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Alright thank you
Draconic culling still has its own unique way of culling and has its own unique code base.
It will not be compatible with it unless you disable my culling script.
Which means they change already existing in-game console commands to stable values inorder to increase FPS. Some of them uses multi rendering commands just like I said.
This mod also changes some variables but also adds new ones.
So shortly; Most other mods changes console commands, while mine adds new non existent systems to increase FPS while also changing some convars (console commands) as well.
You can use them with my mod because they change the already existing stuff and mine adds new things. But I cannot really guarantee if they're going to work well together.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2816159652
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1762151370
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1169579845
Is yous better like has the best features and things better than these should I not use these. I need the most fps possible the most stability possible im using an i3 16 gig integrated under graphics Intel laptop from 5 years ago jow I can handle all these mods but just with slight stutter ehat is those 3 do some stuff but not enough and is urs better and if not could some of the stuff form those 3 be added. Sorry if im dumb just trying to look for the best multipurpose as powerful as possible fps like performance boosting mod. Sorry again and please and thanks. Great mod btw
However, you can disable my own culling script from the Optimenu and enable Draconic base's culling if you want.
And my mod is technically is a combination of many performance based stuff.
BUT, unlike some other mods, it doesn't enable some multi-render commands that usually not meant to be enabled (since they are experimental).
Combining performance mods NEVER a good idea, especially if they're doing the exact same thing. Just chose one of them and try it out.
My mod is more like an all-around FPS booster while most others are generally just enables multi render option which you can literally do it from the graphics menu.
And Draconic's addon just does culling, while my mod adds more performance based stuff. The reason this mod has a menu to toggle on and off almost everything is to make it compatible if you find anything that messes up with other mods.
Entity Culling only improves FPS in scenarios where models or entities that being rendered causes more workload on your computer than the amount of times Entitiy Culling checks for entities.
Your computer also need a decent CPU to make it run properly.
However, it might also be caused by other mods if you try to combine it with other performance mods.
Type kill on console
ıt should be fixed.
Secondly, I don't think there is issue keep occurring after hosting single player/multiplayer session again. it was gonna same problem before.
Lastly, No. this problem still can't be fixed around when I've changed playermodels and viewmodel hands. then same above when hosting multiplayer/single player session before.
Because I didn't see anything similar or didn't had anyone complain about a problem like this.
Interesting though.
Do you have ANY mod that changes some parts of player model or how you change your own player model ?
Also, does the issue continue AFTER you host the server ?
Or does it only happens once and goes away after you change your player model or joined to a single player game ?
I don't have screenshot to tell where issues came from despite I'm running out of an time, sorry about that.
@Sëëth That shouldn't be caused by the mod but I'll try to replicate the bug.
What exactly are you doing ? When or how does this bug happens ?
Also weird Wallace Breen figure spawns next to me after I joined or applied my playermodel & got one generic Source Engine error model due viewmodel hands.
For example, did you tried to disable certain aspects of the mod ? Like entity culling or any other feature ?
If problem persist try to disable the mod and try it again.
I'll try to fix this problem with the attachments as soon as possible.
haven't checked arc9 but I suppose it's probably something similar there
This mod only messes with stuff the game already has, it doesn't add anything extra.
Could you please add some more detail to your problem so I can pinpoint the problem and prepare a fix ?
So feel free to tell me about my mistakes.
I already working on a different approach and more performant way to increase framerates.
Also if you talk about EXPERIMENTAL FEATURE that is Entity Culling, I already rewrote the code and running tests.