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- Overtime no longer uses the ugly game_text.
- Added new Mobster voice lines for the following events:
- Throwing the Money Bag
- BLU attacking the point without the VIP
- Surviving a backstab
- Getting soaked in Jarate
- Starting Rock-Paper-Scissors
- Added Soldier and Sniper voice lines for calling the Mobster a Spy.
- Added goal descriptions.
- Fixed a rare crash on Linus related to shader materials.
- Fixed the Typewriter having a passive reload due to a bug.
- Fixed the Lead Pipe not bending after dealing damage.
- Various performance improvements and code cleanups.
It might take some servers some time (an hour or two) to update the map.
The mobster has a relative over at Malibu beach, and recently the said relative lost his… how do I put this? Collection of Questionable substances, and he believes red team took them and is planning on shipping them somewhere.
So of course the relative plans to give half the substances and a big check if the mobster and his goons (blue team) stop red team, and fetch the… substances for him.
Been trying to connect to the EU server, by the way.
- **Taken measures against camping the Mobster Transformation Pickup.**
- The Typewriter's damage was reduced by 18%.
- The Typewriter's spread and damage fall-off were rebalanced.
The Typewriter used to be extraordinarily strong at close range, very weak at mid-range, and had precision higher than you'd expect from such a weapon. Hopefully, these changes will fix the problems.
- Added briefing description.
- Added garlic bread.
- Adjusted Mobster's hat (thanks Sam).
- The Mobster now comes pre-packaged with a cigar and no longer needs to taunt to obtain one.
- Added animation to the deployed Money Bag.
- Changed the hit sound for the Lead Pipe.
(1/2)
- The Typewriter's reload animation now better matches the actual time of the clip refill.
- Fixed Typewriter's Shove not working under certain conditions where you'd expect it to work.
- Mobster's weapons now glow under crits in first-person.
- Fixed Shortstop appearing for the Mobster in first-person while ubered.
- Restored Money Bag's jigglebones.
- Fixed Overtime activating during Waiting for Players.
- Fixed the Mobster receiving unintended extra damage knockback.
here are example error messages in the console:
Projector killed Muxaker with obj_sentrygun2.
MP3 initialized with no sound cache, this may cause janking. [ mvm\mobster_indev\mobster_leavespawn02.mp3 ]
*** Invalid sample rate (0) for sound 'mvm\mobster_indev\mobster_leavespawn02.mp3'.
MP3 initialized with no sound cache, this may cause janking. [ mvm\mobster_indev\mobster_positivevocalization02.mp3 ]
*** Invalid sample rate (0) for sound 'mvm\mobster_indev\mobster_positivevocalization02.mp3'
I tried to use the command to recreate the sound cache but didn't help.
In fact, we have been working on another VIP character that we've delayed to make sure he's good when we release him.
As an alternative, we have 3 servers (US, EU and AU) full of actual players listed in the description.
*** Invalid sample rate (0) for sound 'mvm\mobster_indev\mobster_helpmecapture06.mp3'
Once this mode is done and polished, a mode where both teams have a VIP would be cool. Mobster CTF maybe? Only the VIP can carry the intel. Could be fun.
- Fixed the Black Square of Doom, for real this time (thanks Ficool2).
- Reverted the Typewriter's firing speed reduction. It's now as fast as it used to be.
- Increased the Typewriter's clip size from 40 to 50.
Vineyard update:
- Severely reduced the round time bonus for capturing points.