Garry's Mod

Garry's Mod

[G]Optimenu
54 Comments
Cherrie_The_Shifter ΘΔ 9 Jul @ 2:10am 
Ah okay. Thats fair. Makes sense
Alright thank you
Lady Alcina Dimitrescu  [author] 8 Jul @ 10:07pm 
Eh you need to tweak them depending on your needs. There is no point of enabling performance features if you already have good FPS
Cherrie_The_Shifter ΘΔ 8 Jul @ 5:49pm 
is things on by default or do i gotta turn em on?
Lady Alcina Dimitrescu  [author] 5 Jun @ 11:27am 
type !optimenu in chat
Corsy-Morsy 5 Jun @ 11:19am 
how to open this menu
Cherrie_The_Shifter ΘΔ 4 Jun @ 9:42am 
Alright then I was use dragonic culling. And Alright. Thanks again btw. Ima get ur mod and keep ehat was linked. Sorry again also
Lady Alcina Dimitrescu  [author] 4 Jun @ 8:17am 
Don't forget I only said this about the mods you linked.
Draconic culling still has its own unique way of culling and has its own unique code base.
It will not be compatible with it unless you disable my culling script.
Cherrie_The_Shifter ΘΔ 4 Jun @ 7:10am 
alright i see. cool , and thank you btw. thanks for helping and sorry again. great mod btw yeah cuz i have all those mods i listed and was wondering if they work with yours or not. alr
Lady Alcina Dimitrescu  [author] 4 Jun @ 6:39am 
The mods you send are generally just changes convars.
Which means they change already existing in-game console commands to stable values inorder to increase FPS. Some of them uses multi rendering commands just like I said.

This mod also changes some variables but also adds new ones.
So shortly; Most other mods changes console commands, while mine adds new non existent systems to increase FPS while also changing some convars (console commands) as well.

You can use them with my mod because they change the already existing stuff and mine adds new things. But I cannot really guarantee if they're going to work well together.
Cherrie_The_Shifter ΘΔ 4 Jun @ 4:21am 
So would yours be better than any of these mods i wanna know what's best so I can use it. Sorry If im being dumb. And thanks btw
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2816159652
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1762151370
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1169579845
Is yous better like has the best features and things better than these should I not use these. I need the most fps possible the most stability possible im using an i3 16 gig integrated under graphics Intel laptop from 5 years ago jow I can handle all these mods but just with slight stutter ehat is those 3 do some stuff but not enough and is urs better and if not could some of the stuff form those 3 be added. Sorry if im dumb just trying to look for the best multipurpose as powerful as possible fps like performance boosting mod. Sorry again and please and thanks. Great mod btw
Lady Alcina Dimitrescu  [author] 4 Jun @ 3:32am 
Uhh, no... Ofc a mod that does the exact same thing as my mod (culling) will be incompatible.
However, you can disable my own culling script from the Optimenu and enable Draconic base's culling if you want.

And my mod is technically is a combination of many performance based stuff.
BUT, unlike some other mods, it doesn't enable some multi-render commands that usually not meant to be enabled (since they are experimental).

Combining performance mods NEVER a good idea, especially if they're doing the exact same thing. Just chose one of them and try it out.
My mod is more like an all-around FPS booster while most others are generally just enables multi render option which you can literally do it from the graphics menu.

And Draconic's addon just does culling, while my mod adds more performance based stuff. The reason this mod has a menu to toggle on and off almost everything is to make it compatible if you find anything that messes up with other mods.
Cherrie_The_Shifter ΘΔ 4 Jun @ 1:11am 
will this worj with mods like fps booster and performance mod and this new auto culling thing made by maker of dragonic base, will this work with all mods and alike and not break anything???, man tbh wish all fps and performance mods were merged into one ultimate op thing and then maybe later added into base game or something would be amazing for sure
Lady Alcina Dimitrescu  [author] 2 Jun @ 10:16pm 
Ooohhh if that's the case then I probably uploaded the wrong version. Thx for telling me that'll be fixed.
Kringle 2 Jun @ 12:28pm 
is there a way to disable that little memory usage indicator at the bottom left when using memory optimization? it's a useful tool, but it flashing on the bottom left really throws me off
chiroanims 29 May @ 1:14pm 
i mean, gphoria 2.0 is really sick imo and your mod too
Lady Alcina Dimitrescu  [author] 27 May @ 4:46am 
Ragdoll Mod ?
chiroanims 26 May @ 6:15pm 
a ragdoll mod and a graphics mod??? wtf is going on
BOMBACLATT 26 May @ 2:05am 
nvm it works mb
BOMBACLATT 26 May @ 2:03am 
optimenu ain even work
Lady Alcina Dimitrescu  [author] 24 May @ 12:09pm 
It's experimental.
Entity Culling only improves FPS in scenarios where models or entities that being rendered causes more workload on your computer than the amount of times Entitiy Culling checks for entities.
Your computer also need a decent CPU to make it run properly.

However, it might also be caused by other mods if you try to combine it with other performance mods.
denny 24 May @ 11:32am 
so every culling that i turn on makes my game go from 70 to 25 fps
skebob 23 May @ 4:23pm 
yep it worked, thanks man
Lady Alcina Dimitrescu  [author] 23 May @ 3:56pm 
Disable entity culling for entities only on the mod menu.
Type kill on console

ıt should be fixed.
skebob 23 May @ 3:29pm 
basically weapon attachments are duplicated in firstperson and the duplicated ones are lagging behind, theres not much to it but its pretty annoying
skebob 23 May @ 3:28pm 
sorry that i didnt respond but im having the same attachment issue as seeth
Sëëth 23 May @ 3:32am 
First, I have some parts of playermodels which came from GMOD's workshop.
Secondly, I don't think there is issue keep occurring after hosting single player/multiplayer session again. it was gonna same problem before.
Lastly, No. this problem still can't be fixed around when I've changed playermodels and viewmodel hands. then same above when hosting multiplayer/single player session before.
Lady Alcina Dimitrescu  [author] 23 May @ 3:18am 
It might be a conflict with another mod.
Because I didn't see anything similar or didn't had anyone complain about a problem like this.
Interesting though.
Do you have ANY mod that changes some parts of player model or how you change your own player model ?
Also, does the issue continue AFTER you host the server ?
Or does it only happens once and goes away after you change your player model or joined to a single player game ?
Sëëth 23 May @ 3:10am 
@Lady Alcina Dimitrescu, I'm trying to host single player session and there is two bug (Breen figure himself which spawned then synced on Player's animation & error model in viewmodel hands alongside previously applied hand models floating) issues occurred.

I don't have screenshot to tell where issues came from despite I'm running out of an time, sorry about that.
Lady Alcina Dimitrescu  [author] 23 May @ 3:00am 
A new update is released, if you're effected by the attachment problem I advise you to read it.

@Sëëth That shouldn't be caused by the mod but I'll try to replicate the bug.
What exactly are you doing ? When or how does this bug happens ?
Sëëth 23 May @ 1:53am 
I have same issue from ARC9 weapon attachments too.

Also weird Wallace Breen figure spawns next to me after I joined or applied my playermodel & got one generic Source Engine error model due viewmodel hands.
Tums® 22 May @ 8:59pm 
i am placing blocks and s
Lady Alcina Dimitrescu  [author] 22 May @ 4:28pm 
Also, could you please leave a link to the weapon mod you're talking about ? So I can subscribe to it and try to pinpoint the problem myself ?
Lady Alcina Dimitrescu  [author] 22 May @ 4:26pm 
Seems like a there is a rendering problem how attachments are rendered in custom weapon bases, please leave your bug reports to the Bug Report section and describe it as much as you can.

For example, did you tried to disable certain aspects of the mod ? Like entity culling or any other feature ?
If problem persist try to disable the mod and try it again.

I'll try to fix this problem with the attachments as soon as possible.
Driftini 22 May @ 4:10pm 
I'm seeing problems with attachments on TacRP weapons myself, their position lags behind as the viewmodel moves around when bobbing and whatnot (and a duplicate shows up near the attachment model)

haven't checked arc9 but I suppose it's probably something similar there
Lady Alcina Dimitrescu  [author] 22 May @ 10:52am 
I need to get more information to help.
This mod only messes with stuff the game already has, it doesn't add anything extra.
Could you please add some more detail to your problem so I can pinpoint the problem and prepare a fix ?
skebob 22 May @ 10:46am 
this fucks with arc9 attachments for some reason, what could be causing this?
Lucky 21 May @ 3:51pm 
Игра 2006 года, вот она то явно лагать будет! Хотя зная движок сурса...
[TRK] G1mby4 ✔ 21 May @ 3:18pm 
@Lady Alcina Dimitrescu, :steamthumbsup:
Lady Alcina Dimitrescu  [author] 21 May @ 3:03pm 
And no hard feelings, I am pretty new to coding in lua and knowing my mistakes helps me to fix them.
So feel free to tell me about my mistakes.
Lady Alcina Dimitrescu  [author] 21 May @ 3:02pm 
@[TRK] G1mby4 ✔ The mod seems to work fine but I'l double check it and update it.
Lady Alcina Dimitrescu  [author] 21 May @ 3:01pm 
Dw I already know the dumb things I coded in but those are experimental for now.
I already working on a different approach and more performant way to increase framerates.
Also if you talk about EXPERIMENTAL FEATURE that is Entity Culling, I already rewrote the code and running tests.
[TRK] G1mby4 ✔ 21 May @ 2:56pm 
@Lady Alcina Dimitrescu, I'm writing it in the game chat (opens on "Y" or "/"), but it doesn't work for me...
Vuthakral 21 May @ 2:49pm 
I promise I'm not trying to be an ass by asking this but there's no real nice way to phrase this: How exactly does iterating over every entity in the game, which inherently includes things that don't even have a rendering model, and running a traceline for them every frame actually benefit performance in a scenario where the game is under already heavy processing loads & losing frames as a result of operational weight rather than rendering weight?
Lady Alcina Dimitrescu  [author] 21 May @ 1:57pm 
In normal chat, not in console.
Lady Alcina Dimitrescu  [author] 21 May @ 1:56pm 
You type !optimenu in chat.
[TRK] G1mby4 ✔ 21 May @ 1:55pm 
Command "!optimenu" doesn't work for me...
Ikari 21 May @ 1:54pm 
I dont want to sound stoopid but I will, where do I find it? :(
Adrian 21 May @ 1:51pm 
oh hell yeah
SMOKER 21 May @ 1:39pm 
wouldn't it be better if this was Embeddium for Gmod?? because Optifine is shit compared to this, lmao
DapperMaverick 21 May @ 1:38pm 
better than optifine cuz optifine breaks MC mods