Crusader Kings III

Crusader Kings III

Bannermen
45 Comments
Nye  [author] 21 hours ago 
The 100 opinion situation is unfortunate, I placed a higher emphasis on traits as opposed to opinion because at some point, the whole realm is basically 100 opinion at all times.

The second one is a bug. This mod needed more time in the oven which I haven't given it since I haven't played in months
NEST-7 22 hours ago 
Hello Mod Author,

I have two questions about your mod:

Every time I fight an external war, a group of vassals with 100 opinion choose to betray me. Is this unavoidable?

When I am a vassal and declare war on my liege, an event window pops up asking me if I want to support my liege in the war I started. Is this a possible bug?

Thank you for your great work and for your time!
DrPurple 19 Jul @ 11:12pm 
Seems I may have encountered a bug, I am the King of England and a vassal of the HRE. Several other vassals declared a war of independence against ERE and I chose to join them. It says I am at war, but all the other armies are grey and I can't siege any of their castles.

It might be a conflict because I am also the emperor's ally, though.
finallyciv 7 Jul @ 6:03am 
I have translated your mod into German (AI assisted) and added the localization to my translation mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3355568022
Of course, you can extract the files and add them to your own mod, or include a link to the mod in your description — or do neither. As you wish! ☺︎
CS-HS 8 Jun @ 6:46am 
Sadly it didn't fix the issue
CS-HS 8 Jun @ 2:27am 
Ok thx
Nye  [author] 7 Jun @ 11:55pm 
That should do it. Fixed by disabling the -75% levies given by bannermen. I will properly add this back in once I'm playing the game again.
CS-HS 7 Jun @ 9:33am 
Do you think you would be able to make a quick fix to make it so the mod don't crash the game?
CS-HS 6 Jun @ 10:03pm 
[00:59:21][E][jomini_script_system.cpp:284]: Script system error!
Error: liege trigger [ Failed context switch ]
Script location: file: common/on_action/zzzz_bannermen_on_action.txt line: 1063 (bannerman_levies_change:trigger)
file: common/on_action/zzzz_bannermen_on_action.txt line: 17 (random_yearly_everyone_pulse)

I get this error message in a loop and it makes the game crash
Nye  [author] 29 May @ 3:20am 
Weighing obedience would probably help a bit, though I don't imagine it would fix it entirely. The only way to do it, I think, would be to disable the feature for the Khan entirely. To be honest though, there probably won't be a "fix" for this any time soon as I'm just not playing
EmperorOfNothing 28 May @ 5:03pm 
As others have said, this mod really messes with the Mongol invasion, as the Khan is battling half of his own empire every time he tries to invade a new enemy. I don't really know how you'd fix this, aside from maybe weighting characters with high obedience to be much less likely to side with the enemy?
Chinin 28 May @ 12:00pm 
it works with EK2 1.15? the image implies it does
Nye  [author] 28 May @ 9:04am 
That's interesting, I actually haven't done a full playthrough with this yet. I made it and then pretty much went on a CK3 break, so I probably won't be playing / coding for a bit. I'm open to expanding on it at some point though. Perhaps not factions, since this mod doesn't really touch factions at all, but I could see a situation where you spend a hook to ensure a certain vassal joins a war on your side.
囚禁始于心灵 28 May @ 7:54am 
Will you consider making strong hooks prevent vassals from joining factions against their liege? Additionally, this mod causes the Mongol invasion’s Great Khan hard to conquer new lands. In the late game, nearly every campaign triggers civil war within the Mongol Empire. I witnessed the Great Khan march into persia, and battle in his own territories for over two decade.
Nye  [author] 26 May @ 2:46pm 
Oh no! Difficulty and realm management, dead game 💀
Ň Ï Ģ Ģ £ Ř 26 May @ 2:41pm 
completly breaks offensive vars against neighbors. nov half of ma vassals join the enemy against me
Chinin 26 May @ 8:37am 
thnks for this mod, i always look for more vasal interactivity (and MIV kind of always crash on me)
19Peej 24 May @ 12:30pm 
Thanks!!
Nye  [author] 24 May @ 12:10pm 
They just implicitly become Bannermen if you are a king or emperor
Arash 24 May @ 12:08pm 
How do I know if the mod works? how do I make my vassals become my bannermen? don't see any interactions
Nye  [author] 24 May @ 11:29am 
Not the same way, no
Ty of Troy 24 May @ 11:26am 
Sorry but doesn't Interactive Vassals do all of this already?
Nye  [author] 23 May @ 12:02am 
Yeah, but I made a mod called Oathbound for landless adventurers which adds an Oathbreaker trait
Nobutora 22 May @ 11:11pm 
interesting mod, by the way, bannerman traitor its called oathbreaker ;p
President Tubman 22 May @ 1:26pm 
Thanks king, very based
Nye  [author] 22 May @ 11:04am 
When I have the chance, I'll write up a new event specifically for joining a civil war for some more flavour
Nye  [author] 22 May @ 10:56am 
Updated - civil wars now included
President Tubman 22 May @ 10:40am 
I would suggest adding civil wars as a game rule perhaps. I think civil wars dragging the whole realm into them is the most fun part of MIV
Nye  [author] 22 May @ 9:18am 
Not opposed to it at all, was mostly just trying to think of balancing, but I must admit, it might be more fun to have it during civil wars.
Nye  [author] 22 May @ 9:18am 
The event will trigger for the player on civil wars, but the AI won't join during one. I could always change this though.
President Tubman 22 May @ 7:09am 
Does it affect civil wars as well?
Nye  [author] 22 May @ 6:45am 
:steamhappy:
parxey 21 May @ 9:39pm 
Nye producing a fire mod as always
Nye  [author] 21 May @ 3:17am 
The whole description is essentially about why it is different
Navi Voleb 21 May @ 2:51am 
more stability in multiplayer?
Navi Voleb 21 May @ 2:47am 
what's the main difference between this mod and the MIV?
dbelljr06 20 May @ 11:02pm 
The mad scientist has struck again!
Crif 20 May @ 4:41pm 
I would assume this works with EK2 as the images are from the mod, right?
Thank you for your work
Ziege 20 May @ 7:24am 
are you considering making a mod that reintroduces the ck2 war system? (levies being raised where they are from and the three commanders systems?)
Kidhedera 19 May @ 9:37pm 
I really love more interactive vassals but it does kill the responsiveness of my game after a certain point, and I was strongly considering if I remove it or just live with it when I saw this.

Looks like it has most of what I love about IMV and will hopefully be a little gentler on my frame rate. Thanks :)
牛奶大魔王 19 May @ 6:27pm 
Greeting! A great mod, I want more Chinese players used it so i have translation it inside CK3 mod Chinese loc mod,
Would u make a line in the description?

here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403925213
Nye  [author] 19 May @ 4:18pm 
Yeah, should work fine!
TdizzleGod 19 May @ 4:08pm 
is this savegame compatyible
[Army of Two] AXIS 19 May @ 2:20pm 
How does this work with Roman administrative government(RtP)? I kinda hope this is only for feudal, clan, nomads and that administrative still needs influence somehow etc.