup for the game/board indicates that there should be 2 gondor soldiers on Minas Tirith at Start; wheras mod currently sets up with only 1 there?
Malixx  [author] 21 May @ 4:21pm 
They are good enough quality, I found another review with more objectives and could add at least 9 in total. I will try to do it tomorrow
BRO GOIN 💀 21 May @ 2:06pm 
There is atleast one way to get couple objectives - in Tantrum House review they showed some cards, "Infiltrate Minas Morgul", "Free Theoden's Mind" and "Brind Light to Mirkwood"... Yeah, this is only three more and it is kinda dodgy to do this... And it is not that easy as parse scans-BGA images. But this way we could "double" non-Destroy-Ring objectives, so... Maybe?
Malixx  [author] 21 May @ 4:07am 
I'm glad you like it :)

I updated the Shadow Cards to match the physical version: 23 Nazgûl backs and 27 Orc backs (previously 25/25, which was inaccurate)
tuboshu47 20 May @ 8:13am 
I think Objective Update will wait June.It hasn't published it yet.BGA isTrial version,too.the same object. Thank you,Malixx.I play the mod,it very good
Malixx  [author] 20 May @ 1:17am 
I hope so, if someone send them to me
BRO GOIN 💀 20 May @ 1:14am 
Yep, shadow troops flicker no more! Good work, thanks a lot!
Hope we could see "Objective Update" someday, but other than that - awesome work, thank you for this!
Rew 20 May @ 12:44am 
Is it possible that the 20 missing Objective Cards will be included in the future?
Boresight 19 May @ 3:32pm 
The red flickering stopped when I turned on Mod Threading.
Malixx  [author] 19 May @ 2:55pm 
It should be good now. The png had some shadowing, so I cleaned it up a bit. Let me know if it's okay
BRO GOIN 💀 19 May @ 2:46pm 
They still flicker. And it is something with image itself, because if I try to re-upload them myself in empty mod - issue still there. BUT if I up Merge Distance on them, then at around 21.80+ they fix themselves
So... I think main problem is black border around sprites and how it get upscaled. So maybe upscaler left some artifacts here that cause some weird behavior on algorithm that TTS use to make meshes via Custom Tokens?..
So...

Upd. Yeah, I "select pixels-fill with black on bottom layer"-ded Shadow Warrior sprite in Photoshop and then it fixed problem too.
Malixx  [author] 19 May @ 11:51am 
I re-uploaded them just in case
BRO GOIN 💀 19 May @ 8:25am 
Shadow warriors flicking on my pc too
Malixx  [author] 19 May @ 3:52am 
It seems to be a graphical issue on your end
Boresight 19 May @ 3:13am 
The red shadow meeples are constantly flashing
Malixx  [author] 19 May @ 1:26am 
It has been corrected, I don't have the physical version of the game, so I don't know the repartition, I did a 50/50 split.
tuboshu47 18 May @ 11:17pm 
Hi,the shadow card seems have two card colors to play?