Ravenfield

Ravenfield

Configurable Ragdoll Knockback
9 Comments
JackTheRedCreeper  [author] 29 May @ 1:00am 
Not surprised, since this overwrites whatever last shot killed the character
alwaysgoods 27 May @ 11:34pm 
The gore 2 mod doesn't work with this on
JackTheRedCreeper  [author] 21 May @ 6:27am 
Seems to be an issue with the KillFeed mutator. I've already reported it in the game's discord so all we can do now is wait

The issue is that this code triggers on damage dealt, changes the impact force value, deletes the original event and creates a new one, and for some reason KillFeed is detecting both. Our guess is that it's triggering first. Ideally a "mutator priority" option would fix this.
ksaviator 21 May @ 5:28am 
Same issue as f, for some reason it shows the kills twice
JackTheRedCreeper  [author] 20 May @ 11:48am 
@Panzerwerg The vanilla value is 1, as this is a multiplier.

So 2 means 2x the force, 15 is 15x... 0 means no force at all (which I find a bit creepy), and negatives means that the ragdoll is pulled towards you
Panzerzwerg 19 May @ 5:00pm 
Less number means more ragodoll? I reduced it to 15 and they went flying everywhere
JackTheRedCreeper  [author] 19 May @ 1:08pm 
@f Yeah I'm aware, I'll see if I can get a fix done
Titanus 18 May @ 10:46pm 
noice
foreskinageplayer2222 18 May @ 7:23pm 
Cool effect! however with this enabled kill indicators are displayed twice